Why doesn't anyone ever make installation blends? Ive started 2, but never completed them, and I never see any. Is it just the fact that there hard to work with? I'll post mine, after Im done them
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... I'm pretty sure that if you would have checked through all the topics of this forum, you'd have found some
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There are few possible
blends in installation that are not awfully blocky. Terraining in that tileset is based on combining different sets, pre-created totalities of little ideas to make something that has a unique feel to it. In a way, it's the most limited tileset in SC.
Here is a terrain-only map that has most of the not-blocky blends and sets.
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My Fort Ethanios that I was planning on entering for the contest had some, but installation usually looks best just going Isometrical, but there are some blends that make it look better.
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But theres so many Doodads to work with, couldn't you just use those?
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It doesen't matter how many doodads are there, and how many tiles can we extract from those. What does matter is how blendable the whole tileset is by itself. Installation doesen't have lots of diverse/curvy lines and other shapes you can connect to eachother, that's the problem.
Post has been edited 1 time(s), last time on Jul 6 2008, 9:02 am by JaFF.
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Falkoner's Terrain compilation has 1 (or 2?) installation terrain map(s).It's really difficult and maybe impossible to make something really cool with installation.It's like the opposite of Jungle, which has the most blends.
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