Staredit Network > Forums > SC1 UMS Mapmaking Assistance > Topic: Help With Upgrades
Help With Upgrades
Jul 18 2008, 6:40 pm
By: blac_k_night  

Jul 18 2008, 6:40 pm blac_k_night Post #1



Has anyone ever played Quests Open Rpg? Well if you havent ill put the map up.
Anyways there is a way of upgrading I am trying to accomplish.
Once you go onto the beacon, your unit is held at a location, and you have a choice of yes or no to gain control of the upgrade buildings
with a terran civilian, not the hero. I can do that, and did, it works, but there is more than 1 upgrade, and im trying to figure out a
trigger that will work when 2 players select yes they both can have 2 seperate upgrades

Attachments:
Quests Open RPG v6.0.scx
Hits: 2 Size: 228.29kb



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Jul 18 2008, 7:31 pm Ahli Post #2

I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.

you just want a trigger that gives every player 1 upgrade building as long he has a civ at location "yes"?
so you just need enough buildings (1 for every player ingame) and give them to the player when he walks to "yes" and brings no buildings to that position. Then you give him 1 armory, 1 hive, 1 evolution chamber, .........




Jul 18 2008, 8:11 pm Vi3t-X Post #3



See, if you do that, you may as well just give players permanent upgrade centers, it's going to take up the unit space afterall...



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Jul 18 2008, 8:39 pm blac_k_night Post #4



i dont really get what you're saying ahli, but did you see how the upgrades work in that game?



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Jul 18 2008, 9:41 pm Falkoner Post #5



Yes, the way they did it is they simply have 2 upgrade centers, one is if you also want to build units, the other is if you just want to upgrade, so no, multiple people cannot do it at once, I think that the best way to get that same system, is to simply check if another player has a unit there, if they do, don't allow them to own the buildings, otherwise, give the buildings to them, and when they bring their civilian to "No" you can give all the buildings back to a computer player.



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Jul 18 2008, 9:47 pm blac_k_night Post #6



ive tried every trigger that would effect it, and every player like allies, force, player, and even the neutral player 6
force 1
condition
player 6 brings exactly 0 buildings and anyunit (ive tried both) to location upgrades 1
current player brings exactly one terran civilian to location yes

action
give all any unit at location upgrades 2 to current player

preserve trigger, yada yada yada...



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Jul 18 2008, 9:48 pm blac_k_night Post #7



the stupid guy that made the game uses so much stupid gas and random shit i dont know what he does it for, im pretty sure the gas is a big part in it...but im using gas as spells and cant use it in triggers



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Jul 18 2008, 9:49 pm Falkoner Post #8



Try instead of having it be exactly 0, try having it so that the computer player must bring at least 1 unit there.



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Jul 18 2008, 9:51 pm blac_k_night Post #9



oh, and if i put force 1? does that mean all 5 players in the force, does it mean at least 1 player



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Jul 18 2008, 9:51 pm blac_k_night Post #10



k ill try that



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Jul 18 2008, 9:54 pm Falkoner Post #11



Using the force in the trigger should work fine, just as long as no two players bring their civilian at the same time, you could fix that by making it At Least one civilian, instead of Exactly though.



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Jul 18 2008, 10:18 pm blac_k_night Post #12



k got it, thanks falkoner, and everyone else too. Appreciate it



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