My entry for the Winter Contest
Current Version: 0.1g
On a terraforming world, labled CP216-H, the USNCC, established several terraforming centers, harvesting plants and shelter centers. Hostile life was found, but the planet's natural ore is overabundant and has kept the operation running. The life has been overactive in the past year and odd sightings have been happening. Play and see how it all unfolds...
To Do List:
Scourge vHP system [Working...]
--Alot of questions on this, basically, a group of scourge follow around a selected unit and determine whether or not that unit dies today. It also includes buildings that become infested, scourge are used as the infested part's health.
Detailed Heat/Cold System [...Not Started]
--Still working on the idea behind this, might even get dropped from the final version.
Scourge Infestation System [Working...]
--Buildings become infested, slowly, but surely. When you lose one building, that building becomes a spawn that threatens the other buildings.
Transport System [...Not Started]
--A Craft(s) will fly around, providing transit base-to-base and supplying reinforcements as well.
Shopping Crafts [...Not Started]
--They will sell items when they arrive, but soon leave to return later.
Tunneling System [Completed!]
--Enemy spawn system. They appear, they spawn, they can be closed.
Unique Items [Working...]
--Currently entails: Medkit, Grenade, Syringes, Mobile Barricades, Mortars. More info on these and future items to come...
Unique Enemies [Working...]
--Currently entails: Spores(Lings/Scourge/Larva), Behemoths(Ultra), Hatchers(Scantid), Defilers(Gaurd), Mutalators(Muta) and Witch(iKerri). More info on these and future enemies to come...
Continuum System [Working...]
--In short terms, progressive difficulty... Indefinitely.
Players: 4
Tileset: Ice World
Screenshots:
Working towards putting some of these up... But again, you all know how I am about these. I wont unless they truly invision the gameplay, not me using an item, with a text message and stuff dying.
Post has been edited 7 time(s), last time on Nov 23 2008, 1:53 am by LoveLess.
None.