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Free MMORPG In The Works, I've Been Working On It For A While Now..

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Creator: Braydo7
Time: May 14 2008, 3:21 am

Post #61     Braydo7 Jun 13 2008, 5:35 am

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lol, i remade the gui today.

as you can see its more compact and cleaner looking and uses pop up menus like any other orpg.

(user posted image)
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Post #62     Corbo[MM] Jun 13 2008, 8:09 pm

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LOL! DTBK actually paid for this!
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That is absolutely nice :P
I hated having my screen full of everything, now you just have to make longer, cleaner maps and I'll be happy.

Did you redo everything on C?
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Post #63     Braydo7 Jun 13 2008, 9:14 pm

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Oh the map was just something i made for a bg in the screenshot. and nope its still in vb6.
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Post #64     Corbo[MM] Jun 13 2008, 9:30 pm

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LOL! DTBK actually paid for this!
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by cleaner I mean maps where you can walk more around without havening an exact "path" that you must follow in order to load another map, it's okay to follow maps on the cave for example but on open grass you should have to go anywhere in the 4 directions and not be guided into one by several trees or cliffs.

EDIT: I actually feel like writing a report, be sure to watch the forums I'll post it there.
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Post #65     MadZombie Jun 13 2008, 10:04 pm

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Sup?
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....Disney font... :x
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Post #66     [Dark_Marine]:] Jun 13 2008, 11:15 pm

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The Ultimate B.O.W.
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Its all changeable, you just gotta modify the picture. Which...is also pimp.

And now its starting to look like Elysium! Bah! They couldnt even get duribility on items to work right XD
- Dark_Marine - CheF's back baby [=]:3
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Post #67     Corbo[MM] Jun 14 2008, 3:01 am

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LOL! DTBK actually paid for this!
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I couldn't post on the forums so I'll do it here :P


The game is okay graphically talking, it's not the best graphics ever but they don't suck at all.
However all of the consoles you make seem really full because of you trying to put everything on them. The first console on which I played the game was really uh, bad. It trapped me and I couldn't look anywhere in which there wasn't that console. The second console, yes, it looks cleaner, but you missed a very important part of it, the HP ammoutn, MP and EXP. You don't really need all the options you put in there.

I propose you this:
(user posted image)
It actually took me more time than what I thought :P


As you see there's only 4 options. The "Inventory" is somewhat the replacement to three of your categories the inventory itself, the equipment and the character button. Putting spells under inventory is optional. The "options" button holds the basic options that you for some reason separate them like online list on the second and first console. The "chat" hold the chat button of yours plus the guilds, in there you can manage your guilds and chat with guild members only and a general chat overall and then there's just the quit button for people to quit.

An important part on my console is the random data next to the HP and MP bars. People enjoy looking at random data like that at some point you could, instead of location put map coordinates and develop a teleporting ability in which you must enter coordinates to use teleport to them and so on, you can see the level you're in, the class you belong and the quests completed, additionally this random data could be customizable as in you click the Options button and you can "check" the information that you want displayed there so you could pick if you don't like the number of quests there you simply uncheck it or change it to display something else like your pet's name.

I don't think the bars need any explanation so I won't say anything about them. I'll move on to that circle on top right. Remember what I said about random data? Well, that is random :P for each class you should have a different symbol for example for class "Zombie Lord" the symbol is that one, the symbol would change given the class. This also breaks with the monotony of the straight line up there. The console is rather small and it leaves space for 627x453 on a 640x600 screen. Don't ask me where those pixels on the width get lost but they do :P Anyway, I did this from speculation I do not know what size is your current GUI window.

The big second point that makes me unhappy is the limitations that the maps give you. Maps, or at least the open ground ones, should allow you to explore like on a real world, I don't care if I had to load every single part but they should really allow you to explore it and not just follow a path. It's good to follow a single line or be basically guided on a cave or a house/castle interior but on grassland you must go in the 4 directions (of course there should be limits sometimes) but this would give the impression that you're doign a quest on a big forest in which only the forest trees should stop you or some cliff but your maps are like Go left, Go up because a cliff blocks you, go right because the bridge is there and you can only walk on the bridge, enter the cave, inside the cave pick between two holes, I choose right, I'm out of the cave. See what I mean?
On grass land, should I can go up the cliff but I should be able to go right too because I don't like cliffs because I'm afraid of heights and go left because on the right there is a forest and it creeps me out and so on. I thought I would have had the time to make an example map but the console consumed the time I had, I'll see if I can do it later as I don't think I'm explaining myself too well. Notice I haven't said anything about the balance and all that but I'm focusing on purely graphical stuff right now.

