Could someone point me to a list of the effects of Hyper Player units? (You know, placing units for players 9-255) Thanks, sorry to be annoying.
None.
All Hyper Players have different outcomes.
Most nowadays though they do mainly nothing.
Although I did find one that followed me everywhere....
The best way to see what they do is make a small test map and see what each do.
Post has been edited 1 time(s), last time on Aug 11 2008, 2:40 am by Twitch.
None.
Thanks, but I can't find what I'm looking for... *stupid*
But great link none the less, definitely going into my Bookmarks.
None.
Falkoner had alot of test maps in his compilation, might want to ask him, but like Twitch said, there isn't much use in extended players anymore. Mapspeed increases are still there though.
None.
Please refer to them as "Extended Players". The only "hyper" belongs in "Hyper Triggers". It is annoying to see consistency ruined and confusion created.
It seems we got the concept though, so its not biggie. Although Moose is right, Hyper Players = wtf?
None.
Sorry, will do. I had heard them referred to as Hyper Players before, and thought that that was the accepted term.
At least I didn't call Hyper Triggers 'Extended Triggers'. That would have been a REAL wtf.
Thanks for all the help guys.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Extended players can be used to
modify supply limits.