the civilian has an attack... like i was saying, and the iscript looks like this....
Nukegssault:
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV, Terran\MARINE\TMaDth01.WAV
wait 1
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
attackwith 1
gotorepeatattk
goto CivilianLocal00
its a suicidal (well not acutally, the unit doesn't die upon attacking) attack with EMP effect like 5 times...
now the tank, here is the sieging part:
SiegeTank_Siege_BaseInit:
imgul 255 0 0 # SiegeTankSiegeShad (terran\tstShad.grp)
wait 1
setflspeed 0
playsnd 317 # Terran\TANK\TTaDth00.WAV
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
imgol 555 0 0 # EMP
wait 1
imgol 556 0 0 # EMP
playsnd 319 # Terran\TANK\TTaTra01.WAV
playfram 0
wait 5
playfram 1
wait 5
playfram 2
wait 5
playfram 3
wait 5
playfram 4
wait 5
playfram 5
wait 38
sigorder 1
goto SiegeTank_Siege_BaseLocal00
as u can see, the tank also have a EMP effect....
i am about 60% sure that the problem resides in IceCC...
any ideas?
None.