| Creator: Life2Death Time: Sep 23 2007, 7:41 pm |
| Life2Death | Sep 23 2007, 7:41 pm | Post #1 |
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I personally Hate People that Start making a map and just quit on it and leave everyone down.
For what I experience so far is that 15-20% of all the threads on Maps in Production will ACTUALLY be completed. Reasons that ppl give up is that they state some ridiculous ideas that there out of the mapping level and quit on it. Which Disappoints me VERY BADLY. This has been going on in maplantis and OLD SEN.
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| Falkoner | Sep 24 2007, 12:58 am | Post #2 |
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Taking StarCraft Map Making to the Limit!
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Yes, it sucks, but most people try a map, realize it turned out crappier then they'd like, and decide to try a new one.
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| Shocko | Sep 24 2007, 1:00 am | Post #3 |
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It's just a game, dont get your knickers in a twist.
If the maker chooses to pursue what they see as a better map, or more fun to make / play, that is their choice. You shouldn't get a say in how they do things, just criticize what they did do. |
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| Akar | Sep 24 2007, 1:06 am | Post #4 |
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Peaceful Warrior
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In my opinion I've never completed a map.... they got so complex there was always something to debug... and then once I solve those... I add more... and more to debug.
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| Falkoner | Sep 24 2007, 1:07 am | Post #5 |
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Taking StarCraft Map Making to the Limit!
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Yup, it gets annoying, especially once you get above 250 triggers, and you don't test for a while, then you find a bug and you go: "Crap, where the heck could it be.."
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| Akar | Sep 24 2007, 1:10 am | Post #6 |
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Peaceful Warrior
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What really sucks is when I'm making some new system and doing all this stuff, than I finish it, and I realize the part that makes it work like it is supposed to is incompatible with the majority internals of the system. Than I have to rework the entire system to make it do what I want.
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| Falkoner | Sep 24 2007, 1:11 am | Post #7 |
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Taking StarCraft Map Making to the Limit!
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Once again, once you get over 250 triggers, that's a lot of triggers to rework.
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| Hugel | Sep 24 2007, 9:13 am | Post #8 |
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heh...try going over 1300 triggers...thats what I got in my current map...almost finished though
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| Falkoner | Sep 24 2007, 12:25 pm | Post #9 |
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Taking StarCraft Map Making to the Limit!
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Meh, it all really depends on if you are labeling things like deaths and such, organization helps a lot.
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| Shocko | Sep 24 2007, 8:28 pm | Post #10 |
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My problem right now is I can't host games anymore, so I can't get anyone to test for me, thus I have to test it alone, and that is all good, but when you have more then one person, things can suddently get a lot more buggy.
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| Esponeo | Sep 24 2007, 8:38 pm | Post #11 |
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During the brief period in which there were moderators I was ruthlessly closing or threatening to close "Map Production" topics that were clearly bullshit.
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| Zergblender | Sep 24 2007, 9:30 pm | Post #12 |
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I would only post in the productions forum if my map is near completion.
A vast improvement of the odds of actually completing it then. |
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This post was edited 2 times, last edit by Zergblender: Sep 24 2007, 9:50 pm.
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| Akar | Sep 24 2007, 9:46 pm | Post #13 |
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Peaceful Warrior
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Most of what I say about making is only ideas, and I'm testing how the community responds to it.
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| O)UnholyUrine | Oct 3 2007, 5:47 am | Post #14 |
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ZeekyBoogyDoog~
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I think most ppl actually start the map.. and makes it halfway ..
but then they get tired of it .. or maybe they maxed out the strings (like me ><" ) etc. etc... or maybe a better idea pops up... this usually happens with RPGs (But i promised I will finish Tainted Factory.. and i'm not posting up a thread on SEN just to make sure that I will finish it XD ) |
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| Tuxedo-Templar | Oct 3 2007, 2:06 pm | Post #15 |
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I don't blame them, to some degree. I swear, it takes a certain mandatory amount of insanity to endure SC map making. No offense to blizzard, but they could have done a lot to make Starcraft mapping friendlier. Especially with attempting any sort of advanced trigger stuff. Since I've started doing some actual development after Rush, I've been getting spoiled with formal programming and the power of traditional tools. It's really taken it's toll on my map making lately (among other things).
But damned if I'm not going to pull off at least one decent map before I'm done. Even if it kills me. |
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| Akar | Oct 3 2007, 9:37 pm | Post #16 |
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Peaceful Warrior
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I agree with tuxedo templar. Sometimes I just want to stab the editor, but I have to endure and try to finish at least one map in my mapping career.
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| who | Oct 3 2007, 9:45 pm | Post #17 |
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someone09
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http://portforward.com if you find your router model there, it'll give you directions to forward the correct port (6112). |
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| LemonFang | Oct 4 2007, 4:51 am | Post #18 |
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Well for me, I don't normally finish maps I show a bunch of people and there like "Wow this is shaping to look like a good map..." and I don't finish it because of weird bugs and such, I just take what I've learned over the many maps that have bit the dust from me, and I take that knowledge and implement it into another map, so in a way there not really not unfinished just re-incarnated into another map.
(I hope this made sence?) |
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| ETEFT | Oct 4 2007, 5:02 am | Post #19 |
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It could be annoying, but think how the other person feels. He/she spent time on a map only to realize it was not something they expected to be. I found my self doing countless projects that didn't turn out the way I wanted to turn out. For example Doom 3, I had the whole map complete except for the end and ditched it. It's just a mappers thing I guess.
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| Laser Dude | Oct 6 2007, 6:01 am | Post #20 |
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That's why Maplantis has a rule that you need proof to show that the map is actually "In Progress". |
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