I was trying to figure a different way to do damage to a unit. Is it annoying? Yes. Is it the best? Most definitely not. Does it work? Who knows. High chance of no.
Well I've been gone from sc for a while, but when I returned, I had a couple of ideas that I wasn't sure if they would work. This was one of them:
Current Player suffers 1 death of unit "health": set health of unit to 1%. This will continue until 100 death counts = 100% health.
I wanted to use this so that I would know the health of a unit. The problem occurred when I wanted to turn health to dc's, not dc's to health. So if my unit gets hurt, how was I to turn that into a dc? A member of Mp figured that why not just use:
enemy brings 1 unit to location 'hero is here': subtract 1 dc, wait x amount, preserve.
This would involve more triggers then needed. Especially for multiple units inside of 'hero is here.' Obviously the map would have to be under tight control.
With this problem also arose the problem of long ranged units attacking. What if the unit is in the location, a bigger location, but the long ranged attack unit was not attacking. Maybe its in the location, but the enemy is hidden behind a wall in the fow.
I know it can be a pain, but I have fun trying to figure new things out. This however, i think needs some review.
Please Reply. Thanks.
None.