Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I require more puzzle ideas
I require more puzzle ideas
Dec 30 2008, 9:59 pm
By: BlackWolf99  

Dec 30 2008, 9:59 pm BlackWolf99 Post #1



Alright everyone knows im making a haunted museum right? Well im in the 3rd place which is the mummy exhibit and theres 3 keys you have to get. But to get 3 of them you have to go through 3 different puzzles. All this gets you to the boss which i still have no idea what the boss should be and what skills it should have. Anyways im requesting 3 puzzle ideas and maybe a boss idea
Heres my map link xD
Haunted Museum



None.

Dec 31 2008, 12:37 am Biophysicist Post #2



You stole my topic name. :(

One thing you could do is a puzzle where you have to "ride" non-hostile ghosts (Overlords or something) across some sort of giant hole in the floor, while also having to fight off enemies. The neutral ghosts you have to ride move in a fixed but very complicated pattern, which you have to decipher if you want to have any chance of making it across before you get mauled by the zombies.

(Basically, what happens is that there is walkable Null terrain with a few spots of normal terrain. If a player is standing under one of the non-hostile ghosts, a location is centered on the ghost they are standing under. If they are on Null terrain or the edge of one of the spots of normal terrain, they are Moved to the location. And there are Hydralisks shooting at the people.)



None.

Dec 31 2008, 2:28 am Pigy_G Post #3



Quote
One thing you could do is a puzzle where you have to "ride" non-hostile ghosts (Overlords or something) across some sort of giant hole in the floor, while also having to fight off enemies. The neutral ghosts you have to ride move in a fixed but very complicated pattern, which you have to decipher if you want to have any chance of making it across before you get mauled by the zombies.

(Basically, what happens is that there is walkable Null terrain with a few spots of normal terrain. If a player is standing under one of the non-hostile ghosts, a location is centered on the ghost they are standing under. If they are on Null terrain or the edge of one of the spots of normal terrain, they are Moved to the location. And there are Hydralisks shooting at the people.)

This puzzle is used in, Temple Puzzle, Dungeon Escape, The Puzzling, and I think another few maps. It's used a lot, if your going to use it tweak it or something, maybe make the ghosts go in a randomized path or something.



None.

Dec 31 2008, 6:58 am Vi3t-X Post #4



"Don't get Owned".

Center location on an observer (with or without speed upgrade, I could care less).
Observer moves in one direction (Right would probably be best).

Solve a set of puzzles, and invisble walls before you get crushed, and fall out of the screen.



None.

Dec 31 2008, 10:53 am Devourer Post #5

Hello

Hi,
asking puplic for puzzle ideas isn't a great idea because so the members know, when you released the map, how they works.
You should just ask some friends or only some guys from SEN via PM, actually, I'm also stucking with my Temple Puzzle because of no puzzle ideas, but puzzle ideas comes with the time.

Actually that my puzzle-guys in my puzzle maps cannot die I have a puzzle for you.
Maybe 4 sieged siegetanks in the cornors are some moving targets... You have to blow em up without diing... yea it's nit actually a real logic puzzle... but it could be fun :)

hope that helps



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Dec 31 2008, 9:05 pm BlackWolf99 Post #6



lol my map has to be scary
i need good puzzles! :><:



None.

Dec 31 2008, 9:14 pm NudeRaider Post #7

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from BlackWolf99
lol my map has to be scary
i need good puzzles! :><:
Ultralisks are scary - from a marine's point of view...

Have a waves of ultras run towards the player. The player has only the chance to kill 1 ultra per wave. He hast to shoot them in a certain order. (e.g. Leftmost first, then the 2nd from right, then the rightmost, etc.) The player has to find the combination somewhere else. For a challenge add limited tries.




Jan 1 2009, 4:35 am BlackWolf99 Post #8



im sort of thinking on doing that.

anyways this game is already challenging ;\)



None.

Jan 1 2009, 9:24 am Devourer Post #9

Hello

Quote from NudeRaider
Quote from BlackWolf99
lol my map has to be scary
i need good puzzles! \:><\:
Ultralisks are scary - from a marine's point of view...

Have a waves of ultras run towards the player. The player has only the chance to kill 1 ultra per wave. He hast to shoot them in a certain order. (e.g. Leftmost first, then the 2nd from right, then the rightmost, etc.) The player has to find the combination somewhere else. For a challenge add limited tries.

I have an Idea where the combination could be...
Maybe somewhere near the room a corpse with a piece of paper in his hand, and on it stand something like
"They came from the left... and I ehard something form the right too right after." <- yea, not really dramatic ^.^



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