The Tenebrous, Now for [s]the 2009 RPG Contest[/s] 2010
Post #41
Vrael
Mar 30 2009, 11:42 pm
Post #42
ForTheSwarm
Apr 3 2009, 1:37 pm
Post #44
Vrael
Apr 10 2009, 7:35 pm
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Not at all. Replication is the highest form of compliment isn't it?
Expect the final version at exactly 11:59:59 December 31st 2009. Possibly 11:59:58. I may not be as insane as Ahli when it comes to trigger count, but I still have my fair share of work to do. It's also very difficult for me to debug triggers that deal with multiple players since I can't host. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #47
Vrael
May 20 2009, 6:27 am
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Did that happen when the marker didn't spawn and the player was fighting a solo battle, or was it only when two players were fighting together? I thought the glitch occurred if you entered someone elses battle just as they were leaving it, but that might not be the only case. I still can't figure out how it happens from my triggers, I'm going to have to just do a buttload of testing to find it I guess since no one on SEN seems to be posting in my topic in UMS Assistance.
Edit: I believe I fixed this, though I have still encountered some odd situations when the dead body doesn't spawn but should. This post was edited 1 time, last edit by Vrael: Jun 16 2009, 3:34 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #48
Vrael
Jun 16 2009, 3:49 am
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Updates:
1). Player vs. Player battles now work. I plan on making it so you can't fight in town, or maybe if you do fight in town the city guard attacks you afterwards (if you won the fight, if not, normal respawn), since you're clearly a danger to everyone present and a murderer .2). Mining town vs Cave sidequest done, except for glitch-testing. (Which means it really isn't done )3). Added a few spells: Teleport and Mana shield. Teleport gives you a wriath which you can fly around and jump to every few seconds. In a battle it doesn't burn very much mana, but out of battle it burns a lot so you can't just fly across the map. Mana shield is basically invincibility while in-battle. Both spells drain mana/second. 4). Changed the battle music. As lil-inferno said, the old file sounded like something out of a barnyard. I think the new sound is much more appropriate. 5). Completed a puzzle in the fortress in the top-left town. It's required to beat in order to get to the main-quest item that it protects, and I get the idea a lot of people are going to be frustrated over it Some new screenies: ![]() The outside building of the puzzle in the fortress. ![]() The golem here tells you the rules of the puzzle, pay attention to his suggestion at the end of the text too. ![]() Here's what the puzzle itself looks like when you start off. After 5 moves it resets to this. ![]() Yes, it is solvable! ![]() From the puzzle, you input your code in the barracks and it "opens" the Nexus so you can proceed. Every minute the door shuts again (except if someone's under it of course) so if you beat someone there they might have to solve the puzzle all over again The puzzle itself is designed as a set of 4 matrices which correspond to a beacon, acting as 4 operators. You can think of the initial setup where only the firebat is red as [0 1 0 0] and stepping on a beacon multiplies that [0 1 0 0] to get a new matrix. I made sure that all combinations of the matrixes in 4 steps yielded only 1 result, so the code will always work, and each game the triggers randomize which beacons corresponds to which matrix, so you have to at least figure it out again if you've played and beat the puzzle before. I have another puzzle in the works, I'll post about that later. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #52
Tempz
Jun 17 2009, 2:29 am
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What a caterpillar calls death a master calls a butterfly.
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Good game so far...
The fighting area looks alittle small though. I find that you puzzles add a little touch to the game... Side quest seem to intrigue me, further would joining a certain option affect side quests? ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #53
scwizard
Jun 17 2009, 6:25 am
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Much much more polished than what I'm going to have for a while >_>
Makes me wonder if I should have waited on making my thread. But nah, making the thread helped give me extra motivation I'm looking forward to it. Considering the atmosphere I'm not too sure about the choice of Jungle as the tileset, but I can't really judge that kind of thing from where I'm standing. EDIT: Some random comments lol. First off I tried to avoid to lurkers spell when planning my map because it seems like kind of a cliche at this point Second off get your maths out of my vidya games :/ Third off I'm kinda about waterfalls unless they're really really well done.Finally about the demo. I opened it in SCMDraft and it looks really nice. The real question though is, "is it fun?" I'll give you the answer to that one tomorrow This post was edited 3 times, last edit by scwizard: Jun 17 2009, 6:38 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #54
killer_sss
Jun 17 2009, 6:18 pm
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hello well heres my major gripes.
