Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: I need some help with my map...
I need some help with my map...
Aug 28 2007, 7:14 pm
By: Marsmallos
Pages: < 1 2 3
 

Aug 30 2007, 10:21 pm Demented Shaman Post #41



Those are called Hyper Triggers. They basically make all triggers run faster. Normally each trigger runs like once every two seconds. With hyper triggers they'll run around 12 times per second.

For example if I had one trigger that was

Always
Add 1 mineral for currentplayer
Preserve

You would notice without hyper triggers you'll gain minerals slowly. With hyper triggers you will get them much faster. That's because the trigger will be running more often.

Post has been edited 2 time(s), last time on Aug 30 2007, 10:23 pm by devilesk.



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Aug 30 2007, 10:27 pm Falkoner Post #42



Here's a better explanation of Hyper Triggers:

Hyper Trigger tutorial

I would recommend putting them in your map, unless you have used death count or other variable timers, or waits, they shouldn't mess anything up.

Post has been edited 1 time(s), last time on Aug 30 2007, 10:28 pm by Falkoner.



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Aug 30 2007, 11:12 pm Demented Shaman Post #43



Quote from Falkoner
Here's a better explanation of Hyper Triggers:

Hyper Trigger tutorial

I would recommend putting them in your map, unless you have used death count or other variable timers, or waits, they shouldn't mess anything up.
Not better, just overly long and complex. :}



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Aug 31 2007, 12:24 am Money Post #44



You can still use hypertriggers if you use deathcounters you just need to remember that it will go up 12 per second.

So whatever seconds you plan to use multiply that by 12.



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Aug 31 2007, 4:23 am Falkoner Post #45



For higher numbers use 11.8



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Sep 7 2007, 6:37 am iPod(ConFed) Post #46



Quote from Marsmallos
Im sorry guys, but youll have to write in clear language... im afraid i dont understand a shit of the method Falkoner recommended! :-(
Youll have to write the triggers down something like:
This trigger executes for: all players
CONDITIONS:
Always.
ACTIONS.
Kill all Any unit for All players.

To make it clear:
each player gets money from any unit that belongs to an opposing force that they kill. The money gained shall be possible to balance afterwards without a lot of tedious job. If it is possible, the best thing would be that you could kill any kind of unit into infinity. There shall also be that you gain one Gas every 100, +200, +300 kills (or something like that, if it is possible it would be good if you could balance that easily too).

Oh and BTW i need some method of copying triggers from one player to another... Like copying all player 1 triggers to player 2.

any help is appreciated :)

All you have to do is change the player affected to "Current Player", then make the trigger active for more than one player.



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Sep 10 2007, 4:40 pm Marsmallos Post #47



if the world was so simple...
Will it work if the spawns are at different locations for differnt players? i dont think so... :( it would be nice if it did though :D



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Sep 10 2007, 8:40 pm Money Post #48



Quote from Marsmallos
Will it work if the spawns are at different locations for differnt players

I don't 100% understand what you are trying to do...

Post has been edited 1 time(s), last time on Sep 10 2007, 8:52 pm by moneylover.



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Sep 10 2007, 9:22 pm Marsmallos Post #49



hmm i understand you :)
i have never been good at explaining things...
i probably didnt understand what iPod(ConFed) meant with "All you have to do is change the player affected to "Current Player", then make the trigger active for more than one player."



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Sep 10 2007, 9:34 pm Money Post #50



What you would want to do then is make the units created in the same spot for all players. First, make a small enclosed area and a location on it. I will refer to that as ABC. Also make a location on the whole battlefield. Now make it so when each player has whatever is needed (hatchery, lair, or hive in this case) the corresponding unit is created in the location you created earlier. Use current player.
Trigger
Players

  • Current Player
  • Conditions

  • Brings 1 Hatchery to Anywhere
  • Actions

  • Create 1 Zergling for Current Player in ABC.

  • (One for each three units)
    Make a trigger for each player that moves all units in ABC to the players corresponding bases. Now all you have to do is add a trigger that removes invincibility from all units on the battlefield. It is easiest to have them invincible so they can't be killed by another player's units in ABC.



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    Sep 11 2007, 6:58 am Marsmallos Post #51



    you have my many thanks.
    ill consider all possibilities that you have shown to me, and choose what suits me best :)

    thanks again! :D



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