I need a player to own a hallucination and for it not to move on its own. It can only move by being created at a location, by an ob (controlled by another player)
I hope that explains it
P.S I edited this post to add details.
Post has been edited 1 time(s), last time on Oct 18 2008, 8:02 pm by Hug A Zergling.
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I don't know if this works since its hallucinated but try it I guess.
Conditions:
Player 1 brings exactly 1 "Marine" to Location "Dont move"
Actions:
Order all "Marines" owned by Player 1 at location "Dont move" to "Move" to location "Dont move"
Preserve Triggers
I believe hyper triggers are needed.
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What Lucky said should work perfectly, you can also constantly move it there, or constantly move it to an implaceable area, and that should stop it, also, do you need this to be for ONLY the hallucination? Or is it fine if it would do the same thing to a normal unit?
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I'm pretty sure Bring and Command don't detect Hallucinations.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I'm pretty sure Cars and Bicycles have wheels.
If your question really is how to stop non hallucinated units of that type also being immobilzed then the answer is give the units in question to another player (hallus cannot be given) before teleporting the hallucinations.
But this will deselect. And since you have to repeat it all the time to effectively immobilze you will lose control of the real units.
So i recommend to give the real units to another player and then move them outside the immobilize location and give them back there. This isn't a very nice solution but I can't think of another way right now.
Easiest way to explain it is that Im trying to make it look like another player has control over your hallucination.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Easiest answer is: Give them orders/teleport them all the time.
Problem is: Non-hallucinated will copy that behavior.
Solution is: Give the units (hallus can't be given) to another player to treat them differently.
Oh and and another possible solution just came to my mind: Follow the hallus with 1x1 pixel locations. This can obviously easiest done with preplaced hallucinations. If you want to know more you would have to tell us more about how and where the hallucinations are created.
Post has been edited 1 time(s), last time on Oct 19 2008, 9:35 am by NudeRaider.
I need a player to own a hallucination and for it not to move on its own. It can only move by being created at a location, by an ob (controlled by another player)
I hope that explains it
P.S I edited this post to add details.
btw... for the location
however you are going to make it, conditions CAN NOT detect halluzinations!!!!!!
but there is an other way:
locations can be moved on halluz, so make some borruwed units to detect where the hallu is, if you want to do sth like that
Please report errors in the Staredit.Network forum.
Is there any other way I can make it appear like you have a Hallucination, but it is controlled by another player?
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Yes, give it to the other player who has the same color as you.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Player X commands at least 2 "Bleh".
Order Move all "Bleh" to location "Meh".
Only problem is, this forces your hero to move too. Lucky's idea should work though.
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Well since you are making them different players it should work fine. Create 1 Vulture for Player 1 Create 1 Vulture for Player 2 With Properties: Hallucinated and just like... Always Center A Location on Player 2's Vulture and Move/Order it. I know it will work cause in one of my maps you can create hallucinations of your character but then abilities and stuff come out of the left-most unit even if its a hallucination! lols.
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Maybe I wasn't clear. I want it to be blue. It has to look like someone is controlling your blue hallucination.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Nope. Only the owner sees the hallucination blue.
If you would explain what you don't like with the solutions given we might be able to optimize them.
Didn't someone just ask a question about this a little while back?
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Tha was me, but I'm trying a different approach.
How about this. Hallucination owned by every player stacked on top of each other. Would that make it blue for everyone?
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what a pointless and outrageously hard effect which serves no purpose other than looking cool...
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
How about this. Hallucination owned by every player stacked on top of each other. Would that make it blue for everyone?
It might work, but I don't know how you can preplace disabled sprites as hallucinations..
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
How about this. Hallucination owned by every player stacked on top of each other. Would that make it blue for everyone?
As far as I can tell it would not work. From what I've seen before starcraft isn't so nice to show your own units on top of a stack.
That means every player will see the same unit covering the others. Only the owner will see this unit blue.