Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: Stasis Detection
Stasis Detection
Nov 11 2008, 8:05 am
By: En.Taro.Torvalds  

Nov 11 2008, 8:05 am En.Taro.Torvalds Post #1



Hey. Just finished this tiny concept map that checks if an unit is in a statis field or not. Feel free to use or whatever.

Units:
Arbiter A - Arbiter with Stasis Field researched
Zealot Z
Reaver R - Reaver with 25 armor
Infested Terran IT - only 1 dmg

Locations:
"You" - location centered on the unit that is going through detection
"Test" - location a few pixels away from a Reaver located on the other side of the map. (The Inf. Terran has to run a short way to blast the reaver)

1. Create one IT at each Z and V
2. Check if there is 1 IT at "You" but none at "Test"
3. Display message "You're stasis'ed"
4. ?????
5. Profit

This wasn't probably the best description ever, so download the map and see for yourself. Might need a few fixes now that I think about it, but it should work okay.

Cheers.

Attachments:
Statisdetection.scm
Hits: 4 Size: 38.32kb



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[03:08 pm]
Sylph-Of-Space -- woah! nice! thank you!
[04:05 am]
O)FaRTy1billion[MM] -- the setting exists, it's just hidden in a weird place
[04:04 am]
O)FaRTy1billion[MM] -- instead change "Microtile Overlay" to "Impassable"
[04:04 am]
O)FaRTy1billion[MM] -- er, wait, idk why i was looking for height
[04:03 am]
O)FaRTy1billion[MM] -- below the minimap should be a thing that says "Overlay Settings" with a little + button in the corner, press the + to expand it, uncheck Use Defaults, then change "Tile Overlay" to "Height"
[03:57 am]
Sylph-Of-Space -- Unless I'm dum (possible)
[03:57 am]
Sylph-Of-Space -- It would be so so so nice if SCMDraft had some kind of dedicated "walkability" view for the tilesets.
[03:53 am]
Sylph-Of-Space -- :'( dont cry for me cat-gentina
[09:18 pm]
Ultraviolet -- 🔪🐈
[2024-5-19. : 12:34 pm]
NudeRaider -- curiosity kills the cat!
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