Staredit Network > Forums > SC1 UMS Theory and Ideas > Topic: small cinimatics?
small cinimatics?
Apr 27 2008, 12:11 am
By: Hug A Zergling  

Apr 27 2008, 12:11 am Hug A Zergling Post #1



Ive been thinking of this idea for a map im making. What if hadf pictures drawn out, and placed in ur map with starcraft picture maker, and u just centered location on each seprate picture rite after another? I just wanted to post this before i tryed it out
^^



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Apr 27 2008, 12:13 am Falkoner Post #2



Lol, it'd be like a flipbook, although I bet it'd get played multiple times on B.net depending on what the image is, only problem is that you can't really make anything high def with a 20x12 area to work with..



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Apr 27 2008, 12:15 am Hug A Zergling Post #3



Well, i wasn't really thinking of using it for a movie, just sorta of a small scene. I was gunna use it for a fatalaty move in my new map "Horde Wars" (If i ever start it)



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Apr 27 2008, 12:22 am Falkoner Post #4



Well, nonetheless, as I said, a 20x12 area isn't much space to work with



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Apr 27 2008, 12:29 am Hug A Zergling Post #5



thats true. ugh ya, space mite be a big problem



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Apr 28 2008, 1:15 am Money Post #6



You could just use two tiles: dark and light, and then move the player along each image like a flip book. I bet that you could get basic stick animations or other really basic things done without much of a problem.

Here is my suggestion: draw what you want out (roughly) on an animator (ex Flash) and then run through it first. This should make it easier to put it on the map.



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Apr 29 2008, 4:45 am pneumatic Post #7



Try it. It's a cool idea, and what if it works? You'll have a rad piece of work.



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Apr 29 2008, 8:01 am Rantent Post #8



Reminds me kinda of Krazy's map where the marine trips and becomes a blood splattered marine doodad. Similar concept.
It had two screens, one where the marine was walking along, and then he tripped, and it switched over to the other where he was lying down. (It was actually kinda convincing)



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Apr 29 2008, 9:48 pm The Starport Post #9



Quote from Hug A Zergling
Ive been thinking of this idea for a map im making. What if hadf pictures drawn out, and placed in ur map with starcraft picture maker, and u just centered location on each seprate picture rite after another? I just wanted to post this before i tryed it out
^^
Quote from Money
You could just use two tiles: dark and light, and then move the player along each image like a flip book. I bet that you could get basic stick animations or other really basic things done without much of a problem.

Here is my suggestion: draw what you want out (roughly) on an animator (ex Flash) and then run through it first. This should make it easier to put it on the map.
This idea is fucking brilliant! Someone's gotta do it!


I've calculated you could have 252 20x12 frames on a 256x256 map. Think that's enough for an animation?



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Apr 30 2008, 12:38 am Rantent Post #10



not professional grade.. 16fps is as low as one should go.
252/16=15.75 seconds of film.



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Apr 30 2008, 2:23 am stickynote Post #11



Quote from Rantent
not professional grade.. 16fps is as low as one should go.
252/16=15.75 seconds of film.

You could recycle certain sets such as using one part of a walking animation as a standing one.



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Apr 30 2008, 3:47 am The Starport Post #12



Plus you can get no more than 12 frames per second, according to hyper triggers. Unless you used some kind of EUDs or something to increase the game speed...

If you wanted more options for frames you could add/remove/change units in them, cover/uncover fog of war, or do the old 16-bit game effect of rapidly flickering between two frames to create the illusion of a blend.



Oh man I so wanna try this at some point. :P



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Apr 30 2008, 4:31 am stickynote Post #13



Why not try it yourself? The idea is still his. Unless you already have too many ongoing projects to juggle with.



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May 2 2008, 6:23 pm FlyingHat Post #14



I've thought about doing this myself. I just didn't know crap about triggers.

I'm pretty sure others have thought of it. But nobody has made one full "flipbook" map yet.



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May 2 2008, 6:55 pm The Starport Post #15



It's called making terrain panels in 20x12 areas and using Center View on each one in turn. :P

That's probably the least difficult set of triggers I could think of (maybe a bit tedious, though).



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May 2 2008, 11:01 pm KrayZee Post #16



Quote from Money
You could just use two tiles: dark and light, and then move the player along each image like a flip book. I bet that you could get basic stick animations or other really basic things done without much of a problem.

Here is my suggestion: draw what you want out (roughly) on an animator (ex Flash) and then run through it first. This should make it easier to put it on the map.
I've done a flip book before, instead it's a doodad. It's one of my old experimental maps back in 2004 or 2005. When you load the map through LAN or by Battle.net, you will watch the blue Terran Marine die and become a doodad. But at the same time, the surroundings and positions are completely the same, just at a different area.



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May 2 2008, 11:23 pm Vi3t-X Post #17



I've gotta see that. Does it grow like a tree? A sprite slowly appearing one by one, untill it forms a custom doodad?



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May 2 2008, 11:40 pm KrayZee Post #18



Quote from Rantent
Reminds me kinda of Krazy's map where the marine trips and becomes a blood splattered marine doodad. Similar concept.
It had two screens, one where the marine was walking along, and then he tripped, and it switched over to the other where he was lying down. (It was actually kinda convincing)
Exactly what I was talking about earlier, just didn't notice you said that. :bleh:



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May 6 2008, 6:32 am pneumatic Post #19



Krazy -- is your map on SEN DLDB? I want to see it.



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May 6 2008, 4:27 pm Hug A Zergling Post #20



Im going to do some test maps first, just to see how it flows. Im just going to make a simple 2-4 "panel" repeating animation.



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