Staredit Network > Forums > SC1 Terrain > Topic: Terrain Request: Sewer
Terrain Request: Sewer
Jan 24 2009, 3:44 pm
By: lil-Inferno  

Jan 24 2009, 3:44 pm lil-Inferno Post #1

Just here for the pie

Request:
I am requesting a small sewage system in badlands for my map. It will be used for a mission that requires you to go through a short sewage system to find an item within it. I only request that it's about 32x32, tops, and has a dead end in it. Perhaps you can use the effect of floor gun traps to make it look as if you're walking through water... I don't know, be creative :D. Also, you must supply the map that contains it, and I will allow sprites, just not to the extreme.

Fabulous Prize:
Whoever I think makes the best sewer will get all of my minerals as of now, shipping and handling required :D. This can be thought of as a second competition, but yeah...




Jan 24 2009, 4:43 pm Demented Shaman Post #2



11 minerals? Lol.



None.

Jan 24 2009, 6:04 pm Vi3t-X Post #3



Quote from lil-Inferno
Request:
I am requesting a small sewage system in badlands for my map. It will be used for a mission that requires you to go through a short sewage system to find an item within it. I only request that it's about 32x32, tops, and has a dead end in it. Perhaps you can use the effect of floor gun traps to make it look as if you're walking through water... I don't know, be creative :D. Also, you must supply the map that contains it, and I will allow sprites, just not to the extreme.

Fabulous Prize:
Whoever I think makes the best sewer will get all of my minerals as of now, shipping and handling required :D. This can be thought of as a second competition, but yeah...

Didn't we already agree that I would do this? :hurr:



None.

Jan 25 2009, 1:52 am xYoshix Post #4



My attempt.

If it sucks dont yell at me :P

Post has been edited 2 time(s), last time on Jan 25 2009, 1:53 am by xYoshix. Reason: Attachment whoopsy



None.

Jan 25 2009, 2:10 am lil-Inferno Post #5

Just here for the pie

Quote from name:Barack Obama
11 minerals? Lol.
Lololol, they'll build up soon enough :P. I donated pretty much all of them to the 2009 RPG Challenge, but they'll grow shortly :hurr:.

Quote from xYoshix
My attempt.

If it sucks don't yell at me :P
It's too thin for a player to fit through. And by the way, the objective of the mission is to find a fat guy's doughnut that he lost in the sewer, and when you get there you see two other fat guys fighting over it. The map is called Hobo Quest, so it has to run off of satire, and I'll even trigger different options the player can choose to solve the problem (IE: Take it and run, let them fight to the death and then take down the other one, tell them you have a cookie in your pocket, thus making them jump towards you and fall, etc.)




Jan 25 2009, 3:18 am xYoshix Post #6



Quote
It's too thin for a player to fit through.
Hm Golis can fit through. What are the characters? :><:

Quote
And by the way, the objective of the mission is to find a fat guy's doughnut that he lost in the sewer, and when you get there you see two other fat guys fighting over it. The map is called Hobo Quest, so it has to run off of satire, and I'll even trigger different options the player can choose to solve the problem (IE: Take it and run, let them fight to the death and then take down the other one, tell them you have a cookie in your pocket, thus making them jump towards you and fall, etc.)

Lulz ^^

I just added an ending where the fat guys(hehe fat guys) can be.
(This probably wont even be used) :><:

Post has been edited 1 time(s), last time on Jan 25 2009, 3:19 am by xYoshix. Reason: Attachment >.>



None.

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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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