I was pissed off at the ugly backwards high dirt --> dirt ramps, so I decided to try to make my own (that weren't high dirt to high jungle to jungle to dirt).
Attachments:
Post has been edited 1 time(s), last time on Jan 26 2009, 4:44 am by stickynote.
None.
Very nice. May I submit these over at BWMN with your name on it?
From BWMN:
"They are blended pretty nicely, but the physical properties don't match the ones of a normal ramp at all. It looks as if you could block the ramp with a single zergling, ling tight. Or at least with a zealot.
It's much too tight in the middle."
If you'd like to fix them Sticky, go ahead. If not, no big deal.
Epic.
Please report errors in the Staredit.Network forum.
The commenters there are retarded, I already posted the rebuttal there, but here it is:
You guys obviously did not test any of these comments you are making, the ramp is only slightly more narrow than a normal ramp, compare:
vs.
Also, the vision works just fine:
All of you guys' complaints could have easily been tested in under a minute in SCM Draft.
None.
>be faceless void >mfw I have no face
OOZH purty! I like lots, pity my maps are always in citys...
Red classic.
"In short, their absurdities are so extreme that it is painful even to quote them."
The problem still remains of the center being too thin. Yes it is only by a little bit but in a melee that makes a lot of difference. Blocking with 1 unit vs 2 units is considered a bad imbalance.
.....You sir know absolutely nothing about melee.
You don't block ramps with tanks.
None.
You obviously have never played any sort of high level melee. Tanks are not at all the issue here. A single drone, marine, zealot, scv, or early game unit could block the middle of those ramps from anything getting up. That is an imbalance if another player needs 2 of such a unit to do it, as early game scouting and rushing is usually decided by 1 or 2 units.
I've reattached the map with more ramps, and I fixed the other ones to widen them.
None.
They work, but I've never liked Backwards ramps. They're too unreal.
Its like fucking with perspective.
None.
Those blends nice and they also "works"...
I wonder how those ramps would look like forwards, so not backwards.
*pokes sticky*
Please report errors in the Staredit.Network forum.
Look at the picture upside down
Are you asking me to make a backwards backward ramp? Wouldn't you just get a regular ramp?
None.