Staredit Network > Forums > SC1 Map Showcase > Topic: Fallback (GE 2:5)
Fallback (GE 2:5)
Jan 21 2009, 12:43 am
By: GalacticEmpireSaga  

Jan 21 2009, 12:43 am GalacticEmpireSaga Post #1



Fallback v1.0

Galactic Empire 2:5

A multiplayer cooperative campaign scenario, part of the Galactic Empire Saga. 1- 4 players against 4 entrenched AIs. There are 5 selectable difficulty levels.

This scenario is the most difficult of the GE 2 series. It is recommended that you play 2.6Tribute00.scx to learn the style of the campaign before attempting this one.

The scenario begins with a single Dark Archon per player. You must take that Dark Archon to one of the 5 nearby beacons to select the difficulty level for the scenario. The difficulty levels are: 1 Master, 2 Skilled, 3 No Good, 4 Weak, 5 Pathetic. Master should challenge 4 master players while Skilled should challenge 3 master player or 4 skilled players. No Good is nearly a compstomp. Weak and Pathetic modes are training modes for those who can’t figure out how to get a favorable start.

Once you select the difficulty of the scenario you will be given 3 drones, 3 SCVs and 3 probes and 2000 minerals. You must choose what race or races you are going to play. You have no starting Hatchery, Command Center or Nexus. Your first action should be to build one.

You are also given a You, (Marine) if You dies, you lose.

You also have Ouruuk, (Overlord) he is your means for controlling the zerg. If you lose Ouruuk at any point, all of the Zerg units under your control will turn against you.

You also have Jana, (Ghost) and Kate (Medic). They are nonessential, but nice to have around.

This scenario pits you against 4 entrenched Zerg AI.

You will start in the center of the map with your player allies. After a couple minutes zerg will start streaming from the corners of the map. This will seem like a defense map. It is not. You will need to defend the center of the map, but only so that you can establish a new base on the nearby islands. Your base in the center will be overrun. By the time it is overrun you need to have a strong base on an island. The longer you defend the center the stronger base you can build on the island. There are four islands, on per player, visible when you start the scenario.

As with all the Galactic Empire scenarios both strategy and tactics are important. You may have to attempt this scenario several times to learn what strategies and tactics are most effective.

Enjoy!

-GalacticEmpireSaga

Post has been edited 1 time(s), last time on Feb 20 2009, 2:57 am by GalacticEmpireSaga.



None.

Jan 30 2009, 12:43 am GalacticEmpireSaga Post #2



I received some good suggestions for this one. Here is version 1.01

Post has been edited 1 time(s), last time on Feb 20 2009, 2:57 am by GalacticEmpireSaga.



None.

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[2024-5-20. : 3:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[2024-5-20. : 4:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[2024-5-20. : 4:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[2024-5-20. : 4:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[2024-5-20. : 3:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[2024-5-20. : 3:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[2024-5-19. : 9:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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