I need to make Creep not spread anywhere on the entire map, but in such a way that I can still spawn buildings with Create Unit. Anyone know a way?
I can't just fill the whole map with Terran/Protoss buildings. I tried, but it brought the map to map max before I got to anywhere near filling the whole map.
If I can't get this to work, then I don't think I can do my map. Which would suck for me.
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use square terrain to section off the area you want contained.
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Constantly create and remove the building.
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@Echo: That won't work, I need Sunken (and possibly Spore) Colonies to be able to attack and be attacked and Creep Colonies/Hives to be attackable.
@razorsnail: That also won't work, I need to be able to move buildings in one-square increments. The main reason I'm posting this is because I'm trying to avoid creep getting screwed up when I move the buildings. (I have an alternative building system in mind which lets the player build off Creep, so it's not needed.)
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Make some extractors on the unwanted creep, then kill them.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Make some extractors on the unwanted creep, then kill them.
This should work, this has been found to work
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You could constantly create pylons around it, and remove them.
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I ran into this problem on the Jungle terrain. I just copied and pasted a small custom doodad under the sunken. You can't see it when the sunkens there, but when it's dead, you see this triangle thing blended in pretty well.
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The problem with this is that the player in my map will be able to create Colonies, so I can't make it rely on the terrain to work.
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Make the creep removal optional. If the player wants to, he or she can bring an overlord on top of the creep colony, and when the conditions are met, a location is centered over the overlord/creep colony, a bunch of extractors are made (via mobile grid of course) and killed. in the area for a normal creep colony. That way, the creep colony can be an extra defense/offensive tactic which would prevent hostile buildings from being placed.
"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"
Interesting. But what happens when a unit is in the mobile grid:
ERROR - WTF?XTRACTOR UNPLACEABLE.
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Interesting. But what happens when a unit is in the mobile grid:
ERROR - WTF?XTRACTOR UNPLACEABLE.
Mark unit placement in area and move, mobile grid and move back.
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