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Creator: LoveLess
Time: Apr 15 2008, 3:45 pm
 LoveLess Apr 15 2008, 3:45 pm Post #1
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Have you guys ever made a good concept, effect or method of some sort that was never really used? Or just not in a way you thought was right for it?

Well, I am making a small map that is prolly going to be half-assed and used to just show how good a concept can look when it's used right. What I mean by a concept/method/effect is something like... Units crawling down a wall by putting them on null and ordering them to a location that crosses the wall. Or massing units and re-ordering them to make an arm, snake or tentacle. I will be using every concept that I think hasn't been implemented into a map and used to it's full potential.

This is a small side-project and I feel like doing it... For Science!

Just post your own creations or some that you personally like and never got to see used all that well.
Room of Angel
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I don't feel enough for you to cry oh well
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 lil-Inferno Apr 15 2008, 8:20 pm Post #2
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Don't play with fire, play with lil-Inferno!
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Laser Mine, duh :P .
"Sharing is caring. . .Unless you have STD's!" - LoveLess
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 The_z0r Apr 15 2008, 8:33 pm Post #3
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Question Mark FTW!!!
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http://www.staredit.net/files/293/

My code randomizer!
 Falkoner Apr 16 2008, 1:58 am Post #4
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Well, I've had the idea that you can use worker's abilities to hold goliath and tank turrets and tops to make a sort of scene in a map where some workers take the parts and put them together to make the whole unit.
Sexy Signature Pending....
 Rantent Apr 16 2008, 7:02 am Post #5
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Quote
Or massing units and re-ordering them to make an arm, snake or tentacle. I will be using every concept that I think hasn't been implemented into a map and used to it's full potential.
I used this to good effect I think. (In Barge Defenders: boss.)

I've had several that I thought were really neat concepts but never saw the light of day.
For instance, I came up with a two dimensional gravity system that was going to be in a worms armageddon style game.
Or a method of using an scv to repair a flying unit above it in order to perform an action. (Which was to be used as a firing device on a map, simply click your unit to shoot.)
Or the method to make disabled buildings into terrain.
Or a very unique shop system, where units could walk up to a shop counter and attack across the shelf (To grab an item) but not cross the terrain shelf. (I was able to get it so even a zergling could attack across the gap.)
I have many many more, but I don't really want to search into old maps to see some half implemented system.

Although by far the most important concepts that I have come up with (in my opinion at least) that have never been used, are all the great ideas I've had for terrain. So far I've only completed one map that had extended terrain in it. :(
 JaFF Apr 16 2008, 6:57 pm Post #6
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Quote from Rantent
[quote]So far I've only completed one map that had extended terrain in it. :(
...and that is?...
"Imagine a person that does not understand sarcasm and is armed with a rifle that shoots despair."
 lil-Inferno Apr 16 2008, 7:02 pm Post #7
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Quote from Falkoner
Well, I've had the idea that you can use worker's abilities to hold goliath and tank turrets and tops to make a sort of scene in a map where some workers take the parts and put them together to make the whole unit.
Maybe that could be like, rebelling peasants or something holding weapons? Would be cool to see your vehicle / robot made.
"Sharing is caring. . .Unless you have STD's!" - LoveLess
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 Rantent Apr 18 2008, 1:15 am Post #8
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...and that is?...
Tactical Paths, my first map. It was the first map to use extended terrain to achieve isom effects, as well as being the only map I have ever seen to include ctf, king of the hill, deathmatch, and a territories game. (And also one of the only maps I have seen to include a team selection device from selecting races in the forces menu.)
Although the map itself wasn't very fun and for some reason in the final stages of development I deleted a bunch of the triggers, but there's a decent beta version floating around. (although not much floating actually goes on...)
 Merrell Apr 18 2008, 4:07 am Post #9
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Does anybody remember my command center snake concept thingy?
(user posted image)
(user posted image)
(user posted image)

I really had some cool ideas to put this to good use, but I never got around to it. It may lag a little, but it could make a fun game. The concept is stacking 500 (this number can change to your preference) liftable buildings, changing the ownership of the command center every 1 millisecond, and always moving the new owner's command center to a unit you can move around.
You can create some cool art with it, and I'm pretty sure there could be a cool map made out of it.
 Brontobyte Apr 18 2008, 5:10 am Post #10
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That looks really cool! It would most likely lag all most everyones computer, so I think.
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 rockz Apr 18 2008, 5:41 am Post #11
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Bravo!
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Not anyone with a computer over 2 ghz and who knows how to use it...
 Brontobyte Apr 18 2008, 2:03 pm Post #12
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Quote from lil-Inferno
Laser Mine, duh :P .

What is this?

