Type of map: Dueling/Arena
Tileset: Jungle
Map size: 64x64
Players: 2 (both required)
Playing field: 20x12
Gameplay
The gameplay is quite simple. Destroy the other player by any means necessary. Build units at the Starport to switch spells, and cast those spells by swarming a region (more information on spells below).
Features
1) A 2-pixel grid
2) Dark Swarm detection system (yeah, I cheated, but it works)
Elements/Spells (note: for the beta version, only Ignis and Fulmen are available)
Ignis (Fire)
1) Fireball
- Cost: 6
- Damage: 7
- Description: basic projectile; interrupted by terrain and other spells
- Use: swarm in the direction
2) Guided-Fireball
- Cost: 8
- Damage: 7
- Description: guided projectile; interrupted by terrain and other spells
- Use: swarm in the direction
3) Fire Wall
- Cost: 12 (+1 per link)
- Damage: 12/sec
- Description: a wall of damaging flame
- Use: swarm two points; the wall will extend from the first to the second
4) Meteor Shower
- Cost: 34
- Damage: potentially 45
- Description: rains down five meteors each dealing nine damage
- Use: swarm a point
5) Elemental
- Cost: 3
- Damage: 7
- Description: basic projectile; interrupted by terrain and other spells
- Use: first swarm a fire source (ignited tree), then swarm in the direction
Nox (Darkness)
1) Slash
- Cost: 4
- Damage: 5
- Description: a short melee attack; causes opponent to bleed
- Use: swarm in the direction
2) Shadow's Shrowd
- Cost: 15
- Damage: N/A
- Description: delayed teleport from one location to another
- Use: swarm a point
3) Paralysis
- Cost: 17
- Damage: 0
- Description: freeze any nearby opponent with fear for 5 seconds
- Use: build spell unit
4) Hemorrhage
- Cost: 36
- Damage: 5 for every second the opponent moves
- Description: if the enemy moves while Hemorrhage is cast, they bleed out, dealing damage
- Use: build spell unit
5) Bloodbending
- Cost: 0
- Damage: 5
- Description: move existing blood on the battle field; deals damage if contact is made with the enemy
- Use: swarm the source of blood and its destination
#) Bloodlust (passive)
- Cost: 0
- Heals: 2 health / second
- Description: drink any blood on the battlefield, healing a small portion of health
- Use: passive; stand over blood
- Cost: 4
- Damage: 5
- Description: a short melee attack; causes opponent to bleed
- Use: swarm in the direction
2) Shadow's Shrowd
- Cost: 15
- Damage: N/A
- Description: delayed teleport from one location to another
- Use: swarm a point
3) Paralysis
- Cost: 17
- Damage: 0
- Description: freeze any nearby opponent with fear for 5 seconds
- Use: build spell unit
4) Hemorrhage
- Cost: 36
- Damage: 5 for every second the opponent moves
- Description: if the enemy moves while Hemorrhage is cast, they bleed out, dealing damage
- Use: build spell unit
5) Bloodbending
- Cost: 0
- Damage: 5
- Description: move existing blood on the battle field; deals damage if contact is made with the enemy
- Use: swarm the source of blood and its destination
#) Bloodlust (passive)
- Cost: 0
- Heals: 2 health / second
- Description: drink any blood on the battlefield, healing a small portion of health
- Use: passive; stand over blood
Glacies (Ice)
1) Glacial Strike
- Cost: 8
- Damage: 12
- Description: Throw a freezing projectile at the enemy, dealing damage
--- NOTE: the colder you get your enemy, the slower they move; eventually, they freeze
- Use: swarm in the direction
2) Chilled Armor
- Cost: 3 per point of damage blocked
- Damage: N/A
- Description: Encoats your body in ice, protecting you from 25 damage
- Use: channeling ability, toggle state by building spell unit
3) Ice Wall
- Cost: 17
- Damage: N/A
- Description: Creates a wall of solid ice, blocks any physical objects
- Use: swarm two points; ice wall extends from first point to second point
4) Deep Freeze
- Cost: 40
- Damage: 15
- Description: instantly freezes your opponent if nothing blocks your line of sight
- Use: build the spell unit
5) Chilled
- Cost: (stop regenerating mana)
- Damage: N/A
- Description: cool your body temperature down for abilities
--- NOTE: if you cast spells while you're too hot, you do damage to yourself
- Use: toggle state by building spell unit
- Cost: 8
- Damage: 12
- Description: Throw a freezing projectile at the enemy, dealing damage
--- NOTE: the colder you get your enemy, the slower they move; eventually, they freeze
- Use: swarm in the direction
2) Chilled Armor
- Cost: 3 per point of damage blocked
- Damage: N/A
- Description: Encoats your body in ice, protecting you from 25 damage
- Use: channeling ability, toggle state by building spell unit
3) Ice Wall
- Cost: 17
- Damage: N/A
- Description: Creates a wall of solid ice, blocks any physical objects
- Use: swarm two points; ice wall extends from first point to second point
4) Deep Freeze
- Cost: 40
- Damage: 15
- Description: instantly freezes your opponent if nothing blocks your line of sight
- Use: build the spell unit
5) Chilled
- Cost: (stop regenerating mana)
- Damage: N/A
