Staredit Network > Forums > SC1 Map Showcase > Topic: Abandoned map
Abandoned map
May 9 2008, 1:18 am
By: qPirateKing  

May 9 2008, 1:18 am qPirateKing Post #1



A story about this map before I send it off. Excuse the walls of text and sentimentality.

Back in April of '06, I was still clinging tenuously to mapping. I think 5th Station was still fresh out of the oven, and I was thinking of ways to carry that adventure style mapping to the next level. For that purpose, the central concept of this map was conceived.

After I finished building the engine, the next step of the process was to come up with a story, and I came up with a darkly epic tale about a bunch of mysterious characters exploring a ruined space-hulk of a ship. But then I shelved the map for a while to play another game, and when I walked away from that tryst, I got to thinking that the idea was not my style.

The next idea was to make it a joke/horror map, with silly ghosts and odd ball villains. But before I knew it, Halloween has passed and I changed the idea yet again. In the end, as I started to sense that this map really would be my last, I decided to make it a story about tying up loose ends -- a metaphor for what the map was supposed to be: a farewell for an old friend.

It's a little disappointing that I couldn't finish it. It looks like I am going to be leaving the game that took me through all of middle school and most of high school without living up to my potential. I feel like I had ideas that were right up there with the best of them, some of them I won't be able to show you anymore, and some of them you've already seen. Haha, I admit that I was never as good of a writer, terrainer, triggerer, game designer, or game breaker that some of you guys were. You all have my most tremendous respect. All I ever did was pay inordinate attention to detail and presentation while trying out ideas.

Anywho, I wonder how many of you guys are left from the days when I released the Legacy of Haean. This was back when staredit.net was still rather shoddy and when Yoshi was working on a Matrix map that really pushed me to try new things. At the time, I thought the blizzforums mapping board was the major leagues, so I posted my map here hoping to gauge the response before taking on the big boys. I never imagined that SEN would get so big, but I'm happy that it did. I never participated much, but you guys have been great to me and just fine without me. Oh, and I never did post my map on blizzforums. This place was simply too good to leave. (Although I did make a brief stop at warboards)

So that's that, I suppose. If you've read all of that, you have my thanks. Now, on to the map.

In the old days, I would have knocked out a fancy template, but I'm here to keep it simple.

This map is a single-player, adventure style game with small screen-sized rooms. You explore them. As with many of your classic adventure games, there is a console/menu screen. There are also actions that you can perform by stepping on something and pressing a button. For example, if you step up to a door, you can press a button to inspect it, press a button to use it, or open your inventory screen and try to use an item on it. It sounds dull, but I think that it is executed in a way that perhaps you have never seen before. I did show some people this map along the way, so I suppose it might have been shown around already.

That's really all there is to this map. I don't know what other features I could list to entice you. It's new! It's interesting! It's the last hurrah for a guy who was once a well-regarded mapper!



Obligatory screenshots to follow.

When you walk up to something of interest, the text in the upper left corner will change to indicate actions you can take. You can also tell by looking at your resources.


http://img255.imageshack.us/img255/2684/buildzw7.jpg
The next step is to build a unit using the hotkeyed stargate to perform an action. This is explained in game.



In this case, a caption appears when you inspect the item of interest. Foreboding, no?


And... some notes about the map to keep in mind while playing through it:

In the cargo bay, you can blow up barrels to reveal a secret compartment in the wall. Using a plastic explosive by the healing capsule also reveals a secret, but doing so will also destroy the healing point. I never got far enough to fully develop all the maps secrets, but here are two of them (that aren't finished either)

The plot synopsis is that you are an old assassin who killed the former pirate king to put an end to the pirate era. His dying wish was that there never be another pirate king. The boss of this map was a guy who stole the former king's ship and wants to revive the pirate era, and you have to stop him.

Progress on this map ended just before I was able to create the last 4 battle missions. They were basically boss battles with a ghost (in the lab), infested kerrigan (ducts), and a goliath (engineering bay). The last boss fight was to take place in an empty room that was contained by walls made of dark templars. Had no real idea what the last fight was going to be like.

