Staredit Network > Forums > SC1 Map Showcase > Topic: The Tales of Aeon [War Games]
The Tales of Aeon [War Games]
Jan 18 2009, 7:56 pm
By: newBorn  

Jan 18 2009, 7:56 pm newBorn Post #1



Sup everyone', been bugging with that one for a while.

This map is "Open Beta", you shouldnt find any bugs in it, but if u do find either bugs or misbalance in your opinion, make a post here.

Some introduction:

This map is diplo like with an original concept thou, You are a prophet to the Oracle of Aeon. The Oracle released six sons, to bring the world peace by any means possible, if its brute force, let the blood spill. Althou u start with barely 4 units [Prophet and 3 Monks.] U get to rise, recruit soldiers and so on. The concept is quite easy, you bring your prophet to a building, then the building becomes yours if of course there are no enemies nearby to defend it, there are various buildings that give diffrent things;

Command Center (Warehouse.) - Only lets you build SCV's/Workers which in term are used to build Bunkers/Turrets.
Barracks (Garrison.) - Same simple action, lets you build any of the following, Guard, Rifle, Cavalry, Surgeon.
Sci Fac (University.) - Rises Morale every 50 seconds.
Factory (Manufacture.) - Lets you build Field Cannon, also if you do not need additional troops at the time you can order it to build up the economy (Vulture.)
Academy (Tower.) - If you conscript troops, you get 2x Conscripts the number of Towers you're owning.
Starport (Marketplace.) - Lets you rise morale by shipping goods, also provides +1 mineral bonus per second, main cash provider.
Armor and Engineering Bay - Just upgrade.

Above it, you can summon units to your prophet using the Bottom Middle Menu, also Mutalisk heals your prophet. Watch out thou, if you lose your prophet its gg, since you wont be able to expand.

Dont let your gas [Morale] drop to 0, or a revolution will take place, you can keep the morale by building scourges/wrights and controlling universities.
Also gas drops by 1 every seconds, and you will lose additional gas if:
-You're massing (Which for the citizens of your country is preparing for war.)
-You're taking heavy casualties on the battlefield (In War.)

Diplomacy Rules Apply in this one. So take that into account and dont mindlessly rush at your opponents before declaring war.

ok without further delays, heres the download. Have Fun playing, i'm hoping for some Feedback.



None.

Jan 19 2009, 8:54 am newBorn Post #2



Some small fixes, also you can now revive the prophet if he dies, and Hire a General to acompany your conquest. Lookout thou the Prophet will stand up where he was killed, that means if sum1 took the area already u better peace with him or take it back, or prophet might be dead just after revival.

You can have only 1 General, much faster then the prophet, he doesnt let you cast summonings thou, he can only take over buildings.

Attachments:
The Tales of Aeon v. 1.2.scx
Hits: 19 Size: 349.78kb

Post has been edited 1 time(s), last time on Jan 19 2009, 9:07 am by newBorn.



None.

Jan 21 2009, 3:08 pm Echo Post #3



I enjoyed playing this map. Although some people might get some town advantages from not knowing where exactly to start off, it was easy to bounce back up since it was pretty easy to capture buildings. After playing it the first time, I was able to know what I was doing. There were some confusing things like what the zerg buildings would make, the mutalisk, which I thought was going to be a unit turned out to just heal my prophet. One thing I don't understand is why the imperial guard has two different build times. The barrack creation takes more time than creating it from the zerg building. But overall, it is a good map.



None.

Jan 21 2009, 4:22 pm newBorn Post #4



Every unit have diffrent build times, also the ones build from garrison are more expensive then the ones summoned.
Might be annoying, but later in game the hive is actually only for healing prophet/getting more cannons/hire general since its all time slow to wait for the larva to respawn, while u can build the units at rax.

P.S- YAY i got feedback! after a week feedback and a positive one, omigosh :P



None.

Jan 21 2009, 5:46 pm UnholyUrine Post #5



I'd've played and gave feedback If I didn't buy a PS3 :C...
(I would've probably did other stuff too but meh~).. i'll try to play this :P when i can



None.

Apr 10 2009, 7:34 pm Wormer Post #6



Pretty nice.
A few bugs/suggestions:
1. It is possible to capture enemy bunkers with troops inside, very annoying.
2. Some buildings have blocked exits (this happened to my Command Center at least).
3. An in-game hint on produced units (what does what) would be helpful.
4. Disable unused units and abilities to make it look more professional.



Some.

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