- Description: cool your body temperature down for abilities
--- NOTE: if you cast spells while you're too hot, you do damage to yourself
- Use: toggle state by building spell unit
Terra (Earth)
1) Seismic Wave
- Cost: 10
- Damage: 12
- Description: a projectile which travels randomly in a direction
- Use: swarm in the general direction
2) Barrage
- Cost: 6
- Damage: 7
- Description: Throws three rocks in a direction in rapid succession; rocks explode on impact
- Use: swarm in a direction
3) Hurl
- Cost: 15
- Damage: 8
- Description: Hurls a rock to a point; can bypass walls
--- NOTE: rocks remain after they land, and can be used by Elemental ability
- Use: swarm a point
4) Rock Wall
- Cost: 18
- Damage: N/A
- Description: creates an impenetrable wall that blocks any physical object
- Use: swarm two points; wall extends from first point to second point
5) Element
- Cost: 5
- Damage: 6
- Description: control any rock on the battlefield
- Use: swarm up to 7 rocks, and swarm a point to throw all selected rocks at a region
--- NOTE: rocks are destroyed when used
- Cost: 10
- Damage: 12
- Description: a projectile which travels randomly in a direction
- Use: swarm in the general direction
2) Barrage
- Cost: 6
- Damage: 7
- Description: Throws three rocks in a direction in rapid succession; rocks explode on impact
- Use: swarm in a direction
3) Hurl
- Cost: 15
- Damage: 8
- Description: Hurls a rock to a point; can bypass walls
--- NOTE: rocks remain after they land, and can be used by Elemental ability
- Use: swarm a point
4) Rock Wall
- Cost: 18
- Damage: N/A
- Description: creates an impenetrable wall that blocks any physical object
- Use: swarm two points; wall extends from first point to second point
5) Element
- Cost: 5
- Damage: 6
- Description: control any rock on the battlefield
- Use: swarm up to 7 rocks, and swarm a point to throw all selected rocks at a region
--- NOTE: rocks are destroyed when used
Aqua (Water)
1) Stream
- Cost: 6
- Damage: 6
- Description: a stream of water; water remains for a few seconds
--- NOTE: if used multiple times, streams can "branch" off each other and around corners
- Use: swarm two points; water extends from the water source to the second point
2) N/A
- Cost: N/A
- Damage: N/A
- Description: N/A
- Use: N/A
3) Soothing Waters
- Cost: 8
- Heals: 6
- Description: sooths injuries with water on contact
- Use: swarm a water source, and an orb of water will slowly come towards your unit
4) Inundate
- Cost: 34
- Damage: 6 / second
- Description: when cast, the entire playing field is flooded with water
--- NOTE: when your character is in the water, it is hidden from the opponent's view
- Use: build the spell unit
5) Quench
- Cost: N/A
- Damage: N/A
- Description: channeling ability; cast when near the lake; slowly accumulate water
- Use: build the spell unit to toggle the state
- Cost: 6
- Damage: 6
- Description: a stream of water; water remains for a few seconds
--- NOTE: if used multiple times, streams can "branch" off each other and around corners
- Use: swarm two points; water extends from the water source to the second point
2) N/A
- Cost: N/A
- Damage: N/A
- Description: N/A
- Use: N/A
3) Soothing Waters
- Cost: 8
- Heals: 6
- Description: sooths injuries with water on contact
- Use: swarm a water source, and an orb of water will slowly come towards your unit
4) Inundate
- Cost: 34
- Damage: 6 / second
- Description: when cast, the entire playing field is flooded with water
--- NOTE: when your character is in the water, it is hidden from the opponent's view
- Use: build the spell unit
5) Quench
- Cost: N/A
- Damage: N/A
- Description: channeling ability; cast when near the lake; slowly accumulate water
- Use: build the spell unit to toggle the state
Lux (Light)
1) Mirage
- Cost: 3 / second
- Damage: N/A
- Description: trick your opponent into thinking you're somewhere else
--- NOTE: If you cast (Real) Bolt while Mirage is cast, Mirage will be distrupted
- Use: swarm where you want your image to move to
2) False Light
- Cost: 3
- Damage: 0
- Description: a fake ball of energy that deals no damage on contact; can cast anywhere
- Use: swarm in the direction
3) Brilliant Light
- Cost: 10
- Damage: 5 + 1 for every 5 mana points missing from enemy
- Description: a ball of energy that deals a base damage plus damage proportional to enemy's missing mana
- Use: swarm in the direction
--- NOTE: casting will disrupt Mirage and reveal you
4) Phase
- Cost: 8
- Damage: N/A
- Description: Phase out of reality, causing any physical spells to pass through you
- Use: build the unit, lasts 1.5 seconds
5) Elemental (drain)
- Cost: 0
- Damage: 0
- Description: drains opponents mana; if close enough, steals enemy's mana
- Use: Build the spell unit to toggle the state
- Cost: 3 / second
- Damage: N/A
- Description: trick your opponent into thinking you're somewhere else
--- NOTE: If you cast (Real) Bolt while Mirage is cast, Mirage will be distrupted
- Use: swarm where you want your image to move to
