As this man was lost in thought, a strange and brilliant idea snapped into place in his head. What if i could somehow bring back that game to modern times, where everyone would still be excited about it? If kids wouldn't be able to set it down like past times? And as this idea weaved in and out of his brain, his eyes glowed bright and anxious to complete his dreams. He was a little too lazy to build a Hungry Hungry Hippo game set, so he wandered over to his computer instead. He brought up his favorite game, starcraft, and started pushing ideas around.
One thing lead to another, and he had a basic model of the game on his editor. Every idea that had came to him, was now on his computer screen. He could make a Hippo looking creature extend out and grab objects. He added a few player spots, colors and a variety of objects to catch. Everything was perfectly the way he imagined it.
This man's name turned out to be "Bolshevik."
Hungry Hungry Hippos [Beta]
1-4 Players
Desert World
64x64
Object of the Game
-Highest Score
-Eat the most Units
-Do something about your hunger?
Game controls
-Use a Dark Archon to Mind Control Terran Civilians
-Civilians will extend Hippo to catch units
-Choose between 5 angles to extend Hippo
-Infinite Game Rounds
-3 minutes for each round
-Over 30 objects to catch
-Each round randomizes objects to catch
-Objects move around for more challenge
-Each object has its own point value
*Interesting Details*
-All ideas original
-New Hippo extender concept (actually catching units)
-Complex trigger and location setup
-Funny themes (mission briefing, points = Carbs, Round names)
-Award System (Unlocks, Bonuses, Combo's etc)
*Current Flaws*
-Have NOT checked for bugs (Help Needed)
-Ai player filling for missing players (considering)
-Only up to 4 Players
-2 Unlocks still in progress
NOW DOWN LOADABLE AT: http://www.staredit.net/files/674/
None.