I use scm draft, and I was wondering if there are any methods or map editors out there that will let you set or reduce the damage of nukes?
If so please post!
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
you can raise the HP of all units in the map.... (bad solution I know
)
Specially, since nuke makes relative hp reduction :
vs small men -33%
vs medium -50%
vs big or buildings -67%
So the higher HP will get more damage. But it must be at least 500 (explosive type).
None.
Specially, since nuke makes relative hp reduction :
vs small men -33%
vs medium -50%
vs big or buildings -67%
So the higher HP will get more damage. But it must be at least 500 (explosive type).
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.
Thanks again!
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.
Thanks again!
It doesn't disable them, it damages them.
Try shields > 500 and you'll see.
Is the wiki totally broken or what?
All I get is
Fatal error: Call to a member function make_article_links() on a non-object in /home/starlite/public_html/scripts/wiki/article.php on line 52
None.
Hmm, good point. I didn't actually click that link.
None.
Yeah it is, the moose refuses to fix it >.<
?????
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.
Thanks again!
It doesn't disable them, it damages them.
Try shields > 500 and you'll see.
I've tested 99999 sheild damage and it goes to 0.
None.
We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Thanks for that, I also notticed that nuke disables shields 100%. Kind of gay, but eh.
Thanks again!
It doesn't disable them, it damages them.
Try shields > 500 and you'll see.
I've tested 99999 sheild damage and it goes to 0.
Correct, and you'll notice that the hit points are not as much damaged as they are if you EMP the target before.
Also you can set the shield to 400 and the hp to 150 and you'll survive the nuke.
Now, I stumbled acrossed another problem, scm draft doesn't seem to have the A.I Build silo type A or B.
How am I supposed to get the nukes to build with out the a.i. script? D: (without using another editor)
None.
Run the AI Script Brood Wars Terran 2 - Town B at the computer's silo location.
None.
I thought the nuke AI automatically made them start making nukes?
None.