Staredit Network > Forums > Modding Projects > Topic: Orid Ibanna
Orid Ibanna
Jul 4 2008, 2:15 am
By: Polaris
Pages: 1 2 35 >
 

Jul 4 2008, 2:15 am Polaris Post #1



Orid Ibanna


Orid Ibanna is a total conversion for Starcraft, taking place where no other mod has: Inside of my head :P Well, actually, a specific place inside of my head. That place is a Nebulae called Orid Ibanna. Inside of that that nebulae closely resembles a mixture of space, and Earth's sky; meaning there are clouds, blue sky, asteroids, space junk, and anything else that I might decide to add; all floating around inside of this nebulae.

Here is what it looks like ingame:





Yeah, exactly, like nothing you have ever seen before.

So, besides the basic premise of the mod, of course, I do plan on actually putting races into it :P The plan is to have two medium sized races.

The first of these, is the Space Communists Pegasus Legion; a huge legion of warships sent from the Empire of Man capable of dominating anything that crosses their path. When the Empire of Man discovered Orid Ibanna, they knew there was a very high chance life - Intelligent life, has evolved there. Thus, they assembled Pegasus Legion to secure the nebulae, and to destroy any resistance met.

The second, I have no idea. I had an idea, but it turned out I was ripping off Issac Asimov without even knowing it :P If you have any suggestions for this race, send them by me, I'll listen.

Here is an outline-ish sorta thing for the Pegasus:

===Buildings:
Command Tower - Builds workers (Done
Crew Station - supplys pilots (supply depot) (done
Power Generator - its a refinery, not much else to say (done
Launch Pad - builds fighters and stuff (Barracks) (done
Training Center - does stuff, like, basic research, and crap. (EBAY) (done
Support Station - builds support units (cruisers, UKACWP's, anything else I decide to add) (factory) (done
Flak Cannon - shoots stuff (MissileT) (done
Science Platform - smart people place (Armory) (partially done
Wormhole Uplink - Warps in capital ships. Very sexy building animation (starport) (done
===
====Units:

(-Fighters-)
Name: Quail (marine) (done
HP: 45
Min: 75
Gas: 0
Time: 14
Food: 1
Attackdmg: 5
Role: Basic early game fighter
GRP: MOH Predator
Spells: none

Name: Condor (ghost) (done
HP: 60
Min: 125
Gas: 0
Time: 20
Food: 1
Attackdmg: 8
Role: Medium fighter
GRP: Raven (modified dropship)
Spells: cloak

Name: Mauler (Firebat) (done
HP: 35
Min: 50
Gas: 25
Time: 18
Food: 1
Attackdmg: 5
Role: Very small, very fast, only good in swarms\raids.
GRP: Grey Interceptor (like, the carrier's)
Spells: Overcharge (Stim pack)

Name: Talos (done
HP: 125
Min: 150
Gas: 50
Time: 30
Food: 2
Attackdmg: 15
Role: Heavy figher
GRP: http://www.staredit.net/maplantis/index.php?sid=cc5345b4bb;mod=407 Strike bomber GRP
Spells: ???

(-Support-)

Name: U.K.A.C.W.P. (Unmanned Kinetic Auto Cannon Weaponry Platform (done
HP: 100\\30
Min: 100
Gas: 175
Time: 35
Food: 3
Attackdmg: 20
Role: Defense\turtle platform, siege unit, ect.
GRP: Terran Weapons Platform
Spells: Detector

(-Frigates\Cruisers-)

Name: Matador (done
HP: 130\\40
Min: 200
Gas: 100
Time: 38
Food: 3
Attackdmg: 18
Role: Support
GRP: that one thing from Ad Astras
Spells: ???

Name: Maverick
HP: 250
Min: 225
Gas: 125
Time: 45
Food: 4
Attackdmg: 20
Role: Heavy support
GRP: MOHsickle \ kooksters BC
Spells:???

(-Capital Ships \ Dreadnoughts-)

Name: Javelin
HP: 350
Min: 300
Gas: 200
Time: 54
Food: 6
Attackdmg: 10 (multiple attacks)
Role: Capital support ship
GRP: Rhino \ Hellbender
Spells:???

