Staredit Network > Forums > SC1 Terrain > Topic: What Real Twilight Extended Looks Like
What Real Twilight Extended Looks Like
Sep 7 2007, 3:38 am
By: Jello-Jigglers
Pages: 1 2 3 >
 

Sep 7 2007, 3:38 am Jello-Jigglers Post #1



I apologize, I moved all of my photos into sub albums in photobucket.com, and thus, changed all of the image paths... So Ill repost all of the pictures with the correct links in this post :)


----
Rate um 1-10 please! :D
----
This is what I've been working on the past little bit and I'm pretty happy with the way some things worked out :D

Sweet Crushed Rock to Cliffside Transition:

(I thought this was a very interesting find and very useful to help stuff flow :) )

Multi-Layering is possible:

(Not quite as versatile as jungles stacked cliffs but still important and note there are no blocks)

Ooo... Ahhh... Fabulous:

(And yes that high dirt is touching the cliffside ;))

Much more is out there and I hope I can put the pieces of the puzzle together :)

------

Crushed Rock Transition In-Game:


Multi-Layering In-Game:


Ooo... Ahhh... Fabulous In-Game:


----

And some new scenery :D

Editor:


In Game:



------

Ok so here's my latest(and my favorite)

My Masterpiece:


You may look, but don't touch :lol:


------


K here are some updated, in-game screenshots of my latest work. :)

Part 1:


Part 2:


Part 3:


Part 4:


Tell me what you think :)


------

K Images are back on line and ready to be viewed :D

Post has been edited 1 time(s), last time on Sep 18 2007, 2:51 am by Jello-Jigglers.



None.

Sep 7 2007, 4:27 am blacklight28 Post #2



i dont get whats so great about this, is it supposed to be really hard to do on twilight?



None.

Sep 7 2007, 4:28 am TF- Post #3

🤙🏾

I like it, how on earth did you make 1? Also do you think multi-layer basilica could be done, that would be epic.



🤙🏾

Sep 7 2007, 4:39 am Falkoner Post #4



Yes, blacklight, that is exactly why it is so great.

Nice job, I love the effects, it's too bad that there is really no way for perfect stacked cliffs, but this works fine as well.

Multilayer basilica can be done, it just looks really funky and is sorta blocky.



None.

Sep 7 2007, 10:10 am Sie_Sayoka Post #5



the first one was very blocky.. however in game im not sure that it will show that much.

the last one was marvelous gj



None.

Sep 7 2007, 2:30 pm Jello-Jigglers Post #6



Haha blacklight your silly :P Yeah it is a really hard tileset.

Thanks for all the compliments, and for sie I'll get some In-game ss to see if they look any better :)



None.

Sep 7 2007, 9:44 pm Jello-Jigglers Post #7



K the Screenies I promised and a new addition :D

Crushed Rock Transition In-Game:


Multi-Layering In-Game:


Ooo... Ahhh... Fabulous In-Game:


----

And some new scenery :D

Editor:


In Game:


Enjoy! ^^



None.

Sep 7 2007, 10:08 pm Protogod Post #8



Fantastic. I really like the layering of cliffs and crushed rock, with more cliffs.



None.

Sep 7 2007, 10:27 pm RoryFenrir Post #9



Shouldnt all this go in twilight crap?

Post has been edited 1 time(s), last time on Sep 7 2007, 10:55 pm by RoryFenrir.



None.

Sep 7 2007, 10:44 pm Lakai Post #10



bing bang boom nice nice nice



None.

Sep 7 2007, 10:45 pm Falkoner Post #11



Hmm, looks like you attempted multi-cliffs, it's a bit more blocky than putting a tiny bit of water in the cliff, but it looks more direct.



None.

Sep 8 2007, 12:15 am Jello-Jigglers Post #12



Thanks guys! In a minute I've got more stuff coming :D



None.

Sep 8 2007, 12:19 am Jello-Jigglers Post #13



Ok so here's my latest(and my favorite)

My Masterpiece:


You may look, but don't touch :lol:



None.

Sep 8 2007, 1:26 am Falkoner Post #14



Awesome, I love this setup, the little ramp is so cute! Is it walkable? It looks like a mix of all the blends you have shown so far, and a few others, overall it looks great, gj on this one.



None.

Sep 8 2007, 2:24 am Jello-Jigglers Post #15



Yeah the ramp is walkable and there's some new blends if you look closely :D



None.

Sep 8 2007, 2:33 am Symmetry Post #16

Dungeon Master

Height problems ftl...



:voy: :jaff: :voy: :jaff:

Sep 8 2007, 3:15 am Demented Shaman Post #17



I dislike the first one the most. There's just that one square in the middle of the cliff side that's blocky and really sticks out to me.



None.

Sep 8 2007, 4:08 am Jello-Jigglers Post #18



Quote from Killer_Kow
Height problems ftl...
As there will be with anything that uses any sort of backramp... But thanks for the killer imput! :-_-:

Quote from devilesk
I dislike the first one the most. There's just that one square in the middle of the cliff side that's blocky and really sticks out to me.
So you dislike all of them is that what your saying, and that the first one is your absolute least favorite?



None.

Sep 8 2007, 4:28 am MNeox Post #19



I really don't like twilight blends as much as other tilesets but good job on the last few experiments you had.



None.

Sep 8 2007, 4:40 am Jello-Jigglers Post #20



Quote from MNeox
I really don't like twilight blends as much as other tilesets but good job on the last few experiments you had.
Funny, me neither until I tried it lol :) Since it is such a dark and light tileset it poses it's problems, but after working around with it I think its pretty fun.



None.

Options
Pages: 1 2 3 >
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[07:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: Ultraviolet