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Town Wars [v4.05]
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Filename: Town Wars [v4.05].scx
Filesize: 86.59KB

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File Information
General
Uploaded on:Jan 25 2009, 5:22 pm
Uploaded by:payne
Author:Not Given.
Downloads:396

Map-Data
Tileset:Jungle
Dimension:96x96

Forces
Maple Town
Human (Zerg)
Human (Zerg)
Human (Zerg)
Clover Wood
Human (Zerg)
Human (Zerg)
Human (Zerg)
Version 1 By : Kamikaze.Kow
Computer (Terran)
Version 4 By : bg-payne
Computer (Terran)

Map-Statistics
Units:149
Triggers:149
Locations:58
Strings:883
File Description
Finally, my ultimate fix of the Town Wars map.
This map is basically about to kill the rival city's mayors.
The version 4 offers MANY new features such as:

New Terrain :
- No doodads
- Extended terrain
- More buildable terrain
- Terrain is now balanced

New Units :
- Dropship
- Zergling (<= Firebat) (2 for 1)
- Zealot
- Ghost
- Corsair (<= Battle Cruiser)

New Buildings (Addons) :
- Disruption Research [Addon] (Physic Lab)
- Psi Blade Factory [Addon] (Covert Ops)

New Stats :
Units even more balanced!

Revive Potion :
Players can now revive.

Real-time Briefings :
Short Briefings are displayed at specific moments of the game.

No Death Boot :
No more players booted because they've died! (Which is the initial reason why I want to make a new version)

Lift-off Enabled :
For more organization within your city.

Turret System :
Turret will now change into a Pylon or a Cannon, depending on YOUR choice (top-left-corner of the map).

Plus, I've also added an invincible bank (so that there is some kind of a pressure point that pushes players to fight to own the bank (which will stay under control of a player as long as there is 1 unit near it)) and a handicap system where 2 vs 1, 3 vs 1 and 2 vs 3 will give a little advantage to the team that has the lowest number of players (only works if they are the starting teams).

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Original map (v1) by : Kamikaze_Kow
v4 by : bg-payne

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Comments
payne wrote on Apr 19 2010, 5:44 am:
Hey, I just wanted to bring back this map to life!
Who ever enjoyed a play of it?
I'd like some feedbacks/reviews! =D

payne wrote on Feb 27 2009, 6:18 pm:
Any suggestions for an other version would be appreciated (such as change in terrain, etc...). ^^

payne wrote on Jan 26 2009, 8:12 pm:
So far, I've hosted this last version 7 times and everyone that had played v1 said that the v4 was much better! :D
The one that didn't play v1 just said they loved the map.
... and the only way I would get negative comments is when it comes to test the famous Handicap System (for matches like 3 vs 1, 2 vs 1 and 3 vs 2) which gives extra ressources to the disadvantaged team.

payne wrote on Jan 25 2009, 8:56 pm:
There, I've fixed all bugs.
There shouldn't be ANYTHING wrong now :D

Black Knight wrote on Jan 25 2009, 6:22 pm:
Nice job, and the invincible banks sounds like a giant brawl area

payne wrote on Jan 25 2009, 5:32 pm:
There we go! The brand new Town Wars map :D

[10:02 pm]
Symmetry -- I was really just figuring out how to compile
[10:02 pm]
Symmetry -- I didn't make it do anything
[09:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[08:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[08:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[06:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[03:20 pm]
l)ark_ssj9kevin -- le reddit
[02:55 pm]
Moose -- >reddit :rip2:
[02:07 pm]
IskatuMesk -- reddit 💀
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