Name: Outrider
HP: 500
Min: 450
Gas: 400
Time: 80
Food: 10
Attackdmg: 35
Role: Kills everything
GRP: Missiledestroyer
Spells: GG: (kills everything on map) :P

Alright, enough of the boring crap! Screenshot tiem!





(This one is old, before I implemented the new resources)




OK, thats all you people need to know for now. I'll update as time goes on. Oh, I WILL finish this, I'm not going to pull another GU :P
Progress:
Tileset: 90%
Pegasus Legion: 75%
???: 0%
Overall: About 45% done



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 4 2008, 2:23 am FlyingHat Post #2



Is it balanced this time? :P



None.

Jul 4 2008, 2:31 am Polaris Post #3



Quote from FlyingHat
Is it balanced this time? :P
You; shush! :P
Nah, I am considering balancing it. This time I have no deadline to meet, so I think I should have time to balance it out. ;)



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 4 2008, 5:01 am A_of-s_t Post #4

aka idmontie

I like what you've done so far, but I don't really like the drastic change in colors. You need to revamp the pallette for buildings. The stark contrast of the lovely blue and the metallic gray of buildings really break the feeling of euphoria that I got by looking at the pure terrain pictures.

Fix the lighting and colors and this will make me cry from pure euphoria.



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Jul 4 2008, 5:05 am Corbo Post #5

ALL PRAISE YOUR SUPREME LORD CORBO

Probably buildings could be "built in" space junk or rocks that you see normally on the terrain, that way they won't see like if they were floating ... out of nowhere..

EDIT: I randomly grabbed paint and made something to show you in like 2 minutes. No kidding, they were really 2 minutes or less.



It actually turned out pretty good, you can use it even of you don't use the whole built in buildings idea :P


I also got inspired, grabbed one of your screenshots applied random filters and got something :P

Bwaahahahahahaha Interdimensional Aurora.

Facts:
Name: Interdimensional Aurora
Description: Random defragmentation of sun beams colorization that are not refracted by any surface so they constantly change and do not follow a patter or gradiation
Specification: No one knows what this ...thing.. does. what we know is that the ones that touched it disappeared. They either died or went somewhere else.

Post has been edited 3 time(s), last time on Jul 4 2008, 5:44 am by Corbo.



fuck you all

Jul 4 2008, 5:24 am A_of-s_t Post #6

aka idmontie

Its still really hard to tell if tht building is supposed to be floating or not. Maybe a different masking color would help -- make it look like its in the back round with a color that blends in and the floating buildings use a less entense mask. Remember, color is your friend.



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Jul 4 2008, 4:58 pm Polaris Post #7



Quote from A_of-s_t
Its still really hard to tell if tht building is supposed to be floating or not. Maybe a different masking color would help -- make it look like its in the back round with a color that blends in and the floating buildings use a less entense mask. Remember, color is your friend.
You can tell all the buildings are floating easily. You know how air units float up and down? Well, all the buildings do that as well, so even if the building doesn't look like it was meant to be floating, it still pulls off the illusion nicely.

I'll also look into recoloring the buildings to blend in more. I think I understand what you mean, but it looks fine to me. =/ I'll see what I can do.

-
And Corbo, thats cool, but how could I make buildings be built on asteroids? Asteroids are part of terrain, so that could be pretty hard to do.



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 4 2008, 5:23 pm Corbo Post #8

ALL PRAISE YOUR SUPREME LORD CORBO

Well, you can make them all CCs and have units to "infest terran command center" :P



fuck you all

Jul 5 2008, 8:02 am ATG Post #9



Quote from Corbo
Well, you can make them all CCs and have units to "infest terran command center" :P
Wrong, only certain asteroids that are CCs would be able to be infested, cuz some asteroids are bigger and others are smaller.Unless polaris wants to make the asteroids changing sizes.It's his mod, after all.



None.

Jul 5 2008, 8:09 am Corbo Post #10

ALL PRAISE YOUR SUPREME LORD CORBO

Wow, so, you didn't figure out I was joking by the smiley at the end?

Anyway, I already told Polaris a proper system to do it.



fuck you all

Jul 5 2008, 8:15 am ATG Post #11



I knew that you were joking, but it seems I forgot to add my smiley on my post.Anyway, polaris provide us with more screenshots!! We want to know the progress of the mod!



