Well, good news is the tower system works perfectly. No more pylon or unloading problems at all. There are two large problems left, after that, its all just touch up and balancing.
1. Still having an issue with P12 walking in a strait line. They enjoy the scenic route, off the side of the path. In many cases, units start to clump up a little for no apparent reason, causing some to get stuck. I know thing has to do with the terrain(Tileset: Twilight, Basilica(0016,02)) as the air level(I've only done about a 1/5 of the levels) goes through the original system fine. I got a reply on a previous thread(On Maplantis) that a waypoint system would work better. It did help a bit but I don't have enough locations. Any help on this would be appreciated.
2. This one is a bit more important. Kills -> Cash. I obviously cant use the perfect method as I have no free players to speak of. The issue is I have a good chance that two units will be killed at the same time. So, that kinda kills off many, if not all, the systems on the wiki. I could create the triggers that give cash for each kill(Player kills exactly 1 unit::Add 5 minerals for current player...Player kills exactly 2 unit::Add 5 minerals for current player...) however, with a full house, there are a total of 70 units, or 7 if its a boss level, a player can kill per level. Then, there are 8 players so 70*8=560. Then, there are 46 regular levels and 4 boss levels. 70*8*46 for regular levels plus 7*8*4 for boss levels. Thats a lotta triggers I doubt I have...
Help please
None.