Staredit Network > Forums > SC1 Map Showcase > Topic: Elementa [vBeta]
Elementa [vBeta]
Dec 25 2008, 8:22 pm
By: Lethal_Illusion
Pages: 1 2 37 >
 

Dec 25 2008, 8:22 pm Lethal_Illusion Post #1



Specifics
Type of map: Dueling/Arena
Tileset: Jungle
Map size: 64x64
Players: 2 (both required)
Playing field: 20x12

Gameplay
The gameplay is quite simple. Destroy the other player by any means necessary. Build units at the Starport to switch spells, and cast those spells by swarming a region (more information on spells below).

Features
1) A 2-pixel grid
2) Dark Swarm detection system (yeah, I cheated, but it works)



Elements/Spells (note: for the beta version, only Ignis and Fulmen are available)
Ignis (Fire)
Nox (Darkness)
Glacies (Ice)
Terra (Earth)
Aqua (Water)
Lux (Light)
Fulmen (Lightning)
Ventus (Wind)



Screenshots











Closing remarks
Yes, this is only a beta version. I am posting this because I will not be working on it for awhile, and I don't want my work to go to waste. Because it is only a beta, there are still bugs. If you have any questions or comments, post in this thread, PM me, or contact me online (Lethal_Illusion@USEast) and I will try to respond as soon as I can.

Download:

Attachments:
Elementa [vBeta2].scx
Hits: 131 Size: 485.69kb

Post has been edited 13 time(s), last time on Apr 2 2012, 1:23 pm by Lethal_Illusion.



None.

Dec 25 2008, 8:30 pm ForTheSwarm Post #2



It's the fabled Elementa map everyone is talking about...

What do you mean you cheated on the Dark Swarm detection?

Post has been edited 1 time(s), last time on Dec 25 2008, 8:36 pm by ForTheSwarm.



None.

Dec 25 2008, 8:32 pm Lethal_Illusion Post #3



Quote from ForTheSwarm
It's the fabled Elementa map every is talking about...

What do you mean you cheated on the Dark Swarm detection?
Play it and find out :P



None.

Dec 25 2008, 8:35 pm Symmetry Post #4

Dungeon Master

Quote from Lethal_Illusion
Quote from ForTheSwarm
It's the fabled Elementa map every is talking about...

What do you mean you cheated on the Dark Swarm detection?
Play it and find out :P

I lol'd.



:voy: :jaff: :voy: :jaff:

Dec 25 2008, 8:36 pm JaFF Post #5



MOST EPIC MAP EVER.

It seems that almost all concepts that never got much attention and use grew and evolved to be combined into this map. I've seen some very good maps during about 7 years of SC, and all of them limit themselves in something - whether it's a spell that deals damage, or a health pack, or even some sort of animation - and I can understand the people who created them, because SC has tough limitations. This map, however, is the most amazing victory of one man over StarCraft.

This is a must see for everyone interested in SC, no matter what your likes or dislikes are.



None.

Dec 25 2008, 8:38 pm ForTheSwarm Post #6



Quote from Lethal_Illusion
Quote from ForTheSwarm
It's the fabled Elementa map every is talking about...

What do you mean you cheated on the Dark Swarm detection?
Play it and find out :P

I would but I have no access to SC right now. :P



None.

Dec 25 2008, 8:41 pm Echo Post #7



Oh no! I don't think the general public is ready for such a map!



None.

Dec 25 2008, 8:49 pm T-Virus Post #8



glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.



None.

Dec 25 2008, 8:52 pm JaFF Post #9



Quote from T-Virus
glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.
I've already talked to Lethal about it. You either need a free player slot for the observer or the tournament host will have to trust the players to tell him the truth about the results of the games, beacuse replays won't work - it has randomization elements.

ADD: lethal, don't forget to upload it to the DLDB.



None.

Dec 25 2008, 8:57 pm Conspiracy Post #10



:drool:

Quote from Echo
Oh no! I don't think the general public is ready for such a map!

Srry public. There goes all the brains, exploding. :bleh:

ONE OF THE BEST MAPS EVER. :thumbup: Though he did taunt me with it, "because it was a b-day present" :(

QUICK! Someone nominate it for SEN 09 Awards!



None.

Dec 25 2008, 9:02 pm Symmetry Post #11

Dungeon Master

Neat system. If it could handle more players, I'd love it even more, but I understand if that'd be way too much work :P I found Fulmen easier to use than Ignis in terms of their spells, but I'll have to wait and see more elements before I can really talk about balance.



:voy: :jaff: :voy: :jaff:

Dec 25 2008, 9:02 pm Demented Shaman Post #12



Quote from JaFF
Quote from T-Virus
glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.
I've already talked to Lethal about it. You either need a free player slot for the observer or the tournament host will have to trust the players to tell him the truth about the results of the games, beacuse replays won't work - it has randomization elements.

ADD: lethal, don't forget to upload it to the DLDB.
What do you mean randomization elements?



