2 Players
4 'Viewers'
Players will take turns attempting long range sniper shots at eachother. You will control to aim left/right/up/down , and have to deal with various conditions such as wind direction, wind speed, shot distance, air time.. maybe more if i think of any.
Gameplay:
Dropship control your aimer (scourge), you have 20 seconds to line up your shot. Head shot is worth 5 points, body shot worth 3 points.
Ideas: 75%
Terrain: 80%
Triggers: 5%
Does any1 know if a map like this has already been made?
2 Players 4 'Viewers'
Players will take turns attempting long range sniper shots at eachother. You will control to aim left/right/up/down , and have to deal with various conditions such as wind direction, wind speed, shot distance, air time.. maybe more if i think of any.
Gameplay: Dropship control your aimer (scourge), you have 20 seconds to line up your shot. Head shot is worth 5 points, body shot worth 3 points.
Ideas: 75% Terrain: 80% Triggers: 5%
Does any1 know if a map like this has already been made?
This post was edited 1 time, last edit by Sarge: Sep 19 2007, 8:32 pm.
uhhh... is there any objective other than get points? Do they die or do you need a certain amount of points to win?.... Do you get penalized for taking more than 20 seconds? How will it appear to the viewers when the shot is taken?
A few more specs please?
uhhh... is there any objective other than get points? Do they die or do you need a certain amount of points to win?.... Do you get penalized for taking more than 20 seconds? How will it appear to the viewers when the shot is taken?
There will be a unit where the target is that your trying to hit.
i decided to get rid of the timer, and have both shooter race to hit him first.
You only get one shot.
If you miss, it will say 'miss' and then wait for the other shooter to finish.
If you both miss, it will show the ideal spot for the shot
If you hit him , it either says headshot, or bodyshot and the civ will die.
There will be a unit where the target is that your trying to hit. i decided to get rid of the timer, and have both shooter race to hit him first. You only get one shot. If you miss, it will say 'miss' and then wait for the other shooter to finish. If you both miss, it will show the ideal spot for the shot If you hit him , it either says headshot, or bodyshot and the civ will die.
The Aim system sounds like your getting it from either 'worms' or 'gun bound'
I tried making a gun bound map but that aim system messed me up haha. so I hope you will get it down and I look forward and seeing your aiming system.
The Aim system sounds like your getting it from either 'worms' or 'gun bound'
I tried making a gun bound map but that aim system messed me up haha. so I hope you will get it down and I look forward and seeing your aiming system.
[quote=Esponeo][COLOR=#CE091D][I]This is an idea, not a map in production. Topic moved.[/I][/COLOR][/quote]
im quite sure its a map in production, but ok.
i was going to do something like this, but i stopped when i couldnt get a unit grid working...
maybe use baracks or something to move instead, cause then you could use hotkeys and lift off to fire, thats what my system was.
i was going to do something like this, but i stopped when i couldnt get a unit grid working... maybe use baracks or something to move instead, cause then you could use hotkeys and lift off to fire, thats what my system was.
[quote=RoryFenrir]i was going to do something like this, but i stopped when i couldnt get a unit grid working...
maybe use baracks or something to move instead, cause then you could use hotkeys and lift off to fire, thats what my system was.[/quote]
Well i think ima start workin on this again now,
What i think i last decided on was putting a location for every possible 'correct' shooting spot, and then just center the aimer on that location.. and basically not worry about grids.
Well i think ima start workin on this again now, What i think i last decided on was putting a location for every possible 'correct' shooting spot, and then just center the aimer on that location.. and basically not worry about grids.
Brontobyte -- Its really funny at the end. KrayZee keeps on making Command Centers and moving them to random locations on the map and The A Team tries to find them.