There was going to be an enemy AI that was based on line of sight. Didn't get to implement it, so the enemies are mostly there for show. Boring, I know.

Finally, this thread is mostly just for me to get the last bit of Starcraft out of my system forever. I'll be here for the rest of the week to respond to posts, but, after that, this thread will be an orphan. Any questions and comments are welcome.

Attachments:
untitled8.scx
Hits: 91 Size: 2387.71kb



None.

May 9 2008, 1:23 am payne Post #2

:payne:

Omg, just one thing to say: OMFG! IT'S QPIRATEKING!!! PLEASE FINISH YOUR AMAZING MAPS SUCH AS DEEP BLUE RPG!! PLEEEAASSSEE!!!
Oh wait, I posted that before I read your post, lol, here is an addition:
Don't leave map making community! Please! You have so good ideas and your games are ALWAYS esthetic, wich is cool because there isn't that much map makers that still wonder about that...
Anyway, at least, finish all your unfinished projects and fix LoH (only player 2 works) :P

Post has been edited 1 time(s), last time on May 9 2008, 1:33 am by payne.



None.

May 9 2008, 3:04 am stickynote Post #3



Sad. First giant block of text was sad indeed. I never really knew you. But according to what I've heard, you were a pretty good map maker. As for the map, I haven't played it, but will probably tomorrow. Seems like it would be interesting, but with all the themes that you decided to do and switched to along the way, it's a little strange. In the screen shot, the character is Jack Lantern. A remnant form the holloween/spooky/funny theme? I have yet to see what this map really is.



None.

May 9 2008, 4:20 am Impeached Post #4



Very good map. The interface was masterfully done. I love the leaderboards and the minerals/buildings changing to change the controls of the stargate.

Also the story & environment are masterfully put into place. The screen-lock for each room is a great idea.

Post has been edited 2 time(s), last time on May 9 2008, 4:26 am by Impeached.



None.

May 9 2008, 4:54 am JaBoK Post #5



Amazing map, it's a real shame you aren't gonna be able to finish it



None.

May 10 2008, 12:15 pm qPirateKing Post #6



@payne: I wish I had the time and the motivation to complete my projects and update all the old maps I made, but I can't find it in me to map anymore. It used to be I could sit down for hours and do nothing but edit triggers, but now when I open SCMDraft, I end up sitting there for about 10 minutes before I lose interest and jump to something else. I appreciate your comments, but I feel like you're talking to someone that I can no longer identify with.

It's a nice map though, isn't it? The system is solid, the formatting has a certain elegance to it... I really wanted to make this my last great work. Seriously though, I can't do it anymore.



None.

May 10 2008, 6:28 pm payne Post #7

:payne:

You might talk a bit with Lethal_Illusion on USEast, I think you'll both appreciate it. Plus, he has so many things in his mind about Map Making, I can't believe you won't be able to find a new idea and finish it with him after you :P



None.

May 10 2008, 7:58 pm Paravin. Post #8



I tried the map, and I can only say one thing: Fantastic. If you leave map making, I'll cry. :-(



None.

May 10 2008, 9:42 pm Clokr_ Post #9



Aw, don't leave, just take a break or something... But keep visiting SEN from time to time for news and such...
I haven't mapped for 3 years or so because I didn't have the inspiration either, but I'm not gonna ever leave, and I'll hopefully start mapping again soon...

Too many good map makers have already left :(



?????

May 10 2008, 10:14 pm lil-Inferno Post #10

Just here for the pie

When I downloaded it, it said the map was Invalid. It still sounds good.

Could you also upload your other unfinished maps :). You are one of my favorite Mapmakers.

EDIT : It's working now, and it's fantastic!

Post has been edited 1 time(s), last time on May 10 2008, 11:10 pm by lil-Inferno.




May 10 2008, 11:46 pm DevliN Post #11

OVERWATCH STATUS GO

LoH is still my favorite SC RPG ever, great work.

I'm downloading this one now, and can't wait to give it a shot.