None.

Dec 25 2008, 9:04 pm payne Post #13

:payne:

Oh! That's why I saw it nominated... it is not secret anymore xD
Anyway, this is awesome :P
Btw, Lethal lied, Terra has the first spell animation that works (well, for the version I have ;P)



None.

Dec 25 2008, 9:06 pm Symmetry Post #14

Dungeon Master

Quote from name:Mayor
Quote from JaFF
Quote from T-Virus
glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.
I've already talked to Lethal about it. You either need a free player slot for the observer or the tournament host will have to trust the players to tell him the truth about the results of the games, beacuse replays won't work - it has randomization elements.

ADD: lethal, don't forget to upload it to the DLDB.
What do you mean randomization elements?

Maps that use random switches die in replays, because the randomizer is redone every time it's watched.



:voy: :jaff: :voy: :jaff:

Dec 25 2008, 9:11 pm Demented Shaman Post #15



Quote from name:Killer_Kow
Quote from name:Mayor
Quote from JaFF
Quote from T-Virus
glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.
I've already talked to Lethal about it. You either need a free player slot for the observer or the tournament host will have to trust the players to tell him the truth about the results of the games, beacuse replays won't work - it has randomization elements.

ADD: lethal, don't forget to upload it to the DLDB.
What do you mean randomization elements?

Maps that use random switches die in replays, because the randomizer is redone every time it's watched.
Really? I didn't think they did because my poker replays work...



None.

Dec 25 2008, 9:14 pm Symmetry Post #16

Dungeon Master

Quote from name:Mayor
Quote from name:Killer_Kow
Quote from name:Mayor
Quote from JaFF
Quote from T-Virus
glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.
I've already talked to Lethal about it. You either need a free player slot for the observer or the tournament host will have to trust the players to tell him the truth about the results of the games, beacuse replays won't work - it has randomization elements.

ADD: lethal, don't forget to upload it to the DLDB.
What do you mean randomization elements?

Maps that use random switches die in replays, because the randomizer is redone every time it's watched.
Really? I didn't think they did because my poker replays work...

Odd. Unless 1.16.0 fixed it? Let me go test.



:voy: :jaff: :voy: :jaff:

Dec 25 2008, 9:15 pm Devourer Post #17

Hello

I just played this map... man it's awesome!
also I love how you detect where the enemy's defiler is so you can order the defiler at your arena to there, where the real enemy defiler stands...^^
tons of locations and triggers.... this map will be a legend :)

go on with this



Please report errors in the Staredit.Network forum.

Dec 25 2008, 9:17 pm Demented Shaman Post #18



Quote from name:Killer_Kow
Quote from name:Mayor
Quote from name:Killer_Kow
Quote from name:Mayor
Quote from JaFF
Quote from T-Virus
glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.
I've already talked to Lethal about it. You either need a free player slot for the observer or the tournament host will have to trust the players to tell him the truth about the results of the games, beacuse replays won't work - it has randomization elements.

ADD: lethal, don't forget to upload it to the DLDB.
What do you mean randomization elements?

Maps that use random switches die in replays, because the randomizer is redone every time it's watched.
Really? I didn't think they did because my poker replays work...

Odd. Unless 1.16.0 fixed it? Let me go test.
Well it wouldn't be just because of 1.16 because I've been watching reps for a while now. Unless I've never noticed that the cards were different in the replays than in the actual game, but I don't think that's the case.



None.

Dec 25 2008, 9:23 pm T-Virus Post #19



If he doesn't want to add Observer slots we could do a tourny using recorded replays winner uploads his replay and they move on to next round duh =P



None.

Dec 25 2008, 9:23 pm Symmetry Post #20

Dungeon Master

Quote from name:Mayor
Quote from name:Killer_Kow
Quote from name:Mayor
Quote from name:Killer_Kow
Quote from name:Mayor
Quote from JaFF
Quote from T-Virus
glad to see this map is finally released. I got to test it way back in the day and it blew my mind away.


>> Defiantly a mapnight game, possible tourney map.
I've already talked to Lethal about it. You either need a free player slot for the observer or the tournament host will have to trust the players to tell him the truth about the results of the games, beacuse replays won't work - it has randomization elements.

ADD: lethal, don't forget to upload it to the DLDB.
What do you mean randomization elements?

Maps that use random switches die in replays, because the randomizer is redone every time it's watched.
Really? I didn't think they did because my poker replays work...

Odd. Unless 1.16.0 fixed it? Let me go test.
Well it wouldn't be just because of 1.16 because I've been watching reps for a while now. Unless I've never noticed that the cards were different in the replays than in the actual game, but I don't think that's the case.

I know for a fact that it hasn't worked before when I made replays with reindeer breeding, they broke. Either way, it works now, whether it was a 1.16.0 fix or if it's always been that way and we're all insane.

Now let's stop this ridiculous quote chain.



:voy: :jaff: :voy: :jaff:

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