Staredit Network > Forums > Modding Assistance > Topic: A couple of Firegraft questions
A couple of Firegraft questions
Aug 31 2008, 10:31 pm
By: Mahajarama  

Aug 31 2008, 10:31 pm Mahajarama Post #1



1. Are all of the .exe edits in the list functional? I've tried most of the edits, and a few do not seem to be working for me.
2. What does the .exe edit "Can create unit requirement" do?
3. Are there any useful plugins currently out?
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?

Post has been edited 1 time(s), last time on Aug 31 2008, 10:46 pm by Mahajarama.



None.

Aug 31 2008, 10:43 pm poiuy_qwert Post #2

PyMS and ProTRG developer

1. most work, a bunch dont
2. Do you have FireGraft v0.93? The help box says "Allows the Can Create Unit Requirement to be true for more than 1 unit being selected. Originally, only the 3 morphable units(larva, mutalisk, and hydralisk) are allowed."
3. If MPQDraft plugins work for FireGraft (i think they should with the current version, but I have never tried it), then: R.A.W.R. plugin by A_of-s_t, and you might know this unreleased (except to me and a few others) plugin, TrigPlug by FaRTy1billion




Sep 1 2008, 2:38 am Corbo Post #3

ALL PRAISE YOUR SUPREME LORD CORBO

Quote from Mahajarama
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.



fuck you all

Sep 1 2008, 4:09 am Mahajarama Post #4



Quote from Corbo
Quote from Mahajarama
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.

I am sorry for asking this, but can you please elaborate on what you mean by "hydra/lurker version"? Is it another .exe edit? If it is, then I cannot find it.



None.

Sep 1 2008, 1:56 pm Symmetry Post #5

Dungeon Master

Quote from Corbo
Quote from Mahajarama
4. I am trying to make a button that morphs a regular zergling into a hero zergling. I eventually got the button to function; however, I had to enable one of the .exe edits, which morphed the zergling using a cocoon. Is there a way to make the zergling morph using a regular egg, instead of a cocoon?
Yes, instead of using cocoon/mutalisk/guardian use the hydra/lurker version which makes a "lurker egg" that is basically the same old fashioned egg.

I don't think the .exe edits work that way.

My solution to a similar problem was simply to copy the lurker egg units.dat entry over the cocoon entry.



:voy: :jaff: :voy: :jaff:

Sep 1 2008, 3:52 pm Fyrinite Post #6



They only do the Mutalisk cocoon right now. That's because I only made it work like it did before blizzard patched it out to fix an exploit.



None.

Sep 2 2008, 12:16 am Corbo Post #7

ALL PRAISE YOUR SUPREME LORD CORBO

Oh well, then just use Memgraft 1.12b :P

Quote
I don't think the .exe edits work that way.

My solution to a similar problem was simply to copy the lurker egg units.dat entry over the cocoon entry.
Never used a single exe edit in any of my tests, sir. They still work, though.



fuck you all

Sep 2 2008, 4:29 am A_of-s_t Post #8

aka idmontie

Quote from poiuy_qwert
1. most work, a bunch dont
2. Do you have FireGraft v0.93? The help box says "Allows the Can Create Unit Requirement to be true for more than 1 unit being selected. Originally, only the 3 morphable units(larva, mutalisk, and hydralisk) are allowed."
3. If MPQDraft plugins work for FireGraft (i think they should with the current version, but I have never tried it), then: R.A.W.R. plugin by A_of-s_t, and you might know this unreleased (except to me and a few others) plugin, TrigPlug by FaRTy1billion
I should really finish that >.>. Along with my AI plugins.



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[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
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