Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Statis Field? (again)
Statis Field? (again)
Jul 28 2008, 1:08 pm
By: Hug A Zergling  

Jul 28 2008, 1:08 pm Hug A Zergling Post #1



Is there anyway that I can get a computer controlled arbiter to use Statis field on a unit?



None.

Jul 28 2008, 1:43 pm The_z0r Post #2



Ahh... I was just looking at something on this... I think that an arbiter will always cast stasis field on units who are cloaked by another arbiter that attack it (sorry if that's hard to understand).

Otherwise, if you mean by trigger, I don't think so.



None.

Jul 28 2008, 2:10 pm NudeRaider Post #3

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Arbiters automatically stasis everyone that is attacking him. You might want to place a cloaked ghost enemy to the arbiter in question next to the units you want get stasised. When the ghost shoots at the arbiter (give vision to the ghost for the arbiter player) then the arbiter will stasis the whole group.
The ghost would become visible due to stasis, but a well timed remove unit gets rid of him.

Cloak field has nothing to do with it. Just being attacked. The arbiter might also stasis if nearby units of the same player or aliies are being attacked. I guess a melee AI, as always, would encourage him to do so.




Jul 28 2008, 2:12 pm The_z0r Post #4



Quote
Cloak field has nothing to do with it.
If that is so, then why did you suggest a cloaked ghost unit as the target for the arbiter?



None.

Jul 28 2008, 2:19 pm NudeRaider Post #5

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Because you cannot see cloaked ghosts. I supposed he prefers invisible methods.




Jul 28 2008, 2:22 pm The_z0r Post #6



I see that now. Thanks for clarifying.



None.

Jul 28 2008, 2:36 pm Kaias Post #7



http://www.staredit.net/?p=tutorials&tut=84



None.

Jul 28 2008, 2:43 pm Hug A Zergling Post #8



Sorry should of looked at that first
nvm, thats the same answer first given, and nude states that it doesn't have to be set up like that.

Post has been edited 1 time(s), last time on Jul 28 2008, 3:00 pm by Hug A Zergling.



None.

Jul 28 2008, 4:30 pm NudeRaider Post #9

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

I'm sorry to say this, Kaias, but from my experience in impossible type maps I know for sure that the cloak field is not required. I suggest you change your otherwise very good tutorial accordingly. AKA remove the 2nd Arbiter in your explanations.




Jul 28 2008, 5:25 pm Kaias Post #10



Quote from NudeRaider
I'm sorry to say this, Kaias, but from my experience in impossible type maps I know for sure that the cloak field is not required. I suggest you change your otherwise very good tutorial accordingly. AKA remove the 2nd Arbiter in your explanations.
No I'm not going to. If you read, I state that it will be done under many circumstances, but most reliably under the ones provided. There is a specific reason for this and I just did some tests to confirm it

Without the Arbiter:
Around 33% accuracy of dozens of tries.

With the Second Arbiter:
98.21% accuracy of 56 samples (which of course means that it didn't work once)

And I'll leave it like that.



None.

Aug 7 2008, 4:23 am voku Post #11



I'm very interested in this too. I created a test map to test this theory, following Kaia's tutorial verbatim,. It worked - the stasis fired off, but I cannot seem to force an immediate stasis. The arbiter that's supposed to do the stasis initially flies away for quite a distance when it's being attacked, then turns around to cast the stasis after it's a good distance away from the attacker. Is there something I'm missing? Or is this normal?



None.

Aug 7 2008, 5:11 am Lethal_Illusion Post #12



These two maps should help.

Attachments:
Spell Reference.scx
Hits: 6 Size: 34.25kb
StasisFreeze.scm
Hits: 2 Size: 48.48kb



None.

Aug 8 2008, 1:06 pm KyleIs1337 Post #13



Lethal, Spell Reference is protected for me :(. And also I tried to force stasis so I did this.

I had 2 units.

1 Ghost for Player 1
1 Arbiter for Player 1
1 Arbiter for Player 2 (With Max Energy)

Then I attacked the Arbiter with my ghost and then the Arbiter cast stasis on it.

Post has been edited 1 time(s), last time on Aug 8 2008, 1:14 pm by KyleIs1337.



None.

Aug 8 2008, 4:18 pm Lethal_Illusion Post #14



Quote from KyleIs1337
Lethal, Spell Reference is protected for me :(. And also I tried to force stasis so I did this.

Yes, it seems like the maker protected it for some reason, but it should still be helpful.



None.

Aug 8 2008, 8:13 pm rockz Post #15

ᴄʜᴇᴇsᴇ ɪᴛ!

‏‏‏‏‏‏‏‏‏‏http://whathuh05.googlepages.com/SpellReferenceu.scx



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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