2) False Light
- Cost: 3
- Damage: 0
- Description: a fake ball of energy that deals no damage on contact; can cast anywhere
- Use: swarm in the direction
3) Brilliant Light
- Cost: 10
- Damage: 5 + 1 for every 5 mana points missing from enemy
- Description: a ball of energy that deals a base damage plus damage proportional to enemy's missing mana
- Use: swarm in the direction
--- NOTE: casting will disrupt Mirage and reveal you
4) Phase
- Cost: 8
- Damage: N/A
- Description: Phase out of reality, causing any physical spells to pass through you
- Use: build the unit, lasts 1.5 seconds
5) Elemental (drain)
- Cost: 0
- Damage: 0
- Description: drains opponents mana; if close enough, steals enemy's mana
- Use: Build the spell unit to toggle the state
Fulmen (Lightning)
1) Strike
- Cost: 4
- Damage: 3
- Description: basic melee attack; able to block projectiles
- Use: swarm in the direction (note: the attack will be next to you)
2) Bolt
- Cost: 12
- Damage: potentially 10
- Description: a fast, ranged attack
- Use: swarm in the direction (note: you cannot move while this spell is in effect)
3) Smite
- Cost: 42
- Damage: potentially 30
- Description: a devestating attack
- Use: swarm a point (note: you cannot move while this spell is in effect)
4) Teleport
- Cost: 16
- Damage: 0
- Description: instantly teleport
- Use: swarm a point
5) Elemental
- Cost: 0
- Damage:0
- Description: draws energy directly from the air
- Use: cast the spell (note: if you move while this is casted, the spell will be interrupted)
- Cost: 4
- Damage: 3
- Description: basic melee attack; able to block projectiles
- Use: swarm in the direction (note: the attack will be next to you)
2) Bolt
- Cost: 12
- Damage: potentially 10
- Description: a fast, ranged attack
- Use: swarm in the direction (note: you cannot move while this spell is in effect)
3) Smite
- Cost: 42
- Damage: potentially 30
- Description: a devestating attack
- Use: swarm a point (note: you cannot move while this spell is in effect)
4) Teleport
- Cost: 16
- Damage: 0
- Description: instantly teleport
- Use: swarm a point
5) Elemental
- Cost: 0
- Damage:0
- Description: draws energy directly from the air
- Use: cast the spell (note: if you move while this is casted, the spell will be interrupted)
Ventus (Wind)
1) Shockwave
- Cost: 5
- Damage: 6
- Description: hit your opponent with a concussive wave of air; melee
- Use: swarm in the direction
2) Microburst
- Cost: 9
- Damage: 0
- Description: creates a high pressure of air around you, blowing back any physical projectile or opponent
- Use: build the spell unit
3) Lunge
- Cost: 7
- Damage: 6
- Description: propel yourself with the wind, causing you to lunge; automatically slash enemy if contact is made
- Use: swarm the point
4) Vacuum
- Cost: 29
- Damage: 0 + 1 / second
- Description: remove all air from a region; no spells can be cast in that area; lasts 10 seconds
- Use: swarm the point
5) Gust
- Cost: 4
- Damage: 0
- Description: carries any object with it; speeds up
--- NOTE: opponent can be picked up and dropped off cliff or bashed agianst wall; damage proportional to speed
- Use: swarm two points; gust will go from the first to the second
#) Cyclone
- If Gust is circled around a point enough times, a cyclone will be created, sucking in any physical object
- Cyclone damages any unit at its center over time
- Cost: 5
- Damage: 6
- Description: hit your opponent with a concussive wave of air; melee
- Use: swarm in the direction
2) Microburst
- Cost: 9
- Damage: 0
- Description: creates a high pressure of air around you, blowing back any physical projectile or opponent
- Use: build the spell unit
3) Lunge
- Cost: 7
- Damage: 6
- Description: propel yourself with the wind, causing you to lunge; automatically slash enemy if contact is made
- Use: swarm the point
4) Vacuum
- Cost: 29
- Damage: 0 + 1 / second
- Description: remove all air from a region; no spells can be cast in that area; lasts 10 seconds
- Use: swarm the point
5) Gust
- Cost: 4
- Damage: 0
- Description: carries any object with it; speeds up
--- NOTE: opponent can be picked up and dropped off cliff or bashed agianst wall; damage proportional to speed
- Use: swarm two points; gust will go from the first to the second
#) Cyclone
- If Gust is circled around a point enough times, a cyclone will be created, sucking in any physical object
- Cyclone damages any unit at its center over time
Screenshots
Closing remarks
Yes, this is only a beta version. I am posting this because I will not be working on it for awhile, and I don't want my work to go to waste. Because it is only a beta, there are still bugs. If you have any questions or comments, post in this thread, PM me, or contact me online (Lethal_Illusion@USEast) and I will try to respond as soon as I can.
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Post has been edited 13 time(s), last time on Apr 2 2012, 1:23 pm by Lethal_Illusion.
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