faster to copy, yes.
four triggers, no.
takes maximum of three, can do it with two if you preplace burrowed unit.
lookie.
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just realized this works great ... if theres only one player, once you get multiple its much faster + efficient to just copy the trigs.
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don't think this thread has anything to do with the original problem anymore, I think it has to do with being able to create 1 or 2 triggers that works as efficiently as 4. Yes, he could've copied 4 triggers in the time it took to ask for help.
vrael is all about elegancy
he likes his triggers slim and tight.
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We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch
Unless I'm mistaken, I'm still going to need at least 4 condition triggers...
That is true. You even have a 5th trigger with the actions. But that's what makes Moose's suggestion > all other posts. You still have multiple condition triggers - that's to simulate the or - but you have all actions in 1 trigger. ==> Easy to edit.
nvm i know that has already been explained, but I just wanted to say that this is pretty close to the solution you're looking for.
Oh, and sorry for the snap Nude. I may have had something up my ass when I replied then....
np
Post has been edited 1 time(s), last time on Mar 25 2008, 11:29 am by NudeRaider.
It may be quick for this, but on a map I'm working on, there are paydays for 4 players. Each player gets different units for each node he controls, and believe me, the triggers are plentiful.
5 Triggers for each city, 4 triggers for each city.
20 triggers, this stuff adds up fast. And it's very, very tedious.
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Well, aight guys, thanks. If you have any more ideas feel free to message me, but yeah I just copied the four triggers.
Though, I may be able to use some of these other methods at points in the map, thanks.
*Sigh* Blizzard, why hast thou not providedeth us witheth thine Boolean logic operations(eth). (.....eth)
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