Staredit Network > Forums > SC1 Map Production > Topic: Elder Scroll RPG
Elder Scroll RPG
Nov 1 2008, 6:53 pm
By: BooBooKittieFuk  

Nov 1 2008, 6:53 pm BooBooKittieFuk Post #1



Deleted and reposted for looks :P



None.

Nov 1 2008, 6:54 pm BooBooKittieFuk Post #2





Quote from name:Mr.Ming
-----------------------------[ STORY ]------------------------------

5 years have passed since the death of the King of Sarai. The King of Sarai was loved by everyone throughout the land, or so it seemed. One day a wanderer in a cloak walked up to the Castle of Sarai and started to cast an Evil Spell on the castle. Shortly afterwards the castle started to crumble, and the Cloaked Wanderer laughing uncontrollably vanished into thin air. The castle guards found the king dead in in his throne room, crushed by debris and the Elder Scroll was missing. Shortly after these events the world fell into darkness. But it gets worse with each passing day.

----------------------------[ Classes ]------------------------------

Mage - Has a skill tree consisting of spells

Warrior - Has a skill tree consisting of melee attacks

-----------------------------[ Items ]------------------------------

Shields:

Wooden shield: Increase shield points to 20%

Large Shield: Increase shield points to 40%

Tower Shield: Increase shield points to 60%

Storm Shield: Increase shield points to 80%

Swords:

Short Sword: Increase max attack by 1

Long Sword: Increase max attack by 2

Claymore: Increase max attack by 4

DeathBringer: Increase max attack by 6

Ultima: Increase max attack by 8

Rings:

Magic Ring: Increase max MP by 50

Capes:

Cape of Strength: Increase max damage by 4

-----------------------------[ Skill Trees (not fully developed)]------------------------------

Mage:

lvl 1: Energy shield, Cure, Thunder Storm

lvl 5: Decoy, Cura

lvl 10: Soul Eater

Warrior:

(Under Development)

-----------------------------[ Gameplay ]------------------------------

The game will be focused around completing quests, to advance in the game. You will have to do certain things to go to new places, sometimes solve a puzzle, othertimes farm an item.

It will be hack and slash, with an MP and Random money system, so you can get random amounts of money as drops.

There will be an item store, as well as the ability to find various items.

There wont be potions in this because players will have Cure or Cura depending on how they choose their classes.

There will be an item Equiper, Unequiper, Dropper

There will be 5 skills to choose from out of 6 from the skill tree for each player.

The spell casting system features a starport/build a unit casting system.

Enemy units will spawn when you walk over a spawn area, and wont spawn again until you leave that area

-----------------------------[ Stats ]------------------------------

5 Players, 256 x 256, there is a picture of a scroll on most of the map and the actual gameplay area consists of about 1|1/2 thirds of the map.

Jungle

-----------------------------[ Heros ]------------------------------

Heroes will be Dark Templars, or Knight of Sarai


-----------------------------[ Screen shot of the Kings Tomb ]------------------------------


MORE SCREENS TO COME WHEN IM NOT TOO LAZY



Post has been edited 4 time(s), last time on Nov 1 2008, 7:09 pm by Mr.Ming.



None.

Nov 1 2008, 9:43 pm stickynote Post #3



Why did you make a new post, instead of editing the old one?

In the screen shot you provided, you realize that the units can't walk from the ruins to the dirt, right?



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Nov 1 2008, 10:05 pm BooBooKittieFuk Post #4



I realise this but no other way to blend it, and it will work just fine



None.

Nov 1 2008, 10:28 pm FatalException Post #5



Why not utilize all the space you put in? Right now it looks like a rather tiny RPG.



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Nov 1 2008, 11:22 pm hunt3r4teens Post #6



Quote from FatalException
Why not utilize all the space you put in? Right now it looks like a rather tiny RPG.
i certainly agree with him as well. IT LOOKS TINY!