Quote from rockz
Not anyone with a computer over 2 ghz and who knows how to use it...

o_O''
Joe's Crematorium

"You kill 'em, we grill 'em"
Open: Mon-Fri 6am-11pm Sat-Sun 10am-10pm
CALL FOR WEEKEND SPECIALS
1-800-666-0000
 Falkoner Apr 18 2008, 3:36 pm Post #13
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The laser mine was actually kinda cool, it was basically a mine that when you got close, it popped up, and then an invisible wraith over it started shooting at you, and if you got REALLY close, it would explode.
Sexy Signature Pending....
 Brontobyte Apr 18 2008, 4:19 pm Post #14
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Quote from Falkoner
The laser mine was actually kinda cool, it was basically a mine that when you got close, it popped up, and then an invisible wraith over it started shooting at you, and if you got REALLY close, it would explode.

Was it a glitch or triggering or both?
Joe's Crematorium

"You kill 'em, we grill 'em"
Open: Mon-Fri 6am-11pm Sat-Sun 10am-10pm
CALL FOR WEEKEND SPECIALS
1-800-666-0000
 Falkoner Apr 18 2008, 4:37 pm Post #15
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Taking StarCraft Map Making to the Limit!
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Triggering.
Sexy Signature Pending....
 LoveLess Apr 18 2008, 4:41 pm Post #16
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Quote from Falkoner
Triggering.
The epicness that is map making.
Room of Angel
Here's a lullaby to close your eyes good-bye
It was always you that I despised
I don't feel enough for you to cry oh well
Here's a lullaby to close your eyes good-bye
 DaMiNaToR Apr 18 2008, 9:26 pm Post #17
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1. My system for making attacking units "rip through" an outpost wall by attacking and killing wall traps on the wall. There are 2 wall traps for each section, the first is a small one with relatively low HP, which when killed teleports all units around it up onto the wall so it looks like they ripped a hole in the wall. The second trap has high HP and is used simply to keep the attacking units running to the 'hole' after it is 'opened'. The units run toward the high HP trap to attack it but get teleported before they can actually attack it long enough to kill it. You could even use 3 or 4 traps and switches to add levels or a 'temporarily repaired wall' or 'different hole size' affect. So if one trap is dead, small units can get through, if 2 are dead, medium units can get through, if 3 are dead all units can get through. Good for SST or Zombie maps, both of which I've tried this with but unfortunately I've never finished a map with this in it.

2. My system for detecting which Zerg building made a particular unit, which is extremely simple but has a lot of possibilities. In theory it could enable a single hatchery (and the upgraded versions) to build a total of 27 different unit types. Used with EUDs, you could also use set rally point as a devolution button, so when you set the building's rally point, it would evolve backwards like a scrollable menu.

3. Burrow as a dodge ability. Very simple. Using burrow detection when someone burrows they become invincible and get teleported to a different section of the map for a second then come back, hence, dodge. Good for big arena Hokage type maps.

I have more. Ask me if you want 'em Lovel... Btw, I'm working to try to fix your cloak detection system so it will work with just 1 player controlling all the wraiths. ;)
(user posted image)
 LoveLess Apr 18 2008, 11:08 pm Post #18
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Quote from DaMiNaToR
Btw, I'm working to try to fix your cloak detection system so it will work with just 1 player controlling all the wraiths. ;)
Already fixed.
Room of Angel
Here's a lullaby to close your eyes good-bye
It was always you that I despised
I don't feel enough for you to cry oh well
Here's a lullaby to close your eyes good-bye
 stickynote Apr 20 2008, 1:15 am Post #19
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yes, executor?
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Damn, that snake thing looks awesome. Anyway, I had this idea, and I don't know if it's been used before. I don't think this should be used because it's unit intensive, but in a vhp system or ammo system, you could use the zerg population for hp or for ammo, since the hatchery provides only 1 population. Unfortunately, zerg units can't be used or it will affect this system, but if you use heroes you should be fine.
 DaMiNaToR Apr 20 2008, 2:07 am Post #20
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Quote from LoveLess
Already fixed.

ORLY? How?
(user posted image)
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[08:09 am]
fm47 -- daaaaaaaaaaaamn it, i didn't have time to post a demo of my map, now I'm in Taiwan T-T (was in Utah)
[07:43 am]
AfterLifeLochie -- I'm tired too, but it's only 5:46 PM in Australia. It's dark though.
[07:38 am]
AfterLifeLochie -- Simple... kinda...
[07:36 am]
AfterLifeLochie -- Anyway, i can work on an indexer if you like.
[07:36 am]
AfterLifeLochie -- Oh well, see ya Moose!
[07:36 am]
AfterLifeLochie -- If we were to create a peice of code that creates an index, we could then assign a label to each 'area' it finds. Unfortunatley, I see what you mean: this would be impractical.
[07:36 am]
Mini Moose 2707 -- W/E, it stays outdated for now. I'm really sleepy.
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