Code
# This header is used by images.dat entries:
# 965 HaloRocket (thingy\esfHit.grp)
.headerstart
IsId 378
Type 2
Init HaloRocketInit(*)
Death HaloRocketDeath
GndAttkInit HaloRocketGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
HaloRocketInit:
wait 1
sigorder 1
wait 1
HaloRocketGndAttkInit:
playfram 0
playsnd 1064 # Protoss\Darchon\Parahit.wav
domissiledmg
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
goto HaloRocketDeath
HaloRocketDeath:
wait 1
end
# 965 HaloRocket (thingy\esfHit.grp)
.headerstart
IsId 378
Type 2
Init HaloRocketInit(*)
Death HaloRocketDeath
GndAttkInit HaloRocketGndAttkInit
AirAttkInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
HaloRocketInit:
wait 1
sigorder 1
wait 1
HaloRocketGndAttkInit:
playfram 0
playsnd 1064 # Protoss\Darchon\Parahit.wav
domissiledmg
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
goto HaloRocketDeath
HaloRocketDeath:
wait 1
end
(*) i don't know why this part is displaced, its not suppose to be like that in the first place
btw sometimes ive seen a playfram with x00 (something like that), what does this x00 mean?
Post has been edited 1 time(s), last time on Dec 18 2008, 5:29 am by Lunes Madness.
None.