|
-Updated as of July 23,08-
Attachments:
I've been toying with the multi player competitive map for awhile. Soon be a public beta soon -Gerudo Desert for the first map, I will make more maps/stages if this gets popular -Selectable Skills, Instead of selecting a hero with set skills I've allow one hero(Link) with 10 skills to choose, though you'll only be able to pick four(Fifth is "Charge Attack", everyone will have this.) this should allow players to make their own "build" hopefully this will make a unique playing experience. -Ripped sounds straight from Ocarina of Time, this makes things all the more real -I've ran into some trouble, since I'm a terrainer and not a triggerist I'm kind of struggling with the "Skill effects and damages" I'd really appreciate some help if anyone is willing. Feedback would be helpful. This post was edited 2 times, last edit by OxY_CoTToN: Jul 24 2008, 8:08 pm.
![]() ![]() ![]() ![]() ![]() ![]() |
|
I've never heard of koreans typically using this either.
![]() ![]() ![]() ![]() ![]() ![]() Gerard DuGalle: "You vastly underestimate me, my dear."
Infested Kerrigan: "I don't think so, Admiral. You see, at this point... I'm pretty much the Queen Bitch of the Universe. And not all of your little soldiers or space ships will stand in my way again." |
|
I am currently revamping the battle system. I'll try to explain it as best I can in this post. There are about 5 options within in the system.
1) Attack - Hero is susceptible to enemies attack, making the player's unit vulnerable. However, You will be able to attack enemy units. 2) Defend - Hero raises shield and is able to block incoming attacks, making the player's unit invulnerable. However, you will be unable to attack enemy units and your unit will be slowed. 3) Dodge - Hero rolls towards a random location dodging all incoming attacks. Now this is the most confusing option within the system, and depending on when used could save you, or get you killed. The enemies have 3 stages; Neutral, Ready, and Attack. If you dodge an enemy while they are in the ready stage you perform a successful dodge. A successful dodge makes your unit invulnerable, yet you can also attack. If a dodge is performed when an enemy near you is in the neutral or attacking stage you perform unsuccessful dodge. An unsuccessful dodge will cause your unit to stumble, making him slow, vulnerable, and unable to attack. ![]() ![]() ![]() ![]() ![]() ![]() |