Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Slow down sprite animation
Slow down sprite animation
Sep 14 2008, 3:34 pm
By: Trevo4311  

Sep 14 2008, 3:34 pm Trevo4311 Post #1



Is it possible to slow down sprite animation and the begining of a game? (Without using triggers)



None.

Sep 14 2008, 3:37 pm Falkoner Post #2



Not without modding, and I'm fairly certain there's no way to even come close to it, other than changing your game speed at the beginning, which is, once again, modding.



None.

Sep 14 2008, 4:04 pm Vi3t-X Post #3



Well. Say you wanted a wraith to attack a target. You could (theoretically) stack wraiths and order them to massively shoot it. If the rays line up, it would look like one really, really long shot.



None.

Sep 14 2008, 4:27 pm Hug A Zergling Post #4



Quote from Trevo4311
Is it possible to slow down sprite animation and the begining of a game? (Without using triggers)

Why with out triggers? and couldn't you just slow the game speed down with like, unit lag or something?



None.

Sep 14 2008, 4:55 pm rockz Post #5

ᴄʜᴇᴇsᴇ ɪᴛ!

press - a bunch of times.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 14 2008, 7:25 pm Trevo4311 Post #6



Quote from Hug A Zergling
Quote from Trevo4311
Is it possible to slow down sprite animation and the begining of a game? (Without using triggers)

Why with out triggers? and couldn't you just slow the game speed down with like, unit lag or something?

Because I'm trying to use it in a top vs bottom map as a little start up thing at the start of the game.



None.

Sep 14 2008, 8:23 pm rockz Post #7

ᴄʜᴇᴇsᴇ ɪᴛ!

Explain more, but the answer is probably no.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

Sep 15 2008, 2:44 am NudeRaider Post #8

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

You can neither delay nor slow down the sprite animations from their normal speed. Not even if you used triggers.

You'll have to live with the fact that 3 seconds after the game started all animations have played.
However there are certain sprites (like the nuke targetting dot or the beacon) that show indefinite animation.




Sep 15 2008, 3:59 am Vi3t-X Post #9



You can order units to cast certain spells (or tricked into casting spells) via triggering.



None.

Sep 15 2008, 4:41 am PCFredZ Post #10



Quote from Vi3t-X
You can order units to cast certain spells (or tricked into casting spells) via triggering.

The poster specified that he wants this to work in Top v Bottom, not UMS.

Quote from NudeRaider
You can neither delay nor slow down the sprite animations from their normal speed. Not even if you used triggers.

You'll have to live with the fact that 3 seconds after the game started all animations have played.
However there are certain sprites (like the nuke targetting dot or the beacon) that show indefinite animation.
Do sprites show up in melee? If so, that's the closest that the poster will be to accomplishing his (questionably worthwhile) goal of making a cool animation to start off the map.



None.

Sep 15 2008, 11:48 pm Falkoner Post #11



Quote
Do sprites show up in melee? If so, that's the closest that the poster will be to accomplishing his (questionably worthwhile) goal of making a cool animation to start off the map.

Yes, non-unit sprites do appear in Melee, including weapon and other such sprites, I think he wants to slow it down, since they fade away so quickly.



None.

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