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Nov 2 2008, 2:04 am Vi3t-X Post #7



Frankly to say, it resembles nothing to TES.



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Nov 2 2008, 3:20 am BooBooKittieFuk Post #8



Its going to take several hours dont worry :)



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Nov 2 2008, 7:25 pm Fisty Post #9



Quote from name:Mr.Ming
Its going to take several hours dont worry :)
A normal map on SEN is around 16+ hours of work. Many are exceeding that now.



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Nov 2 2008, 8:39 pm BooBooKittieFuk Post #10



Quote from name:
Quote from name:Mr.Ming
Its going to take several hours dont worry :)
A normal map on SEN is around 16+ hours of work. Many are exceeding that now.

I actually plan to spend weeks and weeks on this, and its coming along great, don't think of me as a complete noob becuase i cant ai nuke, its not my fault the damn AI script sucks..



None.

Nov 2 2008, 10:01 pm Impeached Post #11



Deathman, he means the game will last several hours.



None.

Nov 5 2008, 3:17 am hunt3r4teens Post #12



a few hours is not bad...how much though?



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Nov 5 2008, 5:39 am BooBooKittieFuk Post #13



Quote from name:
a few hours is not bad...how much though?

The game will play alot like an actual rpg, which means you will have to grind to find items, alot of quests, it wont hjust be "make it from one side to the other"

so yes, its going to take time to beat

i dont know :P but it should be a fun game ^_^




Nov 5 2008, 5:54 am stickynote Post #14



For me, I don't know about you guys, but if an RPG lasts longer than 2 hours, it should be single player. If it's less, it better be multiplayer. Something to consider when determining how long you plan on making the gameplay.



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Nov 5 2008, 6:56 am Fwop_ Post #15



Quote from stickynote
For me, I don't know about you guys, but if an RPG lasts longer than 2 hours, it should be single player. If it's less, it better be multiplayer. Something to consider when determining how long you plan on making the gameplay.

Seriously, even two hours is pushing it, though. Spellsword couldn't even pull off more than two hours when played in multiplayer. If you really plan to make it a long multiplayer RPG, you should consider implementing a save/load system.



None.

Nov 5 2008, 7:06 am BooBooKittieFuk Post #16



Quote from name:
Quote from stickynote
For me, I don't know about you guys, but if an RPG lasts longer than 2 hours, it should be single player. If it's less, it better be multiplayer. Something to consider when determining how long you plan on making the gameplay.

Seriously, even two hours is pushing it, though. Spellsword couldn't even pull off more than two hours when played in multiplayer. If you really plan to make it a long multiplayer RPG, you should consider implementing a save/load system.

Doesn't htat come with starcraft?



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Nov 5 2008, 7:07 am Fwop_ Post #17



Does what come with Starcraft? You're going to have to be more specific.



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Nov 5 2008, 7:46 am Riney Post #18

Thigh high affectionado

Quote from name:Mr.Ming
Doesn't htat come with starcraft?

Save/Load by code, NOT the save feature when you push F10. And a good save/load system based without password guesses (Because all possible entries give you an exact number) probably takes about a good 200+ triggers (It took me 600 triggers to make an 36digit password with 12 "Guess" prevention checkers)

But fwop is by far the expert here on save/load with codes ;o



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-- Updated as of December 2021 --

Nov 5 2008, 3:04 pm BooBooKittieFuk Post #19



Quote from name:
Quote from name:Mr.Ming
Doesn't htat come with starcraft?

Save/Load by code, NOT the save feature when you push F10. And a good save/load system based without password guesses (Because all possible entries give you an exact number) probably takes about a good 200+ triggers (It took me 600 triggers to make an 36digit password with 12 "Guess" prevention checkers)

But fwop is by far the expert here on save/load with codes ;o

I only beat spellsword by using the built in save function wow



None.

Nov 5 2008, 10:51 pm Fwop_ Post #20



Which is why it's bad to have a long multiplayer RPG.



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