Conditions:
Deaths("Player 8", "Warp Gate", Exactly, 2);
Deaths("Player 8", "Zerg Ultralisk Cavern", Exactly, 0);
Actions:
Set Switch("Switch120", randomize);
Set Switch("Switch121", randomize);
Set Switch("Switch122", randomize);
Display Text Message(Always Display, "trying...");
Preserve Trigger();
}
//-----------------------------------------------------------------//
Trigger("All players"){
Conditions:
Deaths("Player 8", "Warp Gate", Exactly, 2);
Deaths("Player 8", "Zerg Ultralisk Cavern", Exactly, 0);
Switch("Switch120", set);
Switch("Switch121", set);
Switch("Switch122", set);
Actions:
Display Text Message(Always Display, "BANG !");
Set Deaths("Player 8", "Zerg Ultralisk Cavern", Set To, 1);
Preserve Trigger();
}
Warp Gate tells which part of the game you are (choosing a hero/in-game etc.), so don't worry about it.
What i am trying to do is a random generator which generates till it hits one perticular combination - all set.
What happens is, it generates only once ! as if the action: Set Deaths("Player 8", "Zerg Ultralisk Cavern", Set To, 1) was always happening regardless the condintions, however saying BANG not.
If i take the condition "Zerg Ultralisk Cavern", Exactly, 0 away from the second trigger, all works fine, but it is still repeating BANG...
I tried doing it with switches, and it works exactly the same, just as well as using another trigger below to set the death count...
None.