some of the story parts are too long or too slow. (especially the one after gaining the scepter. I so wanted to stab that sob.) you cant see hp of heros. i know this isn't a big deal but we have shields and armor and can up both if we choose toss. I thought shields might be useful so i upped them and attack. well i got killed quite a few times. 1 shield was very very lame. Yes i know you should get armor but i wasn't sure if you had like a regeneration on shields that would have made it better. The delay after winning a battle is a bit annoying. I feel like a pokemon when i venture out. Basically if i run into something i must fight them at a battle stage. teleport is the biggest ripoff spell i have ever seen. i cast i can only go so far and then my teleporter centers over my guy again. On top of this it drains my mana like no tomorrow. Mana is very precious and even though spells last more than 1 battle you really must be wise when you cast it. I honestly didn't use teleport beyond testing it out once. a beacon to center you back on your hero after upgrading would be nice. Even though hotkeying and hitting the number twice does it not all of us are as use to that. random spells are definately not my favorite. And depending on your hero they give you more help and make things easier. ok now for the brighter side. I liked your terrain in the upper town. The little brick walk was awesome. battle areas were neat even though i didn't like when i tried to monopolize the ramp and they still found their way up to kill me a variety of ways. would like to see different battle area looks. That would make it more interesting. The monsters seemed to have pretty good ai. the option action system was fun. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #55
scwizard
Jun 18 2009, 12:23 am
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Ok, now that I've actually played it let me give my opinion:
It wasn't fun. Battleing the same monsters over and over I can deal with. Battleing the same monsters over and over in the same small piece of terrain over and over. I can't. The pokemoneque "repels" (or cloak as you call it) don't give you any actual advantage, they just make it so that you can avoid boring battles. Same with the smoke bomb (although with the smoke bomb, sometimes you'd have to fight anyway, because you'd appear on the field again, but surrounded by mobs). As for the main quest. I tried it. I died right away because those golems hurt a lot. Then I tried it again and locked down the golems this time. I beat the golems, I got the the scepter and then I died on the scepter because of supprise battle. So I walked ALL the way back to the area again, fighting the same monsters over and over, on the same piece of terrain over and over. And then I fought the guy again, and I locked down the golems and ran the guy around and around so my spell could hit him but I wouldn't be taking damage. And then I mismicroed and died. And then at that point I just gave up. How am I going to beat the guy. I could micro slightly better, and beat him a cheap way. But the way things felt is that I wasn't supposed to be able to beat that guy at the level I was at (level 6) and that even if I could micro a bit for the quest, to make the parts after the quest tolerable I'd have to grind. Fighting the same monsters on the same piece of terrain over and over and over and... And then I exited, because I didn't find that enjoyable. Other more minor things: The shop in the second town sells the same stuff as the shop in the first (but at different prices). Fix that, it will give the shops more flavor. Oh wait, you only have that many items. Never mind then I killed the person I was playing with in a battle. I expected to get some sort of reward because of evil people RPG or w/e. I didn't get any sort of award. I felt kind of cheated. I walked behind the bar, and I thought "oh man I could steal that beer and sell it." I couldn't steal the beer. The pause that happens between when you've killed the monsters, and when the battle ends, is really stupid. EDIT: You might say something like "the monsters after the quest aren't as hard as the boss. You should have microed that bit and continued. Well the reason I quit at that point was because: 1. I was already at my wits end. I was finding the repetitiveness of the battles annoying. 2. I thought that it was kind of dumb that only someone with the lockdown spell could beat the quest boss at level 6. 3. The way I would have beaten the quest boss felt cheap, instead of creative. I don't enjoy using cheap tactics. By the way, if you're wondering how I beat pokemon, the answer is sound strategy and repels. The time I beat pokemon platinum I only found a handful of wild pokemon, and it was always to catch them. I also skipped as many trainer battles as possible. Also in pokemon you can run from battles. This post was edited 3 times, last edit by scwizard: Jun 18 2009, 12:33 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #56
Vrael
Jun 18 2009, 3:51 am
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Thank you.
I'm not quite sure what you're asking, but as you can see from the picture there, that particular side quest has 2 outcomes. Only 2 outcomes, but multiple ways to get to either one. My personal favorite from that particular quest is the "attack" option from the mining town side, because if you win you get to blow the hell out of the town. To be quite honest, if you think this, you may not be a part of my target audience for this map. (Though, I imagine much of battle.net is not my target audience...) This is an intentional pitfall. lol. on the plus side, think about it. if you have 1 shield with 15 shield armor, over the course of the game, that 1 shield is going to save you 15*(number of hits while you have shield) health. I am afraid that if I remove it, my triggers will screw up since not every system is designed to run in exactly 1 trigger cycle. Some may take 2 or 3 to update. lol! Well, the battle stage is more so that I can better control the terms of the battle at hand, when compared to something like real-time combat That's fine. players who choose not to experiment with the functions and spells of the map will simply do poorer. this would also be useless... sorry Well, they're not random. At one point they were, but now they're not. They're dependant on the status of the game. Thanks! Thanks. I would like to make differet battle area looks, but starcraft only goes up to 256x256. Well, this rpg isn't for everyone I guess.You clearly haven't discovered all the uses it can be put to This is a point I find valid. I may need to do something about this. Well, two things. One, you're not utilizing everything you could. And two, the map is incomplete. (And three, I think those ghosts arent supposed to have lockdown lol) Well, the EXP system for these battles isn't finished yet, but you could have looted the player's corpse. I can beat him at level 6 with any character, but typically I'm level 7 by that point. Umm, the game-boy game? If you're talking about a starcraft game, I didn't know one existed, so, no I wasn't wondering Also in my rpg you can not run from battles. (unless you use an item, but you knew that )Thanks to both of your for giving it a good run-through though, and for your honest feedback! This post was edited 1 time, last edit by Vrael: Jun 18 2009, 5:40 am. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #58
Tempz
Jun 18 2009, 6:02 pm
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What a caterpillar calls death a master calls a butterfly.
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Overall some people like the game style and hate it.
In the game its more timed since its more of a old school rpg type (nes rpgs) where you go in the arena whenever you encounter an enemy... ![]() ![]() ![]() ![]() ![]() ![]() Truth hurts. Maybe not as much as jumping on a bicycle with a seat missing, but it hurts.
- Drebin (Naked Gun 2 1/2) Pm me for terrain requests (Jungle mostly) |
Post #59
killer_sss
Jun 19 2009, 10:12 am
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don't get me wrong i love story there were a few very repetative parts which isn't bad either but when it seems like they guy has been telling you the same thing for the past 30mins lol thats what irks me. Maybe (and this big maybe) you could do a short story version and long story version from which you can select at the begining. At least i would hope you try and trim down the repitition.
i know this isn't a big deal but we have shields and armor and can up both if we choose toss. [qote=name:killer_sss]teleport is the biggest ripoff spell i have ever seen. i cast i can only go so far and then my teleporter centers over my guy again. On top of this it drains my mana like no tomorrow. Mana is very precious and even though spells last more than 1 battle you really must be wise when you cast it. I honestly didn't use teleport beyond testing it out once. [/quote] its that i don't mind expiermenting i just honestly cant think of what to use it for. I ran across this one spot where you could use tele to get some powerups (which at that point of game were meanless compared to what i could get for fighting) and i choose not to go over but my bud went over and got stuck lol. I just can't see a newb too your map using that spell without having some sort of clue what to use it for. They just don't have the mana resources to continually expierment. And its not like you can turn it off from what i can tell either (besides draining your mana to 0). battle areas were neat even though i didn't like when i tried to monopolize the ramp and they still found their way up to kill me a variety of ways. would like to see different battle area looks. That would make it more interesting. Any way to shrink current battlefield size to fit in more :? if not had to try lol. I will keep checking back on progress. Once it jumps some more i will play some more ![]() ![]() ![]() ![]() ![]() ![]() |
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about waterfalls unless they're really really well done.
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