The Tenebrous, Now for [s]the 2009 RPG Contest[/s] 2010
Post #21
Craftstar2
Jan 31 2009, 6:45 pm
Post #22
Vrael
Jan 31 2009, 10:22 pm
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Dude, that's an awsome idea!
Edit: ---> Now implemented in the map. Took me wayyyy too many triggers (160) but it works perfectly. And yeah, I need to fix a little glitch or two in the bar scene. The problem with these cutscenes is it's hard to determine when everyone has exited the scene, since some people may not have even entered it yet. If you could do me a favor and post specifically the path you took, that would be helpful as well. Something like this: Entered bar, went up to bartender Accepted Killed the 2 guys Got reward, accepted next quest killed the pimpz hassled for gold died re-entered bar and saw the units standing around still If you could tell me something more specific like that, I would be greatful. The HP thing is a good idea though. This post was edited 1 time, last edit by Vrael: Feb 1 2009, 3:09 pm. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #23
Craftstar2
Feb 6 2009, 2:30 am
Post #27
Vrael
Mar 23 2009, 1:49 pm
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Read the topic much? Oh no wait, you clearly didn't.
Also, this is very much like Deathknights 3, did you get your inspiration from it? @Heegu: Yes! While my systems are almost exactly the same, please don't label me as an idea theif, that wasn't the first map to use building-spawn spells or a different-location battle system, or findable mineral/exp bonuses. (Actually it may have been the first rpg, but the ideas themselves aren't unique). I loved that map, and as I'm sure you see the gameplay is very similar. However I hope to expand on it, allowing players to do things like kill each other, destroy buildings and whatnot if needed, as well as create a less linear story. I hope to have items that affect gameplay as well, where DK3 was a solid map, it was also basic in that it was essentially "Get EXP/Money." and "Kill Boss." Though, Alpha(MC) presented that basic concept in a very professional and unique characteristic. I think though, even if I hadn't played that map, my map would still be much unchanged. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #29
MadZombie!
Mar 23 2009, 2:55 pm
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mfw
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So here i am, rubbing the fact that I'm not giving ferdar the scepter. So he attacks me right? right. After 3 seconds my DT dies and the marine that i guess is supposed to be my corpse marker? stays and doesn't go away. I also got some mysterious text saying " You are seen again" in black in the lower left corner.
I'm all like ''RAAAAAAAGE" when i decide to go train some more but the most curious thing happened. I activated God mode? every fight i had the 6 archers and the king himself fighting for me on my side. With this i went to the hill(y) area and decided to use the king to rape the hydras and vults. Went pretty good until i decided to help those cave people who asked for help. Naturally i decided to help these poor folk (Note: The king was around 300 hp after meat shielding him for a few battles). When the battle started my friendly archers and the tank were fighting without me, i was nowhere to be found, until a minute into the battle when THEN i spawned. (intentional?) Sadly i spawned in the middle of my allied rines and tank and being a DT i was pretty useless. Because of this i had wasted 3 pots trying to heal my ass since I couldn't hide (32 def). Two rines in front of me died and i was like "FUCK YEAR!" so i go out and try to kill the enemy when the worst thing possible happened... Fucking King was right their unallied to me and had been healed to 2.8k. I fucking raged some more and suicided (ran out of pots). So i came back to life right? like you're supposed to when you die. I notice on my minimap I still have vision to the cave people and the the enemy. Their just chilling in the cave, I lol'd and kept training. I up my def to 42 so I'm like i can totally take on hydras and vults by myself. So i go and fight 3 hydra batches and I'm down to about 300 -ish HP and decide to run to the nearest inn. As im running for mah life I slam into a vult and another battle begins. I know I'm gonna die again but its cool. I have the damn scepter my cash is coming with me when i die. EZ TELEPORTZ LOL. So i die. Thats it. Nothing happens. I Don't revive or anything. Great game just too buggy. tl;dr King Ferdan (or w/e) glitches to hell. Actually i think any (one time only) failed quests glitch. When i died and didn't respawn i think it had something to do with the fact that the corpse marker was stuck after dying to the king and i had died twice in the 5 min. interval so the second time corpse marker glitched? so no re spawn? idfk. Love the flow chart-ish storyline, i haven't played Death knights 3 so this is OC to me. GJ!? ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Post #30
Vrael
Mar 24 2009, 2:11 am
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Oh sorry I just assumed the map would have at least some unique charactiristics. I activated God mode? When the battle started my friendly archers and the tank were fighting without me, i was nowhere to be found, until a minute into the battle when THEN i spawned. Fucking King was right their unallied to me and had been healed to 2.8k. I fucking raged some more and suicided (ran out of pots). EZ TELEPORTZ LOL. So i die. Thats it. Nothing happens. I Don't revive or anything. Great game just too buggy. Also, could you tell me which player you were? P1 = red P2 = blue P3 = green P4 = white, it will help me to find the bugs you mentioned. And when fighting vultures, did you always get the reward? I have had odd reports of people not getting gold/exp from fighting the vultures, but I can't seem to replicate the situation myself. Also, when are you on battle.net and which gateway? I'd like to question you more specifically about the bugs if possible. I'm Vrael@USEast, and I'm on fairly frequently. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #31 Positively Mar 24 2009, 5:09 am
Post #32
Vrael
Mar 24 2009, 6:02 am
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Oh shoot! I'm sorry, the version I have uploaded right now is not really playable, I was working out a glitch with some people but I can't host so I hosted the map so (lethal) could download and host it on battle.net for me. I'll go put a fixed version up, albeit slightly older.
