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It looks like another Starcraft fansite- StarcraftCZ has gotten an exclusive Q&A from Karune. It has some interesting info about the new units and abilities, and, without further wait, here is the direct quote:
And, since Moose wanted it: THAR SHE BLOWS!. This post was edited 1 time, last edit by Paravin.: Jun 6 2008, 8:17 pm.
![]() ![]() ![]() ![]() ![]() ![]() Look out, at the stars.
Look how they shine for you. And all the things you do. And they were all Yellow. |
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Source link please.
![]() ![]() ![]() ![]() ![]() ![]() :: Firefox :: Trillian :: Crap Cleaner :: AusLogics Disk Defrag :: :: AVG Anti-Virus :: Spybot :: RegSeeker :: 7-Zip :: Winamp :: :: Audacity :: Irfanview :: OpenOffice :: |
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Taking StarCraft Map Making to the Limit!
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Hmm, no more drop pods for multiplayer kinda sucks... Oh well.. Also, knowing 255 units is the maximum selection is kinda handy, reminds me of using hacks in SC
Also, I think that not getting advantages for being up cliffs and such, but instead having the LOS advantage kinda sucked, I loved being able to have enemy units miss.. |
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The I <3 SC photo mosaic is an incredibly disappointing letdown. It's filled with Blizzard's own examples, crappy images, and duplicates.
Browsing through the individual images is just depressing, and the overall image looks terrible. One or two of the winners are pretty cool, but the rest are like WTF. ![]() ![]() ![]() ![]() ![]() ![]() |
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play an accordion... go to jail
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I don't see how the first two are any better than the last one... like, come on. As for getting expectations up, I'm looking forward more to being able to use a new engine/3D units/better scripting to be able to make new maps. With so many things changed/limits removed, there's going to be so many more possibilities, and so I focus on that, instead of individual gameplay issues. ![]() ![]() ![]() ![]() ![]() ![]() |
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Omg got a title!
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I'm just expecting it to be a whole different game from blizzard, not a SCI upgrade. That's probably what blizzard wants to make.
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G T C A A G T C \__________________________ C A G U···/ŻŻŻŻ\ A G T C G A G A T C A G T ··········\____/ T C A G C T C T A G T C A C A G T T C A G /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Was anyone missing my DNA signature? |
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I am the adversary.
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2) Does the terrain in the game affect damage which deal shooting units? E.g. shooting down of cliff, hiding behind the trees... Terrain will not affect damage, but will affect line of sight. Without LOS (line of sight), you will not be able to fire back at enemy units with LOS on your units. Way to completely miss the point of the question. I guess we'll have to play to learn whether or not there is a miss rate. Banelings will not be able to explode on command. Sad. In the current build, Nydus Worms are able to be seen while traversing the terrain. Balancing Nydus worms worried me, this reassures me that I will be able to scout and kill them ahead of time. 5)Is there some method in SC2, how Protoss can replenish their HP or shields or will they have to wait? Will Shield Battery replenish shields for buildings? The Protoss will not be able to replenish their hit points unless they have allied Medivac Dropships healing them. And shields? Did you miss the whole 2nd part of the question also? Fail. 6) Does the Drop-pod's falling hurt units/buildings in place of falling? The Drop Pods ability has been removed from the Ghost in multiplayer. Thats nice, we know that, could you now answer the question? 7) Are Reapers, while flying, considered ground or air unit? /facepalm Karune is turning into a whitehouse press secretary. Answers questions incorrectly or inadequately and picks out the shitty/easy/obvious ones to answer. ![]() ![]() ![]() ![]() ![]() ![]() |