What is the AI for Nuke loading?
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
You have two options to get the computer to load the silo, you can run the Broodwar Terran 2 - Town A AI, and this will cause the nukes to instantly go in the silos, but a nasty side-effect is that this AI was made for the campaign, so it might sometimes do other odd things, such as create ghosts in the bottom left hand corner of the map.
So your other option is to use the Broodwar Terran 2 - Town B AI, which makes the computer build the nukes, so as long as they have enough resources, they will build them. Then you can just run the Nuke Here AI and it should work fine.
Is there a way to make this work more than once? By activation trigger?
EDIT:
Nevermind, I didn't need help afterall. I just made a wrong death counter error. Thanks anyways
EDIT2:
Wait, it seems like it only works sometimes. The second option never seems to work.
Post has been edited 2 time(s), last time on Dec 28 2008, 12:20 am by NudeRaider. Reason: posts merged - pleas edit instead of double post
None.
Are you certain all the conditions are fulfilled? Do they have enough supply, enough resources, and could the speed of the nuke building be the problem?
None.
It works sometimes. All conditions are fufilled too. I double checked everything. The only thing I added was remove all ghosts for computer player because it kept creating and the second option doesn't work.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Yeah unfortunately computer AIs don't like working like an assembly belt.
2nd option should work, except Falk made a typo - didn't check. When using 2nd option try giving the comp like 10 or 20 silos. That way you can be pretty sure you always have at least 1 nuke at your disposal.