Staredit Network > Forums > SC1 Map Showcase > Topic: Domination v1.02 (Map1)
Domination v1.02 (Map1)
Aug 6 2008, 11:14 am
By: StrikerX22  

Aug 6 2008, 11:14 am StrikerX22 Post #1




Domination v1.02 (Map1)


Domination is a mode in Unreal Tournament. As such, this map is based off its concept, and is also based off of the game a bit as well. The object is to either A) take over all (7) territories and have them at the same time, or B) reach a score(5000 minerals currently) goal, and you will do this in teams. You are able to choose 1 of 6 units with spells, which you will use for the game. Team strategies are a big plus.

As a note, I started this map years ago, and was too inexperienced to make the triggers efficiently. About a year ago, I worked on it and finished it, and then had a computer fail, but recovered it from a forums a certain piggysan made for me that disappeared shortly after, along with piggysan. (He's not dead... he manages spritewars as Player1 or some nonsense). But I digress. The point is that this map has not received the kind of multiplayer testing it requires for proper balancing and such. It was difficult to get a game with over 2v2 on a new map. So any feedback would be appreciated.


Specifications


-Players
•2 to 8, in two teams. 3v3 and 4v4 is preferred.
-Map tileset
•Space Platform
-Map size
•128w x 64h


Storyline / Introduction


There is no major storyline. The premise is simply that of 2 opposing teams infiltrating some neutral facility, and hacking into terminals to gain control of the facility. This map is solely for strategic cooperative combat and fun.


Features


-Player Interface
•Use Dropship to select your single character.
•Game has already started, so hurry and make a strategy.
•Use Shuttle in corner to cast a spell.
-Ban system
•Player 1 may take the broodling in the high center of map to the neutral photon cannon colored the player you want to ban. Stay there for a few seconds, and it will acknowledge the ban.
-Spell system
•Shuttle Drop select system (and Dropship select for initial unit choice). Units inside say name and cost.
•Consumes gas, as do upgrades nearby. You may lean toward more spells than upgrades, in hopes of dominating or winning early.
-Spawning
•Respawn time takes longer with every few deaths, and dying costs your team points (you 11, them 10 each).
•Utilizes an instant kill from an immobile guardian in the corner, behind where you spawn.
-Music
•None yet. I had figured out several Nightwish songs I thought might fit well looped. I don't consider this the last version of the map, for sure.

-What's new in your map that others have not done before?
•I enjoy uniqueness, but I'm more concerned with making things as best as possible. In general I don't use outside sources as inspiration, so I'm sure you'll see a little uniqueness in the spells now and then, and the territory control system.
•Another thing a bit unique is that I ENCOURAGE people to take this map, and change the terrain and number of territories, and even add things if they wish. I want to provide the game, but I want to see many maps of this game, if it proves any bit successful. I expect a smaller map with maybe 5 territories would be more suited to a 2v2 match, for instance. I do not expect 1v1's to ever be interesting, however.
•When a player dies, the map identifies them by color, and taunts them. Each player gets his own set of 4 taunts, each of which he shares with one other player. This is a simplified version of what Unreal Tournament does, saying things like "so-and-so fragged what's-his-name" but without the killer's identity confirmed. I think it just makes things more fun.
•Keeps track of who has died most on one team by making their score 1 less than the other teammates (it actually subtracts 10 minerals from each, 11 from him, currently).


Details


-Characters
•You must have the ability to detect on your team, so at least one of you needs to pick one of 3 units with such ability. The units are as follows (* denotes ability to detect):

*Ghost - Specialist - Good range, fair against infantry. Low offense, but can summon guard dogs (2 random kinds), spider mines, and has a ComSat. No ghost upgrades, so no cloak or high-distance vision. Remember, non-infantry cannot hack (with the exception of SCV's android and battle mech).

*SCV - Technician - Hacks into territory nodes 2x as fast as normal infantry. ability to create defensive/hacking(normal speed) robots, and a tank to get in and out of (neutral when out, and cannot hack). Can build turrets and team bunkers as well. The bunkers require that only one person from the team is near them, and then it will be given to that person. They act as good doors, if used properly. Use Building Instructions (free) for more info.

*Dark Templar - Assassin - Always cloaked and with observer. Comes with the ability to teleport home and to use a 1-time-only Vitality Pill, which enhances his HP and movement speed. Assassins that duel tend to win or stalemate based off luck if both have or haven't used Vitality Pill.