\:devlin\: Currently Working On: \:devlin\:
My Overwatch addiction.

May 10 2008, 11:56 pm stickynote Post #12



It's a huge file.



None.

May 11 2008, 12:31 am Atlos Post #13



Damn man, I've been trying to contact you about this forever. I remember when you showed it to me a long time ago, the map name was just a bunch of numbers. Too bad you didn't finish though. :(



None.

Jul 21 2008, 9:46 am En.Taro.Torvalds Post #14



Sorry for raising this topic from the dead again, but I have to know:
Did anyone ever manage to kill the Monster in the reactor?

If you're reading this qPirateking:
This is such a great map. The interface is beyond anything I've seen before.
Great job!



None.

Jul 21 2008, 1:46 pm Fisty Post #15



Quote from En.Taro.Torvalds
Sorry for raising this topic from the dead again, but I have to know:
Did anyone ever manage to kill the Monster in the reactor?

If you're reading this qPirateking:
This is such a great map. The interface is beyond anything I've seen before.
Great job!
Run beside the first mine you can get to and start shooting the monster, eventually he will come and start attacking you, you do more damage than he does and on top of that you have a mine to kill him with.



None.

Jul 21 2008, 3:01 pm En.Taro.Torvalds Post #16



Thanks! That did it.



None.

Jul 21 2008, 3:40 pm lil-Inferno Post #17

Just here for the pie

Of course people have killed him! The trick is to kill all the broodlings so that the automatic defense system seeks one target, and an Arclite launch obliterates the boss. If there are broodlings, the mines will sweep the room, destroying most broodlings, but doing little damage to the Big Kahuna.




Jul 21 2008, 4:42 pm Fisty Post #18



Quote from lil-Inferno
Of course people have killed him! The trick is to kill all the broodlings so that the automatic defense system seeks one target, and an Arclite launch obliterates the boss. If there are broodlings, the mines will sweep the room, destroying most broodlings, but doing little damage to the Big Kahuna.
My way is easier :bleh:



None.

Jul 21 2008, 6:09 pm Brontobyte Post #19



AWESOME RPG!!! I loved it. :D



None.

Jul 22 2008, 3:22 pm En.Taro.Torvalds Post #20



Quote from lil-Inferno
Of course people have killed him! The trick is to kill all the broodlings so that the automatic defense system seeks one target, and an Arclite launch obliterates the boss. If there are broodlings, the mines will sweep the room, destroying most broodlings, but doing little damage to the Big Kahuna.

Oh, so THAT was why it went into Arclite mode. It always did that when I died, and I never understood why.

Well well,
after THAT the game seems done anyway. All you can do is enter cantina and die horribly :)



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2024-5-07. : 7:47 pm]
Ultraviolet -- Yeah, I suppose there's something to that
[2024-5-06. : 5:02 am]
Oh_Man -- whereas just "press X to get 50 health back" is pretty mindless
[2024-5-06. : 5:02 am]
Oh_Man -- because it adds anotherr level of player decision-making where u dont wanna walk too far away from the medic or u lose healing value
[2024-5-06. : 5:01 am]
Oh_Man -- initially I thought it was weird why is he still using the basic pre-EUD medic healing system, but it's actually genius
[2024-5-06. : 3:04 am]
Ultraviolet -- Vrael
Vrael shouted: I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
With the modern EUD editors, I don't think they're calculating nearly as many offsets as you might imagine. Still some fancy ass work that I'm sure took a ton of effort
[2024-5-06. : 12:51 am]
Oh_Man -- definitely EUD
[2024-5-05. : 9:35 pm]
Vrael -- I almost had a heart attack just thinking about calculating all the offsets it would take to do that kind of stuff
[2024-5-05. : 9:35 pm]
Vrael -- that is insane
[2024-5-05. : 9:35 pm]
Vrael -- damn is that all EUD effects?
[2024-5-04. : 10:53 pm]
Oh_Man -- https://youtu.be/MHOZptE-_-c are yall seeing this map? it's insane
Please log in to shout.


Members Online: Roy