None.

Jul 5 2008, 3:11 pm Polaris Post #12



Quote from Corbo
Anyway, I already told Polaris a proper system to do it.
That I will "accidentally" neglect to use until the last minute then I will be like "oh yeah, I forgot to do that. Too late now. " :P

Quote from ATG
Anyway, polaris provide us with more screenshots!! We want to know the progress of the mod!
Well... I got the Outrider half ingame. It works fine, but its attack is foobar at the moment. It seems datedit is having issues with saving. (Or maybe, WINmpq is having issues with adding...) I guess I might have to revert back to 1.5b and see if that helps.



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 6 2008, 12:07 am Pandut Post #13

I'm just a fish

I was never one for fleet-based mods....But this looks interesting.... :bleh:



None.

Jul 6 2008, 4:19 am NirvanaJung Post #14



replaced units and most of stuffs they looks really anarchy kind of sky robber for me

btw, one idea flashed on me which similar to this mod
i think if tileset replaced as just water type that would be characteristic much more
so draw up a plan the concept is the Battle at Sea and units / buildings are has just Sea Type for modern times
such as the submarine, an aircraft carrier and sort of the modern ships and kind of sea scooters
and reset resources as Sea oil and iron
anyways the concept flashed upon me just like that



None.

Jul 6 2008, 6:01 am EzDay281 Post #15



...
One word.
Epicawesomesex.
>.>



None.

Jul 6 2008, 2:05 pm Fisty Post #16



I'm fairly certain the screenshots is our game against each other...after the rines stopped crashing :lol:

Anyway good luck Polaris, I loved the mod, I just had to attend to other things when you asked me to help. Also, I agree with NirvanaJung, the Pegasus faction does seem like Air Pirates.



None.

Jul 7 2008, 12:32 am Pandut Post #17

I'm just a fish

Ya know, this is the third mod in a row where Polaris has used a Communist faction...Has anyone else noticed?

Galactic Unrest = Commie Soviets
MoH = Commie Nazis
Orid Ibanna = Commie people

Polaris, you need to be more creative :bleh:



None.

Jul 7 2008, 12:43 am A_of-s_t Post #18

aka idmontie

Quote from Pandut
Ya know, this is the third mod in a row where Polaris has used a Communist faction...Has anyone else noticed?

Galactic Unrest = Commie Soviets
MoH = Commie Nazis
Orid Ibanna = Commie people

Polaris, you need to be more creative :bleh:
I think he's just showing how well communism works.



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Jul 7 2008, 1:55 am Polaris Post #19



Quote from Pandut
Ya know, this is the third mod in a row where Polaris has used a Communist faction...Has anyone else noticed?

Galactic Unrest = Commie Soviets
MoH = Commie Nazis
Orid Ibanna = Commie people

Polaris, you need to be more creative :bleh:
Nazis were run by a dictatorship. =/

Quote
I think he's just showing how well communism works.
This.



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 7 2008, 3:06 am Corbo Post #20

ALL PRAISE YOUR SUPREME LORD CORBO

Why do you think he's in MM in first place? :P



fuck you all

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[2022-6-29. : 8:18 am]
GGmano -- I would have released my New map yesterday if scmdraft didnt fail on saving the merged file
[2022-6-29. : 8:17 am]
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[2022-6-29. : 8:16 am]
GGmano -- Damn now I have reduce trigger amount impossible to save fil
[2022-6-27. : 11:03 pm]
jjf28 -- GGmano
GGmano shouted: its not possible to move around a p12 owned preplaced a
when I tried - ya not possible
[2022-6-27. : 11:02 pm]
Zoan -- idk, maybe if you change a setting with euds you can do it. Something like the Unit List and Palletes thing or whatever it's called
[2022-6-27. : 9:42 pm]
GGmano -- i thought that would be easy but dont work on my test
[2022-6-27. : 9:42 pm]
GGmano -- its not possible to move around a preplaced p12 owned dark swarm?
[2022-6-27. : 9:41 pm]
GGmano -- dark swarm
[2022-6-27. : 9:41 pm]
GGmano -- its not possible to move around a p12 owned preplaced a
[2022-6-27. : 1:08 pm]
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