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Nova Spell?

Creator: O)CecilSunkure
Time: Sep 2 2008, 5:39 pm

Post #1     O)CecilSunkure Sep 2 2008, 5:39 pm

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In an old map made by Kyuubi called mech arena (an arena with spells), there is a spell that creates 30 scourges on top of the character that casts the spell. The 30 scourges appear on top of the player in a ring, then the ring is ordered to the player, then all the scourges all on top of the player all rush off in different directions creating a nice halo that expands from the player, and each scourge continues along a straight path. I tried looking at the map, but the version I had was protected so now I have a map with no location names and no comments, so its a little hard to just look at the map. What I am asking is how the scourges all wandered away from the player and continued the path, was it only junkyard dog?

The spell seemed to work by having 30 scourges in a fogged corner of a map constantly being ordered to a small location, so the scourges would be clustered, then when the spell was caste, the scourges were moved to the player, ordered to the player, then they all scattered creating a nice halo. And any enemy players that come in contact with a scourge lose a bit of health. I just don't understand that scatter part because they continued their paths :O
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Post #2     PCFredZ Sep 2 2008, 6:13 pm

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To make several scourges in a small location move to different locations, you could order one scourge to one location, give it to another player -> order the next scourge to a different location, give that one to another player -> repeat until you have ordered each scourge to a distinct location.

There are two ways that I can think of to make the scatter locations, either a mobile grid or several preplaced locations around the outer borders of the map. Considering that the scourges will likely move over a very large distance, I don't think mobile grid is very feasible. Preplaced locations has one drawback -- if the scourges do not start near the center of those preplaced locations, they will not form an even circle. But this is pretty minor.
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Post #3     O)CecilSunkure Sep 2 2008, 6:21 pm

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No, thats not how this works, I think its using a location outside of the map boundaries called location 63. I cant find 63 anywhere.
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Post #4     [Dark_Marine]:] Sep 2 2008, 6:38 pm

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Location 63, the anywhere location.
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Post #5     O)CecilSunkure Sep 2 2008, 6:48 pm

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Here is the trigger for casting this spell:

/Trigger("Player 1"){
Conditions:
Bring("Current Player", "Gui Montag (Firebat)", "Location 0", Exactly, 1);
Command("Current Player", "Alan Schezar (Goliath)", Exactly, 1);
Accumulate("Current Player", At least, 50, gas);
Deaths("Current Player", "Terran Command Center", Exactly, 0);

Actions:
Set Resources("Current Player", Subtract, 50, gas);
Display Text Message(Always Display, "\r\n\r\n \x007[»Casted \x003Fire Nova\x007«]\r\n\r\n\r\n");
Play WAV("staredit\\wav\\BLEEP8000.wav", 340);
Set Deaths("Current Player", "Protoss Pylon", Set To, 0);
Set Deaths("Current Player", "Terran Command Center", Set To, 1);
Create Unit("Player 5", "Terran Battlecruiser", 1, "Location 12");
Kill Unit At Location("Player 5", "Terran Battlecruiser", All, "Location 63");
Move Unit("Player 5", "Zerg Scourge", 30, "Location 23", "Location 12");
Order("Player 5", "Zerg Scourge", "Location 63", "Location 12", move);
Kill Unit At Location("Player 5", "Protoss Corsair", All, "Location 63");
Preserve Trigger();
Comment("Fire Nova");
}

Ok player 5 is a computer player, location 12 is centered in the players character, 63 is anywhere, and 23 is where the group of 30 scourges is kept constantly ordered to small location, i believe. Also I can't find anymore relevant triggers for this spell excapt scourges hitting the arena walls and dieing.

I could upload the map but i didn't know if that would be appropriate.
This post was edited 1 time, last edit by O)Silent: Sep 2 2008, 6:56 pm.
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Post #6     [Dark_Marine]:] Sep 2 2008, 7:04 pm

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I forget which location is the one that units are ordered to, because if its Anywhere its completely random and would give you a decent nova'y effect.
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Post #7     O)CecilSunkure Sep 2 2008, 7:11 pm

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Well I dont see them being order to 63, there must be another trigger somewhere, but, I can't find the bugger.

Like i said if anyone wants i can upload the map for them to look :O
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Post #8     rockz Sep 2 2008, 8:33 pm

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this is why scmdraft is awesome, you can search for stuff like "order". Go ahead and post the map, someone will have a look at it.
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Post #9     stickynote Sep 3 2008, 2:01 am

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If you go to the locations list, and click on the proper location (location 63, in your case), it will automatically select the location, and center your screen on that location.
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Post #10     PCFredZ Sep 3 2008, 2:13 am

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Quote from O)Silent
No, thats not how this works, I think its using a location outside of the map boundaries called location 63. I cant find 63 anywhere.
Why do you have to use the exact same set of triggers from that map when I gave you one that will also work?
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Post #11     stickynote Sep 4 2008, 1:02 am

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Post the map.
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Post #12     O)CecilSunkure Sep 4 2008, 1:06 am

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Quote from PCFredZ
Quote from O)Silent
No, thats not how this works, I think its using a location outside of the map boundaries called location 63. I cant find 63 anywhere.
Why do you have to use the exact same set of triggers from that map when I gave you one that will also work?

Because I'm not asking how to make that happen in a way other than whats in the map.
Mhm ill post the map.
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Post #13     O)CecilSunkure Sep 4 2008, 1:07 am

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Quote from stickynote
If you go to the locations list, and click on the proper location (location 63, in your case), it will automatically select the location, and center your screen on that location.

Nah location 63 wasnt on the list, becuase its 'anywhere' renamed by osmap.
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Post #14     [The Great Yam]:] Sep 4 2008, 1:26 am

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The anywhere location is not random. It engulfs the map, and units or locations moved to/ordered, created in, towards or to Anywhere are put at the center of the map.

Like any location, anywhere's center is where SC will attempt to perform an action.
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Post #15     Falkoner Sep 4 2008, 1:28 am

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Like any location, anywhere's center is where SC will attempt to perform an action.

What about give/kill/remove/center location/move? :P They affect left to right :D
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Post #16     Lethal_Illusion Sep 4 2008, 2:36 am

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Quote from Falkoner
Quote
Like any location, anywhere's center is where SC will attempt to perform an action.

What about give/kill/remove/center location/move? :P They affect left to right :D

But those actions require a scan or a checking system for the location. An action preforming a specific thing (create, move, order) will go to the center of the location.
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Post #17     stickynote Sep 5 2008, 2:05 am

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So does anybody know how to do this without a grid? That seems to be the only way I can think of.
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Post #18     O)CecilSunkure Sep 5 2008, 2:11 am

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Its done without a grid in the map I posted called mech arena.. I just cant find out how the trigs work, so i posted the map.
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Post #19     O)CecilSunkure Sep 5 2008, 4:09 am

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Well I was just told that this trigger is done with junkyard dog.. and it only appears that the scourges continue their paths due to the speed, and I was looking for a trigger that doesn't exist the entire time.
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Post #20     ClansAreForGays Sep 5 2008, 4:19 am

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where.
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