Edit: Also, you can contact me or something if you wish me to help you to make a new console with your guidelines or give you that one. I also have plenty stuff that could help you to give the game that medieval feel.
This post was edited 1 times, last edit by Corbo: Jun 14 2008, 3:11 am.
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Post #68     [Dark_Marine]:] Jun 14 2008, 4:36 am

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The Ultimate B.O.W.
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If only those windows (Inventory and stuff) could actually leave the window
- Dark_Marine - CheF's back baby [=]:3
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Post #69     Braydo7 Jun 14 2008, 5:09 am

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wow corbo that looks really nice, oh and i know the hp,mp,exp bars arent there, i was going to do that in a little bit and have them drawn in dx in the top left corner of the game screen.

Wait are you proposing to do the gui corbo? and that looks really amazing. but i do think you need a spell button

do you have msn so i can talk to you on that?
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Post #70     Braydo7 Jun 14 2008, 5:12 am

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oh and the maps, will be amazing and no you arent guided by a tree, cliff, etc to a path in most cases, we use map switchovers
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Post #71     Shocko Jun 14 2008, 5:25 am

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Add monorail cat to transportz me 2 da cave of lolkitteh?
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Post #72     Braydo7 Jun 14 2008, 7:22 pm

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lol, corbo joined the dev team as a gui maker. I really like his work, hes made a login screen already it came out really nice.
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Post #73     Braydo7 Jun 17 2008, 2:33 am

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Heres a video of the druid city, the lag isnt like that in-game, its just lagging because i had a lot of programs running and also the video recorder was capped out at 10-12fps

http://files.filefront.com/Lunar+Crescent+Map1rar/;10672233;/fileinfo.html
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Post #74     Joshgt2 Jun 17 2008, 2:58 pm

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So much for this...
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http://www.youtube.com?

Doesn't look all that bad in the video... Is the armor that your wearing an elite set or something? :bleh:
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Post #75     Corbo[MM] Jun 17 2008, 9:10 pm

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I asked him the same thing.
It's actually probably a king or prince set of some sort :P
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Post #76     Braydo7 Jun 17 2008, 9:39 pm

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actually, its not armor XD its the sprite for a trogrdin secondary class.
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Post #77     Phobos[MM] Jun 17 2008, 11:49 pm

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Devil May Cry 3 Rocks
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Can help? I don't know how to code, and Corbo has graphics... But I was looking at that armor and the characters you posted above, and I think I can help making those sprites, although I have no experience. All I know is that I am not that bad at GRPs and that I am quite good at pixel by pixel work. Can I help?
I have to go for now, so maybe I will have something done tomorrow as a tryout...
This post was edited 1 times, last edit by Hobos: Jun 18 2008, 12:05 am.
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Post #78     Mafia.Mayor Jun 18 2008, 12:29 am

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Heh, when this goes public maybe the majority of users will be from SEN :P
It would be a virtual SEN world, SEN MMO :P
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for LAST TIME MAPHACK IS NOT CHEAT. is ROCKET BOOSTER INTO SPACE CHEAT? ROCKET BOOSTER INTO SPACE MAKE SPACE TRAVEL EASIER BUT NOT CHEAT. THEREFORE, MAPHACK IS NOT CHEAT. WOW YOU PEOPLE ARE STUPIDS!!!!

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Post #79     Corbo[MM] Jun 18 2008, 12:29 am

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LOL! DTBK actually paid for this!
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Quote from Hobos[MM]
Can help? I don't know how to code, and Corbo has graphics... But I was looking at that armor and the characters you posted above, and I think I can help making those sprites, although I have no experience. All I know is that I am not that bad at GRPs and that I am quite good at pixel by pixel work. Can I help?
I have to go for now, so maybe I will have something done tomorrow as a tryout...

Our first fanboy, I'm proud :-(

:P

And devilesk you're probably damm right :P
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Post #80     FlyingHat Jun 18 2008, 12:33 am

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Bleh, I haven't had anything to do with this for a long time. Luckily I rekindled my old like for RPG's not too long ago.
I'd still like to test stuffs out.

Well, actually I still don't like RPG's much, I just have too much darn time on my hands.
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