It isn't enabling it's doodad state, it is disabling it. Make a location center on the beacon, and disable the state. I have this effect in some of my maps, and it works like the invisible bunker trick. It may be different than what some people like falkoner my use, no offense falkoner
, but it works for me. It might work for you.
Invisible Beacon*:Players:Player 6
Conditions:[Enabled] Always
Actions:[Enabled] Center Location Labeled "Location 1" on Terran Beacon owned by Player 6
[Enabled] Preserve Trigger*
Invisible Beacon**:Players:All Human Players
Player 6
Player 5
Conditions:[Enabled] Player 6 commands at least 1 Terran Beacon
[Disabled] Player 6 Brings at least 1 Terran beacon to "Location 1"
[Enabled] Elapsed time is at least 2 game seconds
[Enabled] Elapsed time is at most 12 game seconds
Actions:[Disabled ]Disable doodad state for 1 Terran Beacon owned by Player 6 at "Location 1"
[Disabled] Give 1 Terran Beacon owned by Player 6 to Player 5
[Enabled] Run AI script: Turn Vision ON for Player 5
[Disabled] Preserve Trigger
Invisible Beacon***:Players:All Human Players
Player 6
Player 5
Conditions:[Enabled] Player 6 commands exactly 0 Terran Beacon
[Enabled] Elapsed time is at least 13 game seconds
[Enabled] Elapsed time is at most 15 game seconds
Actions:[Disabled] Disable doodad state for 1 Terran Beacon owned by Player 6 at "Location 1"
[Disabled] Give 1 Terran Beacon owned by Player 6 to Player 5
[Enabled] Run AI script: Turn Vision OFF for Player 5
[Disabled] Preserve Trigger
It works almost the same as invisible bunkers. I copied these triggers from "classic map trigger" settings for SCM Draft2 exactly as they are to make it easier to understand and to type
. If this trigger doesn't work for you, then ask falkoner to help you. This is what i use to make that effect, but it may vary depending on what players you use, possibly the terrain, or the conditions aren't met properly. It also could depend on what editor you use. So, goodluck. This works for me, should work for you.
None.