I was reading up the UMS theory forums and i came across a GH map, they talked about using EUD's to detect when a building is selected, this sounds like a pretty bad ass method... but i do not know how to use them. a link, or a short tutorial, a download suggestion.... anything would be awesome if it wil help me with eud's.
How i intend to do eet:
Condition:
Player X selects 1 command center at location "Green"
Action:
Destroy 1 "Note" at location "Green"
Player 1 add 50 "custom" score (i think thats how its done, w/e)
so while they select the command centers, the notes (most likely vultures or wriaths) will be destroyed if they are within the location of the note, then they will be killed, and it add 50 points to custom score (location will be around the CC of that particular note)
None.
Selecting a unit like that would kind of defeat the purpose of "guitar" hero. I'd rather have to hot key and create a probe like your original idea. And, if you use EUD's, then your map will not be playable when patches are created.
Please
provide screenshots in this thread if you want it to remain open.
As for the map, A_of-s_t makes a good point. You can't hit notes that quickly if you have to click them. I wonder if there's a way to make it so that you can hotkey the buildings and just by selecting 1, 2, 3, 4, or 5 the notes get hit. I know nothing of EUDs, though, being the Mac-user that I am, so I can't help ya there.
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Closed, due to lack of a screenshot.
If you want this reopened, add some.
Currently Working On: My Overwatch addiction.