-Kerrigan Ghost - Sniper - Very strong against infantry. upgrades make a big difference. You have the ability to "Snipe," which involves staying in place and being given infinite energy to cloak (cannot otherwise). It will, however, drain gas, and you must aim manually, as ghosts don't fire while cloaked unless you give them a specific target.

-Marine - Elite Soldier - Like it sounds, this guy's strong against infantry. He has the ability to Stim and to cast "Grenade," a single siege tank. He also has the ability to "dodge bullets"or whatnot with Endure (invincibility), which drains gas like mad.

-Medic - Medic - Comes with a short-ranged attack (chooses closest first, summons a firebat, can be upgraded). You may use heal, and research blind and restore. You also have Emergency Energy, Refill Energy, and Self Heal. Use emergency energy when out and it's necessary, but only use Refill energy (100%) when necessary and you don't plan on dying.


Screenshots / Demo



A somewhat asymmetrical layout... scx2jpg didn't like the ramps...


Future


I hope to see more terrain maps set to these triggers, and perhaps variations on the units and gameplay style, by making this open source. I also hope to make some maps of my own for this, if I have the time (2 other sc projects starting + gf + job search, yay). I'll do what I can, possibly depending on interest.

Download


http://www.staredit.net/?file=648

Made with Showcase Template[/quote]



None.

Aug 6 2008, 4:08 pm stickynote Post #2



This sounds pretty good so far, but I too find it difficult to get a game going. Something I didn't really like was the elite soldier's ability to dodge bullets; being invincible just makes them unable to attack you. A possible way to do it (that seems more realistic as well) would be to move the elite soldier to a location over space terrain every now and then, more realistically "dodging" bullets. Unfortunately, that would make the unit stop moving all of a sudden.



None.

Aug 6 2008, 5:30 pm ClansAreForGays Post #3



just redundantly moving a unit to its current location achieves the same effect.




Aug 6 2008, 5:34 pm stickynote Post #4



Yeah, but there may be a bit of a jump from the units current location and where the location centered on it is, if the unit is moving.



None.

Aug 6 2008, 7:17 pm StrikerX22 Post #5



Okay, let me clarify... The spell Endure was pretty much made as what it sounds.... I'm sorry if the opponent not being able to attack just doesn't do it for you, but that's SC. moving to a location of any kind would suck for the effect I wanted.... there's no way I'd make him stop suddenly, often for no reason. The idea was to charge in and "not care about what's being fired at him"... invincibility is what best accomplishes that. As a side note, all these spells, save the medic attack, were all made a number of years ago... seems June of 2004 is when I started this.

If by "hard to get a game going," you mean hard to get a lot of players, that's the problem had as well.



None.

Aug 7 2008, 8:30 am KyleIs1337 Post #6



Quote from StrikerX22
...The idea was to charge in and "not care about what's being fired at him"...

You say that but nothing is going to be fired at him because he is invincible and the enemy won't be able to fire at him at all.



None.

Aug 7 2008, 9:31 am StrikerX22 Post #7



Quote from KyleIs1337
You say that but nothing is going to be fired at him because he is invincible and the enemy won't be able to fire at him at all.

For real? You're pulling that? You'd think this was some game built from the ground up. If you may, my opinion on this: http://www.staredit.net/81092/ (bottom par.). Instead of trying to find some flaw in my post or some slightly unrealistic element, why don't you try to come up with something better? Is this little compromise in function going to ruin the whole map? Am I the only one that stretches things a little in SC maps? Come on, really. It makes him unable to die, and this is good enough in my view of the spells and balance.

So let's look at it this way, if it makes everyone feel better: *gasp* all the enemies see he castses the endurz0rz, so what's the point of shooting at him??
I'm sorry to get uppity about it but man, this is getting on my nerves. Have some imagination, people.



None.

Aug 8 2008, 3:13 pm KyleIs1337 Post #8



You said the spell was to make him dodge bullets not become invincible. So I was assuming you wanted him to dodge bullets but get hit a few of the times. But you can do whatever you want it your map not mine :).

P.S I like the map



None.

Aug 10 2008, 10:41 pm StrikerX22 Post #9



Quote from KyleIs1337
You said the spell was to make him dodge bullets not become invincible. So I was assuming you wanted him to dodge bullets but get hit a few of the times. But you can do whatever you want it your map not mine :).

P.S I like the map
Thanks. Actually, I said, " 'dodge bullets' or whatnot with Endure (invincibility)," putting emphasis on the fact that I wasn't concrete on the physical implications.

Also, full context is important. I said " 'not care about what's being fired at him'... invincibility is what best accomplishes that." So basically, to complain, you must come up with a better method.



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