Staredit Network > Forums > SC1 Map Showcase > Topic: Town Wars [v4.05]
Town Wars [v4.05]
Sep 16 2007, 6:59 pm
By: payne  

Sep 8 2008, 2:11 pm close.ads Post #21



Not really. If both teams rush together it'll make the game VERY long because both side fail and end up with an economy that's much shittier and SCVs to repair.

But again, if both sides do an all-or-nothing rush then it's another case...



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Sep 9 2008, 1:52 am Vi3t-X Post #22



SCV rush that fool.



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Sep 9 2008, 12:31 pm close.ads Post #23



Won't work, if you rush in with SCV they will hunt down it, don't forget marines have range and a better potential in micro. I once beat 2 SCV in TW vanilla with just 4 rines, no back up at all(as we were scv rushing the other team as well...)



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Jan 25 2009, 5:39 pm payne Post #24

:payne:

Town Wars [v4.01] is out!
More polished texts and a brand new feature: an invulnerable bank!
Find out more @ http://www.staredit.net/files/1206/



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Jan 25 2009, 5:59 pm MadZombie Post #25



Quote from name:iamandragon
Not really. If both teams rush together it'll make the game VERY long because both side fail and end up with an economy that's much shittier and SCVs to repair.

But again, if both sides do an all-or-nothing rush then it's another case...
Point is alot of the games features will be thrown away thanks to rushing. FIX PL0X.



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Jan 25 2009, 7:15 pm payne Post #26

:payne:

I didn't understand your point...
And the v4.01 was buggy. I fixed bugs. Version 4.02 is now out ^^



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Jan 25 2009, 7:53 pm Lt.Church Post #27



i've.. never played nor seen this map being hosted nor been asked to play it... :|



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Jan 25 2009, 8:57 pm payne Post #28

:payne:

Lol, then you're missing something! This is very entertaining and fun ^^

P.S. New version! It was still a bit buggy with the Bank and I've fixed some things with the upgrades and abilities!
Handicap system added! (bonuses when 3 vs 1, 2 vs 1 or 3 vs 2)



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Jan 25 2009, 9:26 pm Pigy_G Post #29



Just from reading the post it seems you've changed very little. I think if you were going to improve it you should have gone all the way.



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Jan 25 2009, 11:52 pm payne Post #30

:payne:

... Talking of improves from v1 to v4 or from v4.01 to v4.02?
Cause actually, I didn't bother making a change log so you do not see the minor adds...



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Jan 26 2009, 6:00 pm payne Post #31

:payne:

[v 4.03] is out (for the interested)!!
Go download @ DLDB ^^

---

Terrain modified a bit, made the zealot stronger, helped the ghosts and the medics for their spells and implemented a handicap system (which needs to get tested and balanced)

Post has been edited 1 time(s), last time on Jan 26 2009, 6:48 pm by payne.



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Feb 20 2009, 12:47 pm Black Knight Post #32



Rushs can be countered easily since there IS higher terrain on this map, use it to your advantage, more or less UPGRADES make a great difference and medics, if you rush a team they may use higher ground then upgrade while your men wait outside for reinforcements then they may rush YOU, more or less cannons rape marines, oh yeah Payne you should make Zling/Zealot upgradeable(in attack/defense)



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Feb 20 2009, 11:30 pm payne Post #33

:payne:

No building available for this :( and having some nowhere upgrade buildings outside the arena sucks and is unprofessional (to me), sorry ^^



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Jun 4 2009, 3:16 am payne Post #34

:payne:

Here we go!
This should be my last edit :)
Well... I'd just love to say that a huge majority of the people with who I play this version of Town Wars LOVED it and asked for a 'rm' :D

... just too bad it isn't spread enough :(



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