Staredit Network > Forums > SC1 Terrain > Topic: Competition Fourth Round
Competition Fourth Round
Sep 30 2008, 10:36 pm
By: LooKe  

Oct 9 2008, 11:00 pm Devourer Post #21

Hello

Quote from MNeox
Quote from Vi3t-X
Quote from MNeox


Can't see the parking lot very well, and I don't know if that thing in corner actually looks like a fountain. uhh, I think I did an ok job. :] I just wish I had used something to represent a red carpet.

The problem is, some of the sprites are non functional.

The unused attack for instance,
and the scanner sweep (dies off)

Nobody said it had to be "In-Game" terrain. I assumed it was just messing with the editors.


nice area :)
the scanner sweeps are just perfect connected with the tiwlight doodad and the waterfield... great work



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[08:36 am]
Brusilov -- Hey, what happened to EUDDB? Is there a mirror for it somewhere? Need to do a little research.
[11:31 pm]
Vrael -- :wob:
[08:42 pm]
Ultraviolet -- :wob:
[2024-5-08. : 10:09 pm]
Ultraviolet -- let's fucking go on a madmen rage bruh
[2024-5-08. : 10:01 pm]
Vrael -- Alright fucks its time for cake and violence
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
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