Thanks for this though! "That's all I found but it was a great map" ![]() ![]() ![]() ![]() ![]() ![]() |
Post #33
UnholyUrine
Mar 24 2009, 6:09 am
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;)
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I instantly fell in love with the overall gameplay..
Btw... what's wrong with two-worded spell names.. your spell names are almost the exact same as Norm's... The Terrain is -=MAJESTIC=-.. every last detail was salvaged. One problem that I forsee, however, is the way you used the text.. From the way you're doing it.. you'd be running out of strings in no time.. Conserve them more.. I made the same mistake, and was unable to finish a map... I'm sure you can mix some dialogues together.. and not use those "Yes." or "No." replies.. or Use them multiple times... The music is... a bit incoherent, but still really good.. what I mean is the battle music is .. fast.. while the armory music.. is gangsta... while the shop music.. is... weird.. lol .. meh~~ it still works so w/e...... Since I fell in love with the gameplay.. there's nothing else to say other than KEEP UP WITH IT.. it's excellent stuff. |
Post #34
Vrael
Mar 24 2009, 7:28 am
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Thanks! -- Especially the comment about the terrain. "Majestik" is probably the highest compliment anyone could give me, just cause its such a bangin-awsome word. I intentionally misspell it with a k cause it's kooler.
As for the spell names, well, not too concered with the actual names to tell you the truth -- they're trivial. Besides, I don't really know Norm and I'm sure he's not the first person in history to think up "Magic bolt" or "thorns" lol. I'm more concerned with what they do. I am reusing strings as much as I can, and hopefully I'll have enough... I actually ran into the string limit in the first map I ever made. Hopefully though, SI will revamp SCMDraft with an Uber Commenting system that doesn't use strings and I will get a couple thousand bytes of data back for string use. I'm actually trying to find better battle music, but until I do, that's what I got. The shop/armory music, and the introduction theme are actually parts of a piece called "Hour of Darkness" which jives perfectly with my theme. Did you run into any bugs? Also, if you liked my map, try DK3 if you haven't already, awsome rpg. And if you have any suggestions for how to make he music more "coherent" please let me know. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #35
MadZombie!
Mar 24 2009, 11:14 am
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mfw
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One more thing, side quests like the bar ones should be able to re ask to complete them. After i did the first bar mission i had 4 hp and no pots and i wasn't sure if the next mission was instant or not since i really needed a heal. I decline the quest thinking i could come back and accept it then after i got things ready. I was mistaken. That type of side quest is a side quest where u could re accept later imo, you know?
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Post #36
UnholyUrine
Mar 24 2009, 5:01 pm
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;)
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Oh yes, I forgot to mention about the glitch that stopped me on my tracks...
I went to the part where this guy's name started with "V" kept his "Scepter" in the basement.. and then I walked towards the scepter, and my Hero (Hydra) stopped and started talking to a golem.. I wasn't able to see the golem due to the terrain height difference.... And after the talk.. i wasn't able to move.. I wasn't able to do anything :C... So I actually played fairly little. Another thing is the battle arena... the enemies spawn far from you.. that's good, but you aren't able to see them until they come at you... I feel that could be different.. as in let us see what's about to attack us.. since we touched those units anyway..... we sorta know already... But meh~.. small problem.. |
Post #37 Positively Mar 24 2009, 10:36 pm
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I'm actually trying to find better battle music, but until I do, that's what I got. The shop/armory music, and the introduction theme are actually parts of a piece called "Hour of Darkness" which jives perfectly with my theme. Did you run into any bugs? Also, if you liked my map, try DK3 if you haven't already, awsome rpg. And if you have any suggestions for how to make he music more "coherent" please let me know. ![]() ![]() ![]() ![]() ![]() ![]() |
Post #38
Vrael
Mar 25 2009, 2:33 am
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One more thing, side quests like the bar ones should be able to re ask to complete them. After i did the first bar mission i had 4 hp and no pots and i wasn't sure if the next mission was instant or not since i really needed a heal. I decline the quest thinking i could come back and accept it then after i got things ready. I was mistaken. That type of side quest is a side quest where u could re accept later imo, you know? Oh yes, I forgot to mention about the glitch that stopped me on my tracks... I went to the part where this guy's name started with "V" kept his "Scepter" in the basement.. and then I walked towards the scepter, and my Hero (Hydra) stopped and started talking to a golem.. I wasn't able to see the golem due to the terrain height difference.... And after the talk.. i wasn't able to move.. I wasn't able to do anything :C... So I actually played fairly little. Another thing is the battle arena... the enemies spawn far from you.. that's good, but you aren't able to see them until they come at you... I feel that could be different.. as in let us see what's about to attack us.. since we touched those units anyway..... we sorta know already... But meh~.. small problem.. Don't worry, it will, you're just being nastily dickish. Have you tried the awesome Faith And Destiny battle song? Or the Heartless Battle from Kingdom Hearts? Here they are if you want them ![]() ![]() ![]() ![]() ![]() ![]() |
Post #39 Positively Mar 25 2009, 2:43 am
Post #40
lil-Inferno
Mar 30 2009, 11:21 pm
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Literally Hitler
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I REALLY, REALLY like the idea of the player deciding their own fate. I always loved having two decisions. It reminds me of GTA IV when you have the decision at the end to (Spoiler) kill Dimitri Rascalov or make a deal with him which ends with different main characters dying.
This post was edited 1 time, last edit by lil-Inferno: Mar 31 2009, 6:59 pm. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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