Staredit Network > Forums > Null > Topic: SC2->1 Project Died?
SC2->1 Project Died?
Aug 23 2008, 9:55 pm
By: 49281358723941702706  

Aug 23 2008, 9:55 pm 49281358723941702706 Post #1



Did the SC2->SC1 project die?



None.

Aug 23 2008, 9:57 pm MadZombie Post #2



Sons of war? (googles that and find out :0)



None.

Aug 23 2008, 9:59 pm 49281358723941702706 Post #3



no



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Aug 23 2008, 11:32 pm MadZombie Post #4



O damn wtf why did i say sons of war...eh. I remember seeing screenshots of it around here, look in the mod forums.



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Aug 23 2008, 11:33 pm DT_Battlekruser Post #5



I have no idea what you're talking about.. you don't mean Project Revolution, do you? That was for WC3..



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Aug 23 2008, 11:36 pm Symmetry Post #6

Dungeon Master

Quote from Gamma
Did the SC2->SC1 project die?

Short answer, yes.



:voy: :jaff: :voy: :jaff:

Aug 24 2008, 1:25 am 49281358723941702706 Post #7



http://www.staredit.net/maplantis/index.php?sid=14abf8ee4b;forum=41

That....



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Aug 27 2008, 2:00 am Syphon Post #8



Quote from name:Debardus
Quote from Gamma
Did the SC2->SC1 project die?

Short answer, yes.

Long answer, it might be making a rebound in the coming months. ;)



None.

Aug 27 2008, 2:35 am WoAHorde Post #9



Quote from Syphon
Quote from name:Debardus
Quote from Gamma
Did the SC2->SC1 project die?

Short answer, yes.

Long answer, it might be making a rebound in the coming months. ;)

>>



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Aug 29 2008, 2:47 pm KrayZee Post #10



I don't know if I should finish my Immortal... :bleh:



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Aug 29 2008, 8:06 pm dumbducky Post #11



It suffered from Syphon Syndrome. It'll probably never be finished. And DoA seems to have dropped off the earth. What happened to him?



tits

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[08:53 pm]
TheHappy115 -- such as things like Center View work differently on online play (instant on online while single moves the screen slowly and pauses)
[08:52 pm]
TheHappy115 -- I had played spellsword on Remastered roughly 3 - 4 years and it worked fine so not sure why it doesn't work now. Big Rips. I know there is some form of trigger that detects whether its online or not but I imagine it has something to due with latency
[2022-5-23. : 10:53 pm]
Butch -- prob some weird character on a string somewhere or something dumb like that
[2022-5-23. : 9:50 pm]
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[2022-5-23. : 5:35 pm]
Zoan -- I haven't played in like 2 years so maybe something changed I don't know about
[2022-5-23. : 5:35 pm]
Zoan -- No-Name-Needed-II
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Any clue as to why a map which would previously work fine on past patches would now suddenly not work on the current remastered patch?
[2022-5-23. : 5:34 pm]
Zoan -- I'll try Butch's suggestion of running in 32-bit, maybe that will fix it?
[2022-5-23. : 5:34 pm]
Zoan -- Oh_Man
Oh_Man shouted: Did martiss' link not work?
It crashes as it does when you use EUD's incorrectly - like it closes starcraft and has the error window pop up with a ticket to send to Blizzard. I know it's not EUDs though since obviously spellsword doesn't use any, so IDK what it is.
[2022-5-23. : 3:19 pm]
No-Name-Needed-II -- Zoan No idea if anything changed.. I've made several maps that push TMOANC to the limit and they are still working.. 3 causes of it I've narrowed down are -Too many islands which some terrain on certain tilesets can create micro islands on cliff edges with basic isometric.. -Too many changes in elevation from high to mid to low ground.. -And too many tiles from certain doodads that block tank fire..
[2022-5-23. : 12:21 am]
Oh_Man -- Wat precisely is wrong with spellsword now?
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