[SIZE=18][B]Mythos Dyne[/B][/SIZE]
[b]Authors:[/b] LoveLess & Galactimus
[B]Players:[/B] 4
[B]Type:[/B] RPG - Defense
[B]Terrain:[/B] Installation
[B]New Stuff:[/B] Old Concepts used and some in New Ways
[b][u]Screenshots[/b][/u]
Expect these up sometime later. I will definitely get some up this weekend.
[U][b]Basics[/b][/U]
This was the project that I quit Monstah Dyne to start working on. I will be using the lore from the Cthulhu Mythos for the enemies and bosses, which will be targeting the people that wander the map and take refuge in a few of the buildings. This attack takes place in 2160, where the human race has begun to populate the space around Earth and space travel has become a commercial product. Cults and the like have become increasingly popular, most of which are still on the very polluted and darkened Earth. There have been attacks by cult members and unidentified masses that have been reported as 'aliens' and genetic hybrids. What exactly is going to happen to the small sanctum?
[U][b]Concepts[/b][/U]
Alot of concepts have been found over the years in SC, but think. Have any really been used to their full potential? Or how about used together? I don't think they have, so let's go ahead and throw them all in one map :lol: So far, I have implemented tech detection, null terrain use, stillmove spam, sprites and more are to come.
[U][b]Gameplay[/b][/U]
You will control a ghost and no other units. Items, attacks, abilities and the like will be acquired, cycled through and used all while retaining control of your ghost. Sound interesting? I will be using drop pods & drop ships for your supply of allies and a constant flow of Mythos lore pouring at you and the refugees within the sanctum will be roaming around or staying within the confines of the sanctum housing. If all the refugees die, you lose.
[U][b]Testers[/b][/U]
Clan Dyne
Mythos DyneAuthors: LoveLess & Galactimus
Players: 4
Type: RPG - Defense
Terrain: Installation
New Stuff: Old Concepts used and some in New Ways
ScreenshotsExpect these up sometime later. I will definitely get some up this weekend.
BasicsThis was the project that I quit Monstah Dyne to start working on. I will be using the lore from the Cthulhu Mythos for the enemies and bosses, which will be targeting the people that wander the map and take refuge in a few of the buildings. This attack takes place in 2160, where the human race has begun to populate the space around Earth and space travel has become a commercial product. Cults and the like have become increasingly popular, most of which are still on the very polluted and darkened Earth. There have been attacks by cult members and unidentified masses that have been reported as 'aliens' and genetic hybrids. What exactly is going to happen to the small sanctum?
ConceptsAlot of concepts have been found over the years in SC, but think. Have any really been used to their full potential? Or how about used together? I don't think they have, so let's go ahead and throw them all in one map

So far, I have implemented tech detection, null terrain use, stillmove spam, sprites and more are to come.
GameplayYou will control a ghost and no other units. Items, attacks, abilities and the like will be acquired, cycled through and used all while retaining control of your ghost. Sound interesting? I will be using drop pods & drop ships for your supply of allies and a constant flow of Mythos lore pouring at you and the refugees within the sanctum will be roaming around or staying within the confines of the sanctum housing. If all the refugees die, you lose.
TestersClan Dyne