Staredit Network > Forums > SC2 General Discussion > Topic: Kim vs. Cooper Battle Report
Kim vs. Cooper Battle Report
Dec 19 2008, 11:12 pm
By: KrayZee  

Dec 19 2008, 11:12 pm KrayZee Post #1



http://gt.tv/player/43900.html

http://www.starcraft2.com/features/battlereports/1.xml



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Dec 19 2008, 11:25 pm Echo Post #2



This game is going to be much like Warcraft 3, because of that Xel'anga tower. It seems more impossible to kill units now. I thought the stalker was going to be much stronger. But I do like how you can maneuver units now.

What the hell is a Zellot. I've been calling it a ZEAL-ot

Post has been edited 2 time(s), last time on Dec 19 2008, 11:39 pm by Echo.



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Dec 19 2008, 11:39 pm KrayZee Post #3



Quote from Echo
It seems more impossible to kill units now. I thought the stalker was going to be much stronger.
They can be unstoppable in quantity.



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Dec 20 2008, 12:46 am InsolubleFluff Post #4



Terran was noob, but the units just raped face..



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Dec 20 2008, 1:21 am Grand_dracolich Post #5



Quote from Echo
It seems more impossible to kill units now.
I can see why you don't melee. :P
Quote
What the hell is a Zellot. I've been calling it a ZEAL-ot
It can be pronounced that way, as well. I've heard zel-lot, zee-lot and zay-lot (I prefer the first one, though, since I heard it on Toy Story).

As for the match, itself, yeah, Protoss could've done some things to keep himself alive (a third collosus (insta-kill in a horizontal line when upgraded) and more stalkers would've really helped), though Terran could've finished up much faster had he made some Medivacs (he had a Starport, anyway).

Good to see micro isn't dead due to turning animations as many thought, warp-in isn't rigged, Collosi can actually do something and Collosi attacks are centered on the target, rather than starting at it.

Also, I'd love to see that map recreated in SC1 (balanced, of course, for SC1's style). :)



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Dec 20 2008, 3:30 am BeDazed Post #6



What do you mean its more like warcraft? I don't think I want to hear that from someone who doesn't even play melee. They get killed as easily as normal starcraft units do.



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Dec 20 2008, 3:42 am Vi3t-X Post #7



Quote from Echo
What the hell is a Zellot. I've been calling it a ZEAL-ot
I did too until a few months ago.



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Dec 20 2008, 4:34 am KrayZee Post #8



The replays is interesting.

The "Time progression clock/timer" is no longer in the command card area, it is now above it. The same goes to 'selecting to vision player'.

There are scoreboards, with categories: How many workers + what is currently building/researching; Minerals, Vespene Gas, Average minerals/gas per second, food. Then there are other boards that removes "amount of workers" and "food".

You can see the clicks and box selecting (of the selected player). Player colour circles can be seen around units (Not exactly sure how it works, sometimes I see blue selection on an red unit without a blue unit around it [Or was it the other way around?]). I assume it is player selection.

New Portraits
Observer
Marauder (Although we've seen it before)
Pylon (I assume this is the only Protoss building without the Protoss Advisor [Replaces Aldaris] portrait)
Stalker
Colossus (Reminds me of the Reaver)

Passive upgrades/functions are seen in the command cards area. So instead of seeing the typical yellow "Detector" underneath a unit name, a command card is seen as an eye representing detector.

Command Card Functions (These listed doesn't have borders, which means its a passive ability... though blink and stim pack has borders and is not passive)
Zealot Leg - Charge Ability
Eye - Detector
Observer - Auto cloak
Colossus - Climbing cliffs
Crosshair + Diamond (If Marauder is selected) - Concussion
Cog-like - Blink

According to one of the batches, it is true that the players can control unit abilities inside the bunker. At "09:42", the selected bunker shows stim pack and rally points. I'm not sure about the command card seen at the fourth column, last row where it has a big arrow.



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Dec 20 2008, 6:07 pm Symmetry Post #9

Dungeon Master

Bleh, they should get some SC1 commentators to do this.



:voy: :jaff: :voy: :jaff:

Dec 20 2008, 7:57 pm SiN Post #10



That was definitely entertaining.

I wish there was more spell use though.



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Dec 23 2008, 2:24 pm Hug A Zergling Post #11



Quote from Echo
This game is going to be much like Warcraft 3, because of that Xel'anga tower. It seems more impossible to kill units now. I thought the stalker was going to be much stronger. But I do like how you can maneuver units now.

What the hell is a Zellot. I've been calling it a ZEAL-ot
I was calling it that too, until I found out that "zellot" is an actual word.



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Dec 23 2008, 5:05 pm Falkoner Post #12



Quote
What the hell is a Zellot. I've been calling it a ZEAL-ot

The actual word is pronounced zellot, but I like to pronounce it the same as you, it sounds less gay.

The commentators were so ridiculous: "Oh! Look at that probe! Running desperately from the marine! Will he make it!??!??! I don't know! Oh! He made it! Amazing, truly amazing!" I mean seriously..



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Dec 23 2008, 6:28 pm Excalibur Post #13

The sword and the faith

I'd rather see someone with a heavy Spanish accent do the commentary than these goons. I also can't wait for the next battle report. Shits awesome.




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Dec 23 2008, 9:00 pm ClansAreForGays Post #14



I hate them as well.




Dec 24 2008, 8:46 pm KrayZee Post #15



Quote from Excalibur
I'd rather see someone with a heavy Spanish accent do the commentary than these goons. I also can't wait for the next battle report. Shits awesome.
Spaniard accent or Latino accent?



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Dec 25 2008, 3:35 pm scwizard Post #16



It's not going to turn into warcraft III. Units are disposable, there isn't a cap on army size. Expos are key, growth accelerates over time instead of being linear.

Protoss was a n00b, got expo slower, didn't micro etc. You could tell he was going to get owned from the start.



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Dec 25 2008, 6:05 pm ForTheSwarm Post #17



Protoss microed. The probe and marine, and the stalkers and nullfier.



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Dec 26 2008, 3:33 am Lord Malvanis Post #18



Battle was good, game looks great but I couldn't stand those guys talking. Sounded like a fucking auctioneer...
150 FOR THIS ,LOOK 170 ANYONE GOING 170? 180! GOING ONCE 210! GOING TWICE THREE TIMES LOOKS LIKE *Stupid name here* GETS THE JACKPOT



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Dec 26 2008, 4:57 pm Black Knight Post #19



Stalker micro o.o, I haven't seen stalker terrain useage like teleporting on cliff then off



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