Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Stacked air units
Stacked air units
Aug 30 2008, 4:44 pm
By: Morphling  

Aug 30 2008, 4:44 pm Morphling Post #1



For some reason they scourges or queens don't stack when I use the disable,enable,enable trick, but when I do hydra's or zerglings they do stack. Well actually air units do stack, but separate after a while. I want them to stack without separating after 10 seconds.



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Aug 30 2008, 4:47 pm Brontobyte Post #2



Force them to constantly move to a 1 pixel location centered on one of them. Move or Order works.



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Aug 30 2008, 5:05 pm Morphling Post #3



But I need them to be able to move the units when the player want them to, but keep them stacked so they don't move when the player does not.



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Aug 30 2008, 6:06 pm NudeRaider Post #4

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Afaik there's nothing you can do to stop air units to drift.
However sometimes I have seen air units that did not drift in normal games. No special trick, just move them somewhere and then they stay stacked above another. But it worked only for 2 or 3 at the same time, so I doubt that will be of any help. But feel free to experiment in what casees units don't drift.

Quote from Brontobyte
Force them to constantly move to a 1 pixel location centered on one of them. Move or Order works.
Move doesn't work. Actually that would instantly seperate them. And if you preserve the move the units would jump around wildly.
Order does the trick. The units will still try to drift apart, but if you order them frequently they will stay stacked for the most part.
If you want to have the units under your control you could make an obs or something as a pointer, on which you center the location. And have a civ selector or something similar somewhere with that you can perform the move to center order.




Aug 30 2008, 6:30 pm Brontobyte Post #5



Quote from NudeRaider
Quote from Brontobyte
Force them to constantly move to a 1 pixel location centered on one of them. Move or Order works.
Move doesn't work. Actually that would instantly seperate them. And if you preserve the move the units would jump around wildly.
Order does the trick. The units will still try to drift apart, but if you order them frequently they will stay stacked for the most part.
If you want to have the units under your control you could make an obs or something as a pointer, on which you center the location. And have a civ selector or something similar somewhere with that you can perform the move to center order.

Yeah, now that I think about it, the move action would make it almost like a mobile grid placement with the unit forming around the one unit, in somewhat of a perfect box. :P



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Aug 30 2008, 9:01 pm GameLoader1337 Post #6



eh the civ isnt really necessary o.o why not just control the observer if thats the "order" unit but if u use "move" command itll never attack if its constantly that way



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Aug 30 2008, 9:34 pm Morphling Post #7



I guess I'll use ground units. Whats a fast,stackable, and a ground unit that does not zig-zag when it walks.



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Aug 30 2008, 9:48 pm Vi3t-X Post #8



An Ultralisk.



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Aug 30 2008, 10:08 pm Falkoner Post #9



Zerglings stack very nicely.



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Aug 31 2008, 2:04 am Morphling Post #10



Zergling do stack very well but, they zig-zag